“Why Final Fantasy XIII is a Bad Game”

lightning-ff13

Criticism of blockbuster RPG Final Fantasy XIII has rapidly mounted, with the initial observation that the game is almost comically linear giving way to a litany of further dissatisfactions, many quite unavoidable even for the game’s many staunch defenders.

A digest of criticism from 2ch:

The whole game is completely linear until halfway through [approximately 20 hours].

There are hardly any towns.

The party is always fixed. The whole game just repeats the movie-battle sequence over and over [In fact the progression is closer to movie-run-battle-run-movie-boss-movie-run-battle…].

There are rather a lot of movies.

Moving around is like a long marathon.

The whole game system is just a clone of FF10.

You can’t flee battles [You can’t avoid most battles either as there is no sneaking past enemies, including weak ones].

Your party is completely healed after each battle.

If the main character in your party dies it is game over [There are only ever 3 characters in battle, often less, and often fixed].

The best tactic is almost always endlessly attacking. There is next to no strategy or skill involved.

The summons’ transformation scenes are a joke [i.e. Odin turning into a horse].

The story is rubbish… [Spoilers omitted, but complaints centre on Snow’s constant and cringe inducing insistence that he is a hero and will “protect” whatever it is the antagonists are menacing this time]

Shopping is only done at “online” shops on save points, with no proper shops to be found.

However, this doesn’t matter as you hardly ever get any money [and you can never buy anything more powerful than what you already looted].

There have been next to no changes from the demo.

The status screen displays no real information.

There are only 8 items usable in combat [For that matter, there are hardly any weapons or accessories, and the “crafting” system mostly consists of spending drops to upgrade their 2 stats].

There are no levels.

With all their advertising money, just how was it they failed even to get Famitsu to give full points?

Some of these criticisms are exaggerated or require further qualification, but on the whole they are fair, and any review which does not dwell long and hard on some of these design choices is certainly suspect.

It already seems clear the game is far from the dramatic step forward it was supposed to be, though whether these issues make the whole game “bad” is certainly open to question. However, it does seem something went very wrong with the game’s development all the same…

Leave a Comment

524 Comments

  • I can say I liked FFXIII, and those reasons (like “auto-heal at battle end”(<-and that's a bad thing?) and "fixed characters"(<-those type of rpg are pretty story-driven, so you can change your party whenever you have more than character))
    the only thing you could criticize is "no-multiple-ending", the town shouldn't even exist in a world almost so apocalitic ( and you wanted the some criminal to enter in a shop and exit without getting arrested? )

  • there are a few points in this criticism that are either incorrect or not a bad thing

    The party is always fixed- uhhh bs, in chapter 10 you get to select your party (ff7, which a lot of people consider the best, also had a fixed party till later in the game)

    There are rather a lot of movies- NEVER a negative for a game, look at xenosaga the game was awesome BECAUSE it had a lot of cutscenes

    The whole game system is just a clone of FF10- the only thing even close to FF10 is the chrystallium thing and even that seems loosely based off of the sphere grid

    You can’t flee battles- its called reset you dumb ass

    Your party is completely healed after each battle- someone please tell me why this is a criticism, please?

    If the main character in your party dies it is game over- lots of other rpgs have this might not be a good thing but still

    The best tactic is almost always endlessly attacking. There is next to no strategy or skill involved- endlessly attacking(especially at bosses) seems to be a one way ticket to death.

    Shopping is only done at “online” shops on save points, with no proper shops to be found- makes sense story wise otherwise you wouldn’t be able to shop at all if they didn’t have this

    There are some things that seem to me to be valid points like not enough gil and the status screen not showing enough info, what does each icon mean, is it slow or deprotect?

  • A few things to note:

    1. Where in the *#&%(# is my airship?!? I have been playing Final Fantasy since the original game and have always looked forward to flying around the game world in my little pixalated airship.

    2. So linear ugh… I might as well have been playing Final Fantasy: God of War edition… Hello? Squenix? Umm… I would like my RPG back now please… I mean if I wanted to play a game like that I would have purchased a game like that…

    3. When was it made law that all games had to be ultra-realistic? Bring back the superdeformed characters if you have to. Just make the graphics look nice and make a FUN GAME like you used to… I mean come on people look at New super Mario Bros. It’s FUN because it knows what it is and does it well… I think squenix has lost itself somewhere along the line…

  • Yeah story is all great and everything, but don’t you rent a videogame to play it also?
    Where’s the challenge to just playing a story?
    Where’s the fun in earning a cutscene?
    Where’s the fun in having the game do everything for you?

    Those people that say its all about the story are the same losers that play videogames on supereasy.

    I can get better story from playing a crappy mmo off of facebook than this game FFXIII.

  • Anonymous said:
    Anyway, I hope you guys are all enjoying not playing a company's names based on impressions that are not your own. I meanwhile, await the game, in hopes that it will entertain me. After all, that is what games are for, and to go in expecting more would make me liable to enjoy it less than the millions of dollars and thousands of workers' worth.

    wow these words are so true i dont have to right anything now 😀
    I hope it will entertain me, even if i would be a bit disappointed
    if the whole critic is true :S

  • As soon as that guy said WoW this whole thread went to shit

    Don’t get me wrong. I play. But people make such a big deal over it. x.x

    Everyone has their opinions, but in the end, it really doesn’t matter wether or not you do Hard Modes.

    Does accomplishing those things mean you’re better than someone else? No.

  • OkamiFrenzy says:

    Omfg… you never stop complaining about this game. If you hate the game so much stop posting about it. But if your a true die hard final fantasy fan you would love the game for what they made it as. Truthfully a game may have some glitches or has some scenes you have to control the character in halfway. I’m considering this game not that bad because I know my final fantasy and I’m a person who has been one of the demo players. It’s not bad for at least 5 minutes of the game. You start out with fantastic stats to get you going throughout the game correctly… stop bitching about it.

    • Anonymous says:

      No. I’ve been a diehard fan since I played V (Loved that one) Then continued with VI (That one was okay, kinda wierd.) Then VII (Which I never got to finish cause one of my friends stole it. Still loved it though.) Played the Demo for VIII and though it was a little rough. Skipped IX Went straight to XII after and thought it was okay except for vaan’s annoying character and then went back to X and thought it was just well… suckish but still playable. Now i’ve played this one and it’s just not up to snuff compared to the others. Hell dirge of cerberus was more final fantasy than this one and it was a third person shooter! Even being an absolute fanboy of the series doesn’t mean you’ll love every game that comes out. Hell I absolutely hated Final fantasy Tactics: war of the lions and yet I like most every final fantasy including the first three!

  • Sounds like Last Remnant got recycled as well as FFX. Healded after every battle, no levels, but skill and item level ups given (seemingly at random)is what made Last Remnant tick: Squarenix must have thought these were good things.

    I’m going to wait for the US release of Ff13 but I realy hope it doesn’t suck.

  • Lots of people said something, then said something else as if they hadn’t just said the first… First off, people have their own taste. Correct? Everyone has their own mind and will think differently about things. Some may think the same about things. I’m going to be honest I didn’t even read half these comments. Anyways, just because someone doesn’t like what you like doesn’t mean they have “good” or “bad” taste. People like to make things simple by seeing black and white, but the sad news is, there is no black and white. Only gray and the line you draw. Just because you decide something is good or bad doesn’t make it a fact, it’s just what you personally think. Most things come down to a matter of personal opinion. And there are no right or wrong opinions. It isn’t a good or bad game no matter what. It’s just a game.

  • Koyoto_Shadow says:

    It’s kind of amazing how much games have changed over since the NES days. Even up to the PS2 days, these kind of games would be acceptable, if not expected. But now, given the innovation that many developers are into, as they slowly change the expectations of what a game is and what it should do, it’s just not acceptable anymore to make the same thing over and over. Synthesized midis get replaced with orchestral scores. A few lines of dialogue get replaced with novel-length epics with multiple routes, and gameplay itself becomes more focused on playing however the player wants to, rather than how the designer forces you to. With that level of pressure, I’m sure it hard to make innovation on a series so long running as Final Fantasy…but for it not to be the final one…they’re really going to have to start pushing the envelope.

    X&V,
    K.D.S.

  • I feel too sick to say very much more but….you’re clinically psychotic if you thought the golden age of Square wasn’t over. Square committed suicide long before Enix bought them. It’s a miracle that they managed to actually make one last amazing game (Final Fantasy X) after how complaisant they become with the extremely over rated titles 7, 8, and 9. The Final Fantasy franchise was seriously pushing it even before 7, but they managed to squeeze out a few more good games afterwards. It’s pretty simple: You can’t make the same game ad infinitum with the exact same naming schemas, exact same enemies, exact same spells, and practically identical stories and environments. If you didn’t notice it, Squeenix actually made a WW2 game. If a company that makes RPGs exclusively suddenly makes a WW2 game, you know they threw in the towel. They threw in the towel when they made ff11, horrible game, and ffx2 was even worse.

  • Wait, were people expecting 13 to be good? Square Enix has, as already mentioned, failed miserably for 7 years to make a game worth a damn. Idk why anyone expected squeenix to make a non-linear, good RPG. Sorry but every FF game since Enix took over including FFTA2 and all the new chronicles and everything are awful. Final Fantasy shouldn’t have made it past ten games anyway.

  • Japanese gamers suffer terribly when faced with too many options: choice paralysis and the fear of doing something wrong or missing something makes them miserable.

    You want to know why you’re running down a miles-long hallway with no shops, towns, sideplots or hidden bonus items that you get one shot at before they’re gone? It’s because Square-Enix asked a bunch of people whose entire cultural upbringing has made them neurotic and risk-averse what they’d like to see in a game.

    Congratulations, Japanophiles. Wallow in it.

  • but is the game fun? thats something they didn’t even touch on. so what if its NOT LIKE ALL THE OTHER GAMES. thats fucking problem with jrpgs, they’re all the same. it good that they’ve westernized final fantasy.

  • LOL @ at all the apologists. Oh noes! Somebody just criticized your messia-Final Fantasy! Quick, we gotta come up with some bullshit responses so we can justify spending our money on a mediocre game!

  • I will now address every single fact:

    >The whole game is completely linear until halfway through [approximately 20 hours].

    Good. I want it to be consistent. Besides, this implies the game is at least 40 hours long.

    >There are hardly any towns.

    Great, so I get to do an adventure instead of talking to retarded NPCs.

    >The party is always fixed. The whole game just repeats the movie-battle sequence over and over [In fact the progression is closer to movie-run-battle-run-movie-boss-movie-run-battle…].

    So it’s a JRPG.

    >There are rather a lot of movies.

    So it’s a big JRPG.

    >Moving around is like a long marathon.

    So it’s a really big JRPG.

    >The whole game system is just a clone of FF10.

    How? In that it’s turn based?

    >You can’t flee battles [You can’t avoid most battles either as there is no sneaking past enemies, including weak ones].

    Good thing I’m not a pussy.

    >Your party is completely healed after each battle.

    Oh no, otherwise I’d have to use one of my 300 potions, or use some of my unlimited mana to heal my party, right?

    >If the main character in your party dies it is game over [There are only ever 3 characters in battle, often less, and often fixed].

    Oh, so I can’t use Phoenix Downs? Good, maybe this will make people think before they move into the really difficult parts of the game.

    >The best tactic is almost always endlessly attacking. There is next to no strategy or skill involved.

    So it’s a JRPG.

    >The summons’ transformation scenes are a joke [i.e. Odin turning into a horse].

    Odin is the Norse God most closely related with horses. This actually makes sense.

    >The story is rubbish… [Spoilers omitted, but complaints centre on Snow’s constant and cringe inducing insistence that he is a hero and will “protect” whatever it is the antagonists are menacing this time]

    So it’s a JRPG

    >Shopping is only done at “online” shops on save points, with no proper shops to be found.

    Ok, so instead of looking for a shop, and then looking for save points in retarded spots, I can just find a save point and buy my stuff from there? Sounds great.

    >However, this doesn’t matter as you hardly ever get any money [and you can never buy anything more powerful than what you already looted].

    Ah, so the game is based around looting instead of shopping. This has been done before, and makes sense; loot armor and equipment, only buy disposables (potions and what not).

    >There have been next to no changes from the demo.

    So the demo represented the final product? Good. Remember how Brutal Legend’s demo led everyone to believe that it was a brawler and not a poorly done RTS?

    >The status screen displays no real information.

    This is pretty vague; however, I never used the status screen in JRPGs. Just equip the most powerful weapons, make sure my team has full health, and move on.

    >There are only 8 items usable in combat [For that matter, there are hardly any weapons or accessories, and the “crafting” system mostly consists of spending drops to upgrade their 2 stats].

    Quantity does not equal quality. Wait, are you saying that there are only 8 different types of items, and not just 8 items? Because, if it’s the former, then that’s enough.

    >There are no levels.

    So I can’t grind for 6 hours, and instead must actually play the game? The horror!

    All of you need to grow up.

    • What does growing up have to do with it? Not liking linearity is now a necessity to “grow up”? Oooor could it be just a preference by some people and being dissapointed that Square just didn’t say they were basically making a movie with some interactive elements?

      You need to grow up.

    • You think that we haven’t shipped it over and played it ourselves? I agree with everything on that list except the battles, which are fairly interesting and tactical, but it isn’t a great game, and it is probably the worst final fantasy game, so you can understand us being hurt when it was hyped to be the best thing ever.

  • So FF XIII sucks. Told y.. actually NO, scrap that.

    Ever since the second trailer (it got obvious once the demo war released) most fans knew deep inside that it would suck.

    A lot of games suck nowadays and they still get high marks, because… well because they suck LESS than other games.

    FF obviously can’t be compared to the classics (I-VI) or the PSX (VII-IX) ones because:
    1) Sakaguchi is NO LONGER A PART OF SQUARE-ENIX.
    2) Times have changed, most high profile companies MUST try their best to design idiot-proof (even if the result is often the contrary) games – it is a demand by the stakeholders.

    In conclusion, the story of FF XIII is the story of the love triangle between a shareholder his BOTTOM LINE and his PROFIT MARGIN.

    Now go play hideandgofuckurself IRL. 😀

  • The best RPG I ever play is Ultima 5, Firstly it is real time, secondly you can attack the town people, thirdy you can type your own speech instead of choosing from option. Any computer game that comes after Ultima 6 are all linear.

    However I think we shouldn’t compare Final Fantasy to Ultima, both game got is own beauty.

    Overall I dont think SE will suffer,
    but I think Xbox360 will be the loser.
    FF is cater for the Japanese.
    The Japanese loves linear game.
    Sony got the exclusive right for the Japanese Version.
    As for Xbox, we all knows that most Xbox user doesn’t appreciate the beauty of linear game.
    I wonder how well the Xbox 360 FF13 sales be.

  • 2ch are a bunch of bad critics.

    “Your party is completely healed after each battle.”
    That’s just funny. That’s the only thing I wish they didn’t do.

    “The summons’ transformation scenes are a joke [i.e. Odin turning into a horse].”
    We knew this for how long and now they’re bitching about it? I find them intresting.

    “Shopping is only done at “online” shops on save points, with no proper shops to be found.”
    Didn’t they do this with FFX in jp but omited it for the US and international releases?

    “There are no levels.”
    It’s called “Sphere-Grid” retards.

    Also, 99% of them are FF7 fags and think FF7 > everything. I saw “FF13 hate” coming a mile away. I do think FF7 is a good game but come on people, Sephiroth was a retarded “mama’s boy”, Cloud was as emo as Squall from FF8 and the only good thing about Tifa was her boobs. Get a life, jackasses, and play some other RPGs.

    I’m personally intrested in it myself. Of course that means I’d have to learn the new version of the Sphere Grid again as well.

  • “This new Final Fantasy game will ruin the franchise FOREVER!!!!”

    -Every Final Fantasy Fan since the first.

    If you go deeper than that, then all video games were RUINED FOREVER before they were even created.

    Here’s the schtick I’ve been hearing about these complaints: The more you expect the game to be bad, the more likely you will think it is bad once you finally play it, overlooking any positive characteristics it has to offer as a whole. They are more than likely guilty of the Confirmation Bias and possibly by extension, on part of 2chan, the Bandwagon Effect. If you don’t know what it means, look it up.

    Quit bitchin and have some goddamn fun. Pricks.

  • What really pisses me off is that this is not a bad game in any way, shape, or form. Its only getting a bad rep because it was way overhyped and because it has the FF name on it. If S-E would’ve made this exact same game without using the FF name it would be getting praised right now. Just cause its not like other FFs doesn’t mean it is a bad game. People are so stupid nowadays it is unbelievable.

  • awwwww——-square enix failed boo-hooo
    but i do see the failure ,,,,,it has no exp system i think and the summons it has a lot of crappy driving mode and to think that it has little skill list option and item usable interface i cant imagine it and to think they could just improve ff12 the best rpg ff series i played……hm really disappointed i was hoping that it was like ff12 large maps and really have a hard time finding summons and aquiring mountains of skill and weapons hmmppphhh sorry square enix but because of your idea to make a ff7 look alike game it trashed the core of the game

  • Discussing ended:

    http://www.1up.com/do/blogEntry?bId=9013668

    “It’s funny, but the part of the Final Fantasy XIII demo that had me most worried about is the part of the game I ultimately find I like best: The combat system. I couldn’t help it — it was so limited! — even though I knew at the time I shouldn’t have been too concerned. A weird quirk of the Final Fantasy series is that its intricate battle mechanics make the opening hours of the games — the sections before you’re given access to all your abilities and techniques — terribly dull. Final Fantasy V is a slog until you get the first crystal and unlock jobs; FFVI does at least give every character a unique command right out of the gate, but it’s still pretty repetitive until you meet up with the Espers; FFVIII is incredibly simplistic until you can junction; FFXII drags until you can build gambits.

    Little surprise, then, that FFXIII is exactly the same way — and the demo was based on the opening minutes of the game, well before you’re granted access to the real battle system. But once you lean to use Paradigm Shifts (Optima Changes in the Japanese version), the real game begins… well, in battle, anyway.

    Believe it or not, FFXIII’s battle mechanics really are an evolution of all the battle systems from the series’ PlayStation 2 chapters. Supposedly the team’s real ambition was to create battles that felt as dramatic as the brawls in Advent Children, but fortunately they drew upon the series’ heritage (i.e., videogames) to achieve that cinematic aim. Like I said in my preview, there’s a lot of FFX-2 here: The pacing, the overlapping actions, the need for teamwork, the ability to change classes immediately in the thick of battle. But FFXIII also incorporates the need for strategy that I loved in FFX and a tactical element of indirect party control similar to FFXII.

    It’s interesting to see reactions to FFXIII by people who haven’t yet played the game, because the response to things like our hands-on preview and impressions posted on various Internet forums is overwhelmingly negative. Yet the actual experience of FFXIII is pretty damn positive, even if the structure of the game is maddeningly linear. I’m really not too happy about the world design, which is basically one long corridor, but I’ll be damned if the fights that take place in that tube of a universe aren’t some of the best I’ve ever seen in any game with “Final Fantasy” in the title.

    FFXIII does not reward complacency. It does not allow you to spam fight-fight-heal. Sure, the early battles don’t require much thought, but once the game makes Paradigm Shifts available, all bets are off. You’ll quickly begin meeting foes who can only be taken down with well-considered strategies, and not just the bosses; you’ll have to adjust your tactics on the fly to account for the special defenses and abilities of plenty of cannon fodder mooks, too. Relying on the safe trio of Attacker/Blaster/Healer will only get you so far; sure, you probably won’t have to worry about dying if someone in your party is set to work as a permanent healer, but some foes just can’t be beaten unless you pour on the offense or the debuffs. And since the level of your efficiency in battle determines how quickly your valuable Tech Points are refilled, it’s a pretty dumb idea to chip away at a high-defense foe for one percent of its max HP per round.

    The first major boss you battle after gaining access to Paradigm Shifts initially seems like a pushover, despite spamming powerful group attacks: I wiped the floor with it in practically no time. But then the second phase of the battle begins, and the boss trades its high-pressure offensive skills for a more balanced defense. The only way to beat it with anything like efficiency is to force it into a Break state in which your party’s damage output is multiplied several times. Of course, you always want to break enemies whenever possible, but it’s trickier here; in the boss’s initial state, its frequent attacks stun the party, giving its break gauge time to reset to zero. Once it enters the second phase of battle, though, it attacks less violently and less frequently, so it’s possible to push it steadily toward the breaking point.

    For the first sequence, it’s essential to keep a Healer in the party to help recover from those constant attacks. Once you enter phase two, however, the boss’s only major attack is a gravity bomb that hits the entire party for about half their hit points — it’s powerful, but it requires several rounds of recharge time before the boss can use it again. An ideal strategy here is to keep the party set to three Blasters — offensive mages whose attacks have a high impact on the break gauge — to build the boss’s break gauge as high as possible while it’s in its defensive phase. When it launches the gravity bomb, it’s smart to switch to a Blaster/Blaster/Healer arrangement to allow your team to keep up the pressure while recovering from the big attack. And once the boss enters a Break state, it’s wise to have main character Lightning switch her role to Attacker in order to make the most of its weakened defenses, while support character Sahz continues to attack as a Blaster and Vanille alternates between healing and blasting as needed.

    Paradigm Shifts are basically a way to switch tactics between the various modes of action seen in every Final Fantasy. But there are a few unique wrinkles in FFXIII that allow the game to raise the stakes in a way that’s decidedly rare in this series. For starters, there’s no such thing as a Magic Point. Instead, every action a character takes requires a point of the Active Time Battle meter; a spell like Thunder costs one point, the same as a physical strike, while crowd-control techniques may cost two or three points. This equalizes the cost of magic and spells; there’s no worry about recharging MP, and there’s not even a need to worry about healing after the battle, since HP is recharged once the fight ends. And so, fights can be tricky. Effect spells that used to be cost too many MP to have any real value in Final Fantasy’s throwaway battles — be it Slow or Poison or whatever — are no longer too expensive. Battles have therefore been balanced almost more like those from a Shin Megami Tensei game, where every fight could be the end for an unwary player unless they employ the proper tactics. Despite the more action-oriented feel of battle, it’s not superficial. It’s not mindless. It’s not shallow. On the contrary, it’s meaty and involving.

    As someone who lives for good, challenging RPGs, this discovery pleases me.

    I know a lot of people are freaking out about the fact that your support characters are AI-controlled, and that’s actually kind of funny. This may be something new to Final Fantasy (disregarding the entire existence of FFXII, of course), but it’s hardly a new idea for the genre. Ever played a BioWare game? How about Persona 3? Dragon Quest IV? Seriously, you guys gotta stop panicking about trivial things.

    There’s still more to battle that I haven’t touched on, believe it or not. Tech abilities, for instance: They draw on a separate, unique meter (the TP meter, don’t you know) and consist of highly specialized abilities — mainly summoning Eidolons, but also casting certain Paradigm-independent spells like Libra. The higher your combat rating for each battle, the faster your TP meter recharges. There’s also the Crystarium, which is basically FFX’s Sphere Grid, except prettier.

    But then, everything in FFXIII is prettier. Looks alone don’t count for much… but fortunately, I’m finding the game does have a lot of substance where it really counts. Now that I’ve unlocked all the classes, I’m hoping combat becomes even trickier. This quest may or may not end up being a straight line to the very end, but at least the points along the way are becoming interesting.”

    What does this teach you kids? Dont listen to a message board with ‘chan’ in the name (be it 2chan or even worse, 4 chan! *shudder*)

  • “Who cares?

    Final Fantasy is an awful series, only kept alive by rabid Japanophiles who have no taste is real RPG’s.”
    _____________
    OOOOH I SUPPOSE YOU HAVE MORE TASTE THAN ANYONE ELSE?
    LOL.

    Uhh, no. All the RPGs you probably like nobody gives to shits about. Yeah, I’ll go ahead and jump to ends since you want to make a generalization over people liking FF.

    “GO AHEAD AND THROW YOUR MONEY AT THEM”— Ok faggot, I will. AFTER ALL, it’s my fuckin money.

  • Oh, well.. read all these troll make my eyes hurt.
    I ‘ld lold when anyone who talk bad about this game, will buy this game when released in US/EU (whether to praise it or dang it, its same, they buy it anyway)

    • Is that because you only know about Western Games?

      I can think of a lot great Japanese games and series; Dragon Quest, Blazblue, Tales of, Disgaea, Valkyria Chronicles, Bayonetta, Monster Hunter, No More Heroes, etc.

      all the ‘good’ western game don’t only come from American companies either…

  • I just want good old FF back. they were masterpieces from I do X and since that fusion with enix their games are getting crapier and crapier…. SQARESOFT COME BACK PLEASE!!!!!!!!!!!!!! DO SMTH FOR FANS< NOT FOR MONEY!!!!!!!!!

  • So, they finally released a game so bad it can actually kill the franchise? That’s about time!!! I mean, F.F. games were out on the NES even before I got pubes, so for god’s sake, it is just about time for this to finally stop.

    Why not start from scrach and create something new? Yes, I know F.F games are supossed to be different from each other, but… really why not just let the “F.F.” tittle go?

    • Anonymous says:

      Because it’s a series most every gamer is familiar with. Meaning it’s too popular for square to “Just let die.” When FF hits rock bottom is when they’ll let the series go.

  • Chrono Mizaki says:

    dual.soul said:
    Square Enix should not even think about remaking FFVII until they remember how to create a great game or there will be a mountain of crushed memories and rage. By God there will be rage.

    …FFVII wasn't great. In fact, it's overrated. Final Fantasy VI is where it's at.

    And Final Fantasy IX

    • FFVI was the absolute *BEST* FF game period.
      7 and 9 were acceptable.
      Screw 8, and especially BIG Screw and FU to 10 & 12!

      FF13
      No open World Map?
      No LVLs?
      No Shops?
      Full heal after each battle? **WTF!!**

      This easily qualifies for AUTO-FAIL without
      even needing to play this crap. Add on top
      of that, the whiny reports of Snow’s character,
      and this game is just too much to take.

      • Anonymous says:

        10 wasn’t that bad. Sure it was a lot easier than the previous entries but still the story was compelling and the removal of the traditional leveling system made it more interesting. And at least it wasn’t like 12 where the main character didn’t even seem like the main character.

        13, for all its flaws, still is a good game. Granted the world is smaller, there are no real shops(its what I liked in RPGs). The leveling system was good. Crystarium made it feel like every character has their own uniqueness in battle unlike in 12 where the characters were essentially the same with the same abilities only with different stats. Also the full heal after each battle made it seem so easy. I really didn’t like Lightning as a MC because she just seemed so dull. Vanille was more of the MC than her given that she gets a lot more voice overs than lightning. If people didn’t like snow, then they’d hate hope a lot more. For a guy named hope, he really seemed like a wuss for the most part of the game. 🙂

    • That’s beside the point; I never gave an opinion, one way or the other, regarding VII. A lot more people out there are clamoring for a FFVII remake than FFXIII. If you think XIII hate is bad, wait till square mishandles VII. If Square Enix can’t produce a great remake, I’ll be sure to avoid the internet for a month after its release.

      • They won’t care, they only care about the name. Advent children, Dirge of Cerberus, Crisis Core, and Before Crisis all show this. None of them I would call good, okay, playable/watchable maybe, but not good, and yet the 7 fan boys lapped it up like milk. If it’s called FFVII everyone will fool themselves into thinking it was good.

      • Chrono Mizaki says:

        A lot more people is quite an ‘overstatement’. But these people are the same one who need to realise that it’s 2009/2010. Not 1997. FFVII been released, everyone. Whilst it’s nice to go back to the classics, we all need to realise that FF needs to change from time to time.

        And also, ‘these people who want a FFVII’ remake are rabid fanboys/fangirls that really need a permanent ban from the internet.

        • Anonymous says:

          No, actually. Final fantasy VII was the game that re-immersed rpg’s in the U.S and defined quite a few things about them. Not to mention VII STILL has the best story out of any of the final fantasy’s. It brought in new things such as the “Limit Break” System which was copied in thousands of other RPG’s and turn based games. as well as many other things. Honestly Square needs to just go back to what worked instead of forcing crap like this down our throats.

  • Chrono Mizaki says:

    I read these 'criticism' over on another forum and suffice to say, it was the usual typical fanboy whining.

    Oh, but I won't know until I play the game. But until then, I'll use my instinct and I've watched quite a lot of video. I can't comment on the story, but the gameplay is fucking easier.

    The best tactic is almost always endlessly attacking. There is next to no strategy or skill involved.

    If it anything when I watched that certain boss battle from a guy who broadcast it live on JustinTV, it's that 'endlessly attacking' gets you nowhere. It even applies to normal battle.

    There is strategy, and quite a lot of it, especially with the Optima Change.

    If the main character in your party dies it is game over [There are only ever 3 characters in battle, often less, and often fixed].

    The Persona Syndrome. The leader dies, then you all die. I liked that <3

    The whole game system is just a clone of FF10.

    With a difference. It applies differently to each character. Some cost more for one character, another character can do it for a whole lot less.

    The summons’ transformation scenes are a joke [i.e. Odin turning into a horse].

    Hey, it's better than Keyblades transforming into fucking motorbikes.

    There have been next to no changes from the demo.

    Optima Change, Improving Framerate, Changing the commands so that 'launch' is automatic, making sure when a enemy dies, your character doesn't hit thin air.

    There's a fuck ton of changes in small aspects. What kind of changes did you expect? Serah in a bondage suit as a playable character?

    Shopping is only done at “online” shops on save points, with no proper shops to be found.

    However, this doesn’t matter as you hardly ever get any money [and you can never buy anything more powerful than what you already looted].

    If there anything that Fallout did right, it's that you can find strong weapons if you can find it. I never really understood why the next town over have a 'stronger list of weapons' than the last one.

    There are no levels.

    Fucking hell, is this guy getting on about FFXIII or is he moaning that about an RPG FUCKING CLICHE not being in it?

    With all their advertising money, just how was it they failed even to get Famitsu to give full points?

    How did Final Fantasy XII get full score? I'm not hating FFXII for the hell of it, but FFXII had some nice changes, but it brought out some hideous flaws with it that was resolved in the Zodiac System version. My moral: Never listen to Famitsu. EVER.

  • This what I summed up when I saw the criticism on another forum and I feel the need to ‘write it’. Oh, I hope my opinion is justified when I play it, but until then…

    I treat this as a dramatisation from a 2channer who’s upset because it broke the RPG clichés and there’s no loli in it.

    [QUOTE]The best tactic is almost always endlessly attacking. There is next to no strategy or skill involved.[/QUOTE]

    If it anything when I watched that certain boss battle from a guy who broadcast it live on JustinTV, it’s that ‘endlessly attacking’ gets you nowhere. It even applies to normal battle.

    There is strategy, and quite a lot of it, especially with the Optima Change.

    [QUOTE]If the main character in your party dies it is game over [There are only ever 3 characters in battle, often less, and often fixed].[/QUOTE]

    The Persona Syndrome. The leader dies, then you all die. I liked that <3

    [QUOTE]The whole game system is just a clone of FF10.[/QUOTE]

    With a difference. It applies differently to each character. Some cost more for one character, another character can do it for a whole lot less.
    [QUOTE]
    The summons’ transformation scenes are a joke [i.e. Odin turning into a horse].[/QUOTE]

    Hey, it's better than Keyblades transforming into fucking motorbikes.

    [QUOTE]There have been next to no changes from the demo.[/QUOTE]

    Optima Change, Improving Framerate, Changing the commands so that 'launch' is automatic, making sure when a enemy dies, your character doesn't hit thin air.

    There's a fuck ton of changes in small aspects. What kind of changes did you expect? Serah in a bondage suit as a playable character?

    [QUOTE]
    Shopping is only done at “online” shops on save points, with no proper shops to be found.

    However, this doesn’t matter as you hardly ever get any money [and you can never buy anything more powerful than what you already looted].[/QUOTE]

    If there anything that Fallout did right, it's that you can find strong weapons if you can find it. I never really understood why the next town over have a 'stronger list of weapons' than the last one.

    [QUOTE]There are no levels.[/QUOTE]

    Fucking hell, is this guy getting on about FFXIII or is he moaning that about an RPG FUCKING CLICHE not being in it?
    [QUOTE]
    With all their advertising money, just how was it they failed even to get Famitsu to give full points?[/QUOTE]

    How did Final Fantasy XII get full score? I'm not hating FFXII for the hell of it, but FFXII had some nice changes, but it brought out some hideous flaws with it that was resolved in the Zodiac System version. My moral: Never listen to Famitsu. EVER.

  • this article is classic fanboy whining. I notice almost all the critism is about something not being the way it is in the “real” FF-games. There being no levels doesnt make it a bad game. Just different from what youre used to. Same goes for almost everything you pointed out. Sorry, but you guys need to accept the fact that Square Enix isnt interested in making identical games forever. That they try to do something else (even if you think it goes towards simplifying. which they may be doing. but FF has always been a mainstream genre, so cant really complain about that either) isnt a bad thing in any way whatsoever. Its really subjective, actually. If you arent happy with the decisions Square Enix make, thats too bad. but you cant judge them for it, and you cant call the game bad for it either. but you shouldnt even be upset about it in the first place, so i dont really see the issue. Grow up, fanboys…

    • You missed Neverwinters Nights and Arcanum. Also Elder Scrolls aren’t that RPG really, since you basically have to save the world, and always in the exact same way; I guess you can define your character in side-quests, but since there’s no incentive to most people don’t and just do all of them… Oh well, the days of RPGs are slowly going, video-game and paper, and this makes me sad.

  • Lol, weaaboo fags whining over FF.

    “I want another FF just like FFVII”. Yeah.. no. GTFO over that game. And for all those dickheads clinging to a reviewer’s nutsack, uhh, how about you play the actual fuckin game before jumping down Square’s throat?

    “LINEAR GAMEPLAY…BOO HOO”—Man, I’d like to see half the trollcracks on here come up with THE “Brilliant” plot, world, and character design for a game*.

    Don’t like it, don’t play it. They don’t need your shitty cash to make them feel any better. FFI-FFIX had it’s time and now they must cater to a ever changing audience in our time.

    *Yeah, an unsuccessful execution of cliche elements comes to mind undoubtedly..

    • Shit stays shit regardless of the audience, fanboyfag. Nobody stops them to make an pretty looking mouthgaping-CG filled RPG WITH the gameplay of FFI-FFIX. I’m sure even today’s audience would rather appreciate that rather than an ACTION-ADVENTURE game with a few rpg elements. But you won’t listen to reason anyway, so go ahead and throw your money away for MOAR maintream shit, don’t blame anyone for pointing out the obvious.

  • It’s one thing to say YOU don’t like it, but another to attack it.

    “Traditional”. You want traditional? Go play DRAGON QUEST because this is —FINAL FANTASY—. God, people are stuck in the 90s and can’t get over the fact that things CHANGE.

  • I’d like to see half the nutcases on here whining about FF and jumping down Square’s throat to go and make a better fuckin game. As if they could do any better with their shitty as cliche ideas (more than likely).

    Half the faggots posting on her are just incredibly pickyass teenagers who can’t get over their weirdass homones. BOO HOO SQUARE ISN’T MAKING ‘FFVII’-like games anymore.

    GTFO and on with the past.

    “LINEAR GAMEPLAY..FAIL”— No stfu and gtfo. Go play one of those lameass FPS if you want freedom. It’s a fuckin RPG which SHOULD focus on Story and Character Development. FFS. Whiny hellholes on here.

  • Whats the problem with linear? I like it, not too much hassle.. not waste time running around headless. I dont have that time anymore. Just want to enjoy, quick, have fun, enjoy a great story, great music, great visuals, great experience, a great game. FFXIII has everything. I’ll save the endless grinds and exploring for XIV MMORPG, where you need to know things, FFXIII.. just want to enjoy and be over with. Glad i can save energy for XIV. Thank you SE.

  • What’s worst than a linear exploration RPG?

    In the early FF series (1-4), you can wondering around into the wrong territory… ambushed by overpower enemies, which you can’t possibly defeat until much later in the game… Try to escape but failed & get your entire team wipe-out – you just lost hours of progressions & levels.

    Repeat that a few more times, & your interest to continue the game will diminished to ZERO.

    • Well, maybe you could try not being stupid. Like, saving your game often, or not wandering off into the unknown like a dumbass.

      Basically, 13 eschews challenge in favor of coddling the players and guiding them along, so that the kiddies and casuals will enjoy it(seeing as that’s the biggest demographic. No wonder this piece of shit sold so well).

  • Here: People who are susceptible to 2ch’s and 2chan’s trolling and people who haven’t played the game.

    I mean, so what if a handful of faggots in the internet say that this game sucks, would you outright believe it even if you haven’t played it yet. This is what I was trying to say in the last FFXIII article:

    NOTHING CAN SATISFY YOU GAMING CONSUMERS.

    Squeenix cannot just give in to what you want. If they gave in to what fans of older FF series want, the franchise would die off easily. The franchise would be much boring. This is why FFX onwards were attempts to break FF. They wanted to appeal to a wider audience now, not just a handful of fans who rant for shit in the internet and who don’t know two cents about the game and only hate it to join the bandwagon.

    I say you wait for March and play it.
    As for me, I’m enjoying every bit and piece of this game.

    • you’re a fucking bigoted idiot. FFXIII fucking blows. Its plot is shallow and confusing. I could shit a better plot out of my ass. Yea the gameplay was mildly entertaining but thats about it. And what made final fantasy into a great franchise was games like FFVI,VII, and X. Interesting and dynamic characters with understandable plot and conflict.
      I bet you just loved X-2. Id call you a faggot but I have more respect for gay people in that. In stead I’ll just call you a n00b bitch because thats what you are.

  • I don’t really think a lot of movies is a bad thing. I’m confident I’ll like this game. Everybody seemed to hate ff12 but I loved it. I also liked ff10. I think maybe people are expecting too much?

  • Interesting to see.

    That people love to hate. And that SquareEnix failed such a easy one-shot win that FF usually is.

    I can just laugh at it all and wonder how the journalists will try to cover it up and how they will motivate a good grade.

    With this being a single line game, makes one wonder: Is this the result of FFXIII going multi instead of being exclusive to the PS3?

    All in all. With this new info I´ve been less and less interested in getting this game.

  • Ugh, this is just pitiful. It seems as if Square REALLY dumbed this game down in order to appeal to a wider variety of people…not surprising, though.

    This game, more than any FF game since VII, seems really desperate to be the next Final Fantasy VII and recapture that huge franchise appeal. You could see it in the art design and the sci-fi world, and now you see it with how they’ve oversimplified the gameplay. While it’s true that VII simplified some things when compared to the SNES titles, those were small changes. This game goes overboard with the simplification. Instead of just streamlining things, it went full retard.

    What’s really sad is that after the huge leaps forward made by XII (smooth integration between battle and field, a unique fast-paced combat system, a story written above a 6th grade level…) ALL of its innovations have been shitcanned in favor of this crap.

  • Sounds like they stole an idea from Xenosaga with the shops being in the save points…

    Every time that FF tries to make a major change in the game dynamics, it seems to slip backwards than going forward…

  • I am going to approach this game on the mindset of an Action RPG, lots of eye candy, and involving storyline over researching forums for the best character multi build with clone knights of the round materia chain.

    yes, I will do that, because I will play the game for Lightning.

  • it figures, with a president that believes that videogame consoles are a thing of the past.
    lets just hope that FF versus XIII isnt as shitty and linear as this game, apparently its gonna have a world map like previous FF(pre-FFX).

    Come on SE whats the matter with you

  • Hopefully this is all just bs….Cause I will be seriously pissed if this is another ff 12…..or 10….and please don’t tell me they are pulling off another Xenosaga…I don’t need a freaken movie game. Truthfully I would like to know when graphics became the corner stone of gaming…..what happen to story and gameplay…who gives a damn how nice it looks.

  • Those who are bashing this game already are the same people who consider FF8, FF10, and even FF10-2 to be great games. Irony much?

    But that aside, I do not see a problem with linearity in gameplay. most RPH’s tend to be that, and somehow everyone is able to omit that and say “this game is teh awesomest EVAR1!!” I’m all for objectivity, but I see none in these criticisms.

    Looks like I’ll have to see for myself, but I don’t think it will be as bad as people already claim it to be.

      • FF8 was horrible. After they made FFVII, they decided to mess the next installment by a ridiculous plot that was forced to progress, as it didn’t feel like it went along naturally, and the battle system was just bad. Nothing about the game was, or is, redeemable, except for maybe the music.

        FF10-2 was just a huge bowl of fan service, nothing more.

        FF13, though it may be “linear”, looks more promising than you seem to realize, as you believe it’s below the value of either games I just mentioned.

        • FF8 was driven by an episodic force I’l admit, but the characters reaction to that force was believable and often humorous, and the story was silly at times, but not as bad as people make it out to be. As for the battle system I assume you mean junction as the battle system was just pretty standard ATB, though the limit re-load trick I guess was a little game breaking; either way, I liked it, it was overly powerful and made the game ridiculously easy, but it was interesting none the less. Honestly the only complaint I have is the romance being a little forced and the brokenness of the limit system, but it was an interesting game, with a fair story, even if one a little too western influenced for most people taste. Also the side-quests were well spaced and a lot of it really did well in creating the world, especially the Laguna sequences, giving the world a deeper sense of history, even if only the short term was ever actually mentioned in them.

          As for FFX-2 the story was rubbish and the fan-service unbearable, but it had a great sense of humour which is something entirely missing for X, and made the ridiculousness of Spira seem almost acceptable. More importantly it had a really fun battle system, which kept you on your toes, wasn’t too complicated for the speed it went for and wasn’t too simple either. The forcing you into wait mode was really annoying in battle, and the stories lack of any real motivation was really annoying, but it was a fun ride which was more reason for me to keep playing than ‘chase Sephiroth because we assume you have a boner for him.’

          FFXIII has given me no reason to believe it has a particularly interesting system, has alienated people from character stats, has gotten rid of alot of the feeling of the world, hasn’t got the great sense of humour I wish more console RPGs had, and just doesn’t feel like an interesting full world to me (admittedly I haven’t played it long, but still).

          As for better than, I would advise you learn english, I said FFXIII isn’t great, and FFVIII and FFX-2 were good. Positives clearly go fair, good, great, superb not being great isn’t the same as not being good; I’ve not played enough to say if it’s not good, but I hope so. For the record FFIV DS and FFIX are the only FFs I consider superb, with great taking FFIV, FFV, FFVI and FFIII DS, the rest being good except for II and XI which are both fair… XIII is obviously not included since I haven’t placed it yet.

    • Can’t wait! Ar tonelico changes it up with every installment, I think the battle system and character designs for III look super interesting. Since they added music crafting as well as bringing over the item crafting (I assume they’re bringing it over anyway) there’ll be a whole new element to fighting. Not to mention that each Reyvateil now has three other personas with their own names and strengths, it’ll be like having your own bishoujo army… so yeah, I’m really really looking forward to it!

  • I dunno, I still want to play it for myself before I completely write this game off. Titles in the series since VII have been lacking, but they weren’t terrible. A lot of people started bitching with VIII and haven’t stopped since.

    Nothing is going to compare to VII, and if you want to play the same recycled bullshit all the time, there’s always a new Mario Bros. title just around the corner.

    This game obviously isn’t going to be the killer app that everyone was expecting/hoping for, but just because it’s not the greatest game ever, it shouldn’t be completely dismissed before we get our hands on it.

  • It’s because everyone thought Final Fantasy XII was too extensive, and now people miss all that extra stuff to do for Final Fantasy XIII. 3-4 years ago, Square Enix did a questionire about keeping all that extra options like it was on FFXII, and it got alot of feedback from that and I quote “FFXII IS TOO DAMN COMPLICATED” ” PLZ MAKE FFXIII EASIER PLZ” but that’s to sum it up of what the feedback was.

    Of course it could be easier to blame Square Enix, because for one, they shouldn’t of listen to the fans on that because of a generation of people that aren’t used to role play games.

    But yeah, I’m going to have to blame Square Enix for 90% screwing up the game and 10% of the fans as well. Who cares what I think anymore…

    Next month is going to be so bad in this world…

  • The majority of everything here is what I thought was crap about FF:Crisis Core, yet everyone appeared to love that game and regard it so highly…

    In which case, Crisis Core is my blame for everything bad in this game, as the audience there pretty much told square “IT WORKS!”…

  • There are two problems with this game: the fact that there are no “towns” and the linear GAMEPLAY (not story, assfags). Most of the FFs disguise the fact that you only have so many choices to make with a large world or a bunch of sidequests. Even after you explore and run around doing errands for people you still have to return to “save the crystal!” or “stop time compression” (what?). Also, if your characters are strong enough, why bother using magic or summoning or whatever? If an attack or two kills my enemy, then that’s good to me.

    Sure, having no levels feels awkward for a FF game, but 10 didn’t have levels, and it never affected me in the slightest. The rest of the game, however, wasn’t too exciting.

    The only thing that really gets under my skin is that you are healed after every battle. What the hell? I’m not sure if this is an indication that the battles will be fiendishly hard or they just wanted to throw in a random change. And no, I have yet to actually play the game, so the points I made are based solely on those raised in this article. Sankaku has a tendency to mercilessly rape the subjects of its articles…

    • “The only thing that really gets under my skin is that you are healed after every battle. What the hell?”

      Word, this trend is a little bit annoying, like all those FPS games these days who prefer to have a health regeneration system as opposed to the traditional health pick-up system. They do it because it makes things easier on the level designers, streamlines the checkpoint save system implementation somewhat, and means the player never has to back-track for a health pick up – something which game designers view as undesirable as it breaks the flow.

      But despite this I still don’t like this trend, especially when it’s applied blindly; The news that Deus Ex 3 will use such a system hit me particularly hard. In a Deus Ex game I’d expect to have to micro-manage this sort of thing. That was part of the game…

  • Man, it is so easy to judge a game that I’ve never played.

    So like, my friend has it, and he tells me the battle system is crap-on-a-wiggle-stick because it’s not active enough. This game must suck, right? Good thing I don’t need to actually see it in action to create an informed opinion thanks to this here interweb, right?

    God, that was easy. Guess I might as well sleep the rest of the week away now that my contribution to society has been solidified.

  • Honestly, I’m willing to concede to a game with terrible gameplay as long as its presentation is inspiring in some way. As someone who sucks horribly at all forms of art, I can appreciate the shallow waters that thirteen is probably clinging onto.

    Still, it baffles me that game developer interviews are so freakishly misleading. 13 is definitely an example of such. We reinvented this, made that better. Wut.

  • Ah, remember that time before the internet when, if there ever were an unreasonable ammount of complains about a game based on either trivial things, or stuff that had been previously praised, you would never hear of it? I miss those times, when I could play a game, and for the lack of internet forums would never hear a trolling review of it, picking it appart as if it were a piece of utmost shit not worth even a penny, for, once again, trivial reasons.

  • I dont care what people say about how bad a game it is……….I WILL STILL PLAY IT LIKE A TRUE GAMER !!

    —–Everyone has different tastes in games so maybe they didn’t like it because every person is DIFFERENT!!!!-

    • by true gamer do you mean slapping down the bones because it has the FF name? I’ve been finding myself playing more non main stream games lately(NIS, Gust, Atlus published games). All this main stream stuff is getting old fast, appealing to the crowd with graphics does not make it a good game. I remember when persona came out on the psp people who played P3 or 4 first hated it’s classic game play(even though they all played the same in a since just one was 1st person the other was 3rd). This main stream crap is killing the gaming industry because who needs to take risks if you can still make money (like EA sports), and gamers are to stupid they cry foil just because it looks different without playing it first.

  • “Your party is completely healed after each battle.”
    WHAT.

    “The best tactic is almost always endlessly attacking. There is next to no strategy or skill involved.”
    I’ve always found that to be the case, actually.

    Too bad it’s already a sucess since millions of people pre-ordered it.

  • Before I go buying any criticisms of the game I need to actually play it (I’ll rent if I’m that worried). I’ve been steered wrong before by people crying about the way things change in a game, only to later play and find it to be a golden experience (I’m looking at all the “Tekken players” who bitched about the bound system in particular).

  • In my opinion the last great Final Fantasy was VII. It’s been a down hill slide ever since. What’s been really killing it for me the past few games is the god-awful English voice acting. Square Enix needs to leave the option for Japanese voices with English subtitles. I play games like these for their Japaneseiness, not to hear the voice acting quality of a Saturday morning cartoon character. Every time Tidus spoke I wanted to turn off my speakers.

    X-2 was way too saccharine.

    XII was so bland and boring from the get-go that I played it twice for about 20 minutes and never touched it again.

    IX was the last one I got very far into but the characters were so silly looking that I just lost interest at some point.

    VII was alright but the draw system blew on a variety of levels. They seem to feel the need to reinvent the combat system with each game now and sometimes it’s just stupid.

    I used to get excited when I would hear a new Final Fantasy title was coming soon. However after the last 2-3 games I just don’t find myself caring anymore. If Final Fantasy XIII comes to the PC (and has English subtitles and Japanese voices!) I will probably pick it up. But I think the Final Fantasy I grew up with and loved is pretty much dead.

    Merging with Enix was the worst thing that ever happened to Square, IMO.

    • Too high hope? Nothing that was promised or hyped by SE is even present. The White System is just the ATB system except you can input more than 1 command at once but by sacrificing control of your party members.

  • I don’t know if its was even possible to dumb down the Final Fantasy series.

    All of you will buy it anyway and then Squeenix will just make more crap games that you will buy and defend endlessly.

    • its been crappy for a while, and if they keep aiming for these cinematic experiences and keep doing these crappy games they should just make movies instead, also when they need money theyll just make another crappy game and tie it to ff 7 so people buys it out of nostalgia regardless of their quality meh

  • A lot of those complaints seem like wank or repeating the same thing. Well, first of all, the fact that linear gameplay is cursed as it is never made sense to me, I can understand the appeal but a game won’t be ruined for me because of it, since even “non-linear” games tend to turn out the same way each playthrough unless it’s open world, because players usually just play through the most efficient way.

    That said, I do wish they kept more of FFXII’s characteristics, that game was hard to finish but for me that was because there was such an insane amount of content in it. I would say having too much game for your money is usually a good thing no? I do agree that game quality has, on a whole, been down since Square Enix formed, but with the industry being the way it is I don’t blame them. When things pick back up though, SE needs to start innovating, they can’t last on remakes forever.

    • Ive been feeling sincce ff x that their quality has been going down and this proves it, they are removing a lot of elements that made me want to play this game, an open world map that let me explore even if it was useless the feeling of exploring how far I could travel, leveling up, challening fights that kept turning more into “cinematic hours” and annoying characters

  • FF10 was a good game, made it worth buying a PS2 back when the game came out. FF10x2 now, talk about difficulty in learning. All the new attacks took a different area to ready and use then it became too much and I never finished FF10x2. Sorry FF12 lost me about 2/3 way thru and not going to get this one for any reason. Most of the PS2 games I bought were made by Square Enix so I know what to expect and have gone as far as I can down that remedial controller method of play.

  • They say bad things about FF12 all the time, but the fact of the matter is that even if its the general feeling that its a bad game it doesnt make it a fact. No matter how much people hate the game it doesnt change the fact that I play it and own a copy of it in which I very much enjoy playing. Its not like somebody is going to come to my home and take my copy of the game from me. No matter how much others hate it I will continue to play and love the game, so people should not worry. The game is coming out if people dont like it then thats fine, but you can continue to play it even if they dont like it.

  • In reality its sad if people go along and blindly agree with this article without forming their own opinions. Every game these days generate more critisism that love or interest these days and more so than these jaded so called gamers. Just spend 5 minutes browsing a site like neogaf and you will know what im talking about. The fanbase (these so called hardcore gamers) is why videogames will never be considered an art form and I am ashamed to tell people that I consider myself to be one of them. Uh, my enthusiasm for gaming wanes as the months go on not because of the games themselves but because of the people who play them.

  • Perhaps what they refer to as linear is not the story progression but the way the maps are played out. The issue is that the route from point a to point b is linear with no detours for you to explore and find secrets.

  • Almost none of those complaints sound like bad things at all. Doesn’t Vagrant Story not have any towns? No shops? God forbid Square though HEY, LET’S SAVE THEIR TIME AND JUST PUT THE SHOP AND SAVE POINTS TOGETHER!

    The only problem I can see here is that it is too easy and the story may not be good.

    • The problem there, and the problem I had with VS is that is looses the scoop, and you loose touch with the world. It feels too clinical for you to get into the characters or the story. If you play purely for the system, then sure I guess it’s good, but honestly that sounds pretty dumbed down too from what I’m hearing…

  • in fact comparing this game with older ones is a little unfair… videogame market is different, people’s mind is different… heck even the public is different.

    things are way more commercial now… people have less patience for sidequests, magicites, chocobo races, secret overpowering bosses and so on…

    when videogames were “nerdier”, the standards were different… they were making the RPG genre and pushing it to its limits… today almost every good idea have already been used… there is little more to invent i think…

    • So you’re saying, people want a less entertaining, crappier RPG that doesn’t give people any choices for a story, with different endings, nor does it give them more time to absorb themselves to get into side quests and see particular sides of each character in the party either because people just rather get straight to the ending? What’s the point of playing the game if not the actual journey towards the end..??

      • People are becoming dumb idiots who say they want to play games but in reality they want to collect achievements and watch pantsushots. Game industry is going straight to the hell. At least there are indies that dont suck.

        • I somehow forgot my point – they say they want to play game, that they want interactivity – but when game offers interactivity and challenge it immediately becomes “too hard”, “annoying to play” or “game where you miss too much content without consulting walkthrough.”. Fuck these guys, because of them most games are too boring and easy.

  • Sorry but like on any final fantasy, it will always be linear until you get your ship or thingy to go around so you can’t use that as an argument.

    The story is left to the taste of the person who plays.

    The no leveling part, is boring for me, but what the hell they are trying to implement a new system for rpgs, so they are bound to bother people with this.

    The videos and this being like a sequence of fight and non stop marathon videos is like Final fantasy x, and if remember right, it was among the most successful final fantasy ever, and if the story is a clone of final fantasy x then even better, IMO. maybe it will get like in final fantasy VII to final fantasy IX (they will improve the story and characters) which would be awesome since final fantasy x is awesome.

    The fact that the party is already fixed only ads to the story having actually some sense inside the fight you know Van fighting and actually doing the job in final fantasy xii, when he is just a kid dealing in adults business (expression).

    This is mostly my opinion I haven’t played the game and haven’t seen any videos except for the trailer, so my comment (can’t called this half-assed thingys arguments) come from people either trolling, or like usual calling the end of something.

  • The whole game is completely linear until halfway through [approximately 20 hours].

    — Nearly every Final Fantasy has been linear for half the game (FF6, 7, 8 , 9, 10 was linear pretty much all the way through and was still great, even XII which was a very open world game was still linear for like the first 10 hours)

    There are hardly any towns.

    — ???? Ermmmm, so? What exactly is the complaint here? There is just ONE town in Persona 4, did I hear people complaing? Really, this complaint needs a lot more elaboration.

    The party is always fixed. The whole game just repeats the movie-battle sequence over and over [In fact the progression is closer to movie-run-battle-run-movie-boss-movie-run-battle…].

    — If that is really true then yeah I guess thats kind of annoying, but has everyone forgotten FF10? And since when have computer games NOT been a sucession of gameplay>story>gameplay>story?

    There are rather a lot of movies.

    — I guess this can be a good AND bad thing.

    Moving around is like a long marathon.

    — Same point repeated for dramatic effect? Or is there actually a guy with a starting pistol at the beginning of the game and a white flag at the end? And while we’re talking about that, when exactly would a game requiring a lot of traversal NOT be like a marathon? Moving without having to use your limbs?

    The whole game system is just a clone of FF10.

    — As opposed to a level up system?
    Ok so when are people going to decide if its a good or bad thing that its similar to FF10?

    You can’t flee battles [You can’t avoid most battles either as there is no sneaking past enemies, including weak ones].

    — Yeah I could see that getting annoying.

    Your party is completely healed after each battle.

    — Is that bad? It just means the game is focused on each battle being difficult rather than you micromanaging you MP throughout a dungeon, which actually mostly consists of going into the menu, healing all your players so many times and then using an ether, wow, that made it ALOT harder.

    If the main character in your party dies it is game over [There are only ever 3 characters in battle, often less, and often fixed].

    — Thats kind of annoying, yeah, well apart from the 3 character complaint. I dont see the problem in that. But remember that most FFs have had fixed parties for at least half of the game.

    The best tactic is almost always endlessly attacking. There is next to no strategy or skill involved.

    — Definitely NOT.

    The summons’ transformation scenes are a joke [i.e. Odin turning into a horse].

    — Are people forgetting that its a mechanical horse? The whole cocoon world is pretty mechanical.

    The story is rubbish… [Spoilers omitted, but complaints centre on Snow’s constant and cringe inducing insistence that he is a hero and will “protect” whatever it is the antagonists are menacing this time]

    — I dont doubt it that one or more of the characters will be annoying, but I can live with that.

    Shopping is only done at “online” shops on save points, with no proper shops to be found.

    — Dont really know what is meant by this.

    There have been next to no changes from the demo.

    — There have.

    The status screen displays no real information.

    — I guess I will take your word for it.

    There are no levels.

    — There were no levels in FFX, or FFII for that matter, both great games.

    Really, i’m all open for the possibility that FFXIII is a bad game, hell i’ve purposely not been gettign hyped up for it incase it was, but you really need to make better points for it to be considered bad.
    Most of those points are moot, hypocritical or just not elaborated enough to make any sense.

    • Hell_Restaurant says:

      “Nearly every Final Fantasy has been linear for half the game (FF6, 7, 8 , 9, 10 was linear pretty much all the way through”

      Sorry, but FF6 and FF7 didn’t have linear gameplay. The criticism here is not that the story is linear, but that the game play is. FF6 and FF7, even FF8 to some extent, had some large part of the game which exploration played a key part in the game (FF6’s world of ruin comes to mind). I can only assumed you’ve never played FF6 if you think it’s linear.

      • no, i assume he has played FF6.
        i’m assuming you, like many jrpg world map advocates, don’t know what linear/nonlinear actually means.

        world map != nonlinear
        world map = big fat linear path, as opposed to FFX/XIII’s thin narrow linear paths
        but its still linear.

        sure there was a huge valley to wander about in… for what? to get 100 random encounters only to go to the linearly narrative dictated exit town on the other side? that is STILL linear.

        nonlinear would be, for example, Dragon Age. after Lothering, you can proceed through the game’s factions in any order. you can leave one and start another faction at any time. that is nonlinear. NO Final Fantasy has ever done that.

        Linear = A always to B. this is the format of EVERY FINAL FANTASY EVER.
        Nonlinear = A to B or C or D or etc. FF6, 7, 8, etc never did this.

        at least not until the near ends of the games when the majority of the bigger side quests open up.
        and even then, side quests don’t really make it nonlinear as its not like they are narrative crucial elements.
        they just help obfuscate the linearity.

        • You make it sound like communist China. “gave it a false sense of non linearity and that is what a lot of players want. If they “feel” free even if they are not then as far as they are concerned they are not playing a linear game.”

        • You are mis-understanding. The problem is linearity, but over linearity. Final fantasy games give little off-shots in dungeons to get some different treasures, and mini-games, and side-quests throughout the game to keep you interested, while giving some minor incentives to go back, but you don’t have to. This isn’t non-linearity but delayed linearity: you’ll always go from a to b, but you can stop of at c if you wish; from what I’ve been seeing of XIII this is not the case. Even simply choosing path 1 or path 2 would be nice, but I’ve not seen that either. Final Fantasies are linear, but most are not as linear as X and XIII, even in the early parts of the game.

        • I think the point here is a lot of the FF games with a world map (while linear) gave it a false sense of non linearity and that is what a lot of players want. If they “feel” free even if they are not then as far as they are concerned they are not playing a linear game. But if youre gonna make it obvious by making people run up and down corridors for 20 hours of course people are gonna complain.

          If I was going to walk someplace from point a to point b I would prefer the wide open space (world map if you will) to straight hallway. Its all about perception and thats really all that matters.

      • Ive played and finished all ffs.

        You think FF7 wasnt linear? Midgar was point A to B for like 10 hours, then you had the world map, where you could only travel to one further location, until the end of disc 1.

        In FF6 the first half of the game DID have linear gameplay, as the story is what drove the gameplay along. There werent a lot of places to go really.

        Of course all of this changes when the world finally opens up, and what ive heard and seen of FFXIII, it looks like it really opens up when you get to Pulse.

        Sounds pretty similar to me. Maybe people have forgotten what the old games actually played like?

  • Bad score? It got a 39 out of 40!
    I suppose this is a step down, as many Final Fantasys have gotten a full 40, but Jesus, it still scored tremendously high.

    As for the criticisms – meh.
    Seems to be complaints about liner maps and lack of towns and whatnot, and personally I couldn’t give a crap about those things. That’s not why I play Final Fantasy.
    If the story is good, I’m good. Simple as that.

    Granted, in the article the story was criticized, but that was only one person’s opinion, and it seemed to be directed on one character’s story line only.

    I’ll still be buying this game, and I doubt I’ll be disappointed. (Or at least, as disappointed as this obviously grossly exaggerated article would have me be.)

  • im sick of the wrpg propaganda… rpgs are about STORYS. yes fallout was nice but story telling was not its strong suit. wrpgs thrive on multiple endings and dialog choices. jrpgs thrive on strong character development that requires a detachment from the choose your own adventure formula.

  • “The best tactic is almost always endlessly attacking. There is next to no strategy or skill involved.”

    I have the game, and I can prove them wrong.

    If all of the battles you encounter requires you to endlessly attacking you’re in for a big, big, big trouble.

      • No, you miss the point.

        First, by “endlessly attacking”, you mean you do nothing but to input “attack” commands to solve the problem.

        And that’s NOT what FFXIII is all about.

        And thus mindless hammer attack is NOT an option especially to boss where you have to break their chain bar to even start doing damage. Thus, You need to cast magic to fulfill the bar.

        I’m not saying that this is a strategy or something, but it at least prove that you do not endlessly perform the same attack button to solve the problems. There is a big difference between mindlessly hammer attack and attack accordingly to win the battle.

        As for frantically switching optimas, what’s the problem in that? Some people prefer blindly assaulting and attacks like a noob (like those 2ch people) and switching optimas to play accordingly.

        In the end, those who just WATCH to play the game will usually just blurt out what they SEE instead of experiencing it.

  • Sorry but all your critics are mostly bullshit. Try to play it or better try to learn japanese and then play it again^^

    quote]The whole game is completely linear until halfway through [approximately 20 hours].[/quote]What is bad about that? FFX was linear too.

    [quote]There are hardly any towns.[/quote]Ok understandable but i dont really like towns^^

    [quote]The party is always fixed. The whole game just repeats the movie-battle sequence over and over [In fact the progression is closer to movie-run-battle-run-movie-boss-movie-run-battle…].[/quote]And because of that the caracter developement and the story is much better
    [quote]
    There are rather a lot of movies.
    Moving around is like a long marathon.
    [/quote]Whats bad about that?

    [quote]
    The whole game system is just a clone of FF10.[/quote]LOL sure and bcuase sazh uses guns its like a shooter…. Totally ********.

    [quote]You can’t flee battles [You can’t avoid most battles either as there is no sneaking past enemies, including weak ones].[/quote]You can kind of flee and also you can avoid battles

    [quote]Your party is completely healed after each battle[/quote]And the fights are much harder. I dont see this as a bad point.
    [quote]
    If the main character in your party dies it is game over [There are only ever 3 characters in battle, often less, and often fixed].[/quote]Ok understanble

    [quote]
    The best tactic is almost always endlessly attacking. There is next to no strategy or skill involved.[/quote]LOL do that and you will die ALOT and also get no rewards because like this these battles will take forever.

    [quote]The summons’ transformation scenes are a joke [i.e. Odin turning into a horse].[/quote]It looks fantastic

    [quote]The story is rubbish… [Spoilers omitted, but complaints centre on Snow’s constant and cringe inducing insistence that he is a hero and will “protect” whatever it is the antagonists are menacing this time][/quote]Good thing that this story isnt about snow or lightning 😛

    [quote]Shopping is only done at “online” shops on save points, with no proper shops to be found.[/quote]why is that bad?

    [quote]However, this doesn’t matter as you hardly ever get any money [and you can never buy anything more powerful than what you already looted].[/quote]LOL you can sell alot of things and get money this way. HAs this guy even played FFXIII?

    [quote]There have been next to no changes from the demo[/quote] Sorry but i dont know anything else to say.

    [quote]The status screen displays no real information.[/quote]If you cant speak japanese I guess its true^^

    [quote]There are only 8 items usable in combat [For that matter, there are hardly any weapons or accessories, and the “crafting” system mostly consists of spending drops to upgrade their 2 stats].[/quote]there are over 100 weapons in this game but if you cnat get score on fights you wont get good rewards. Also you can upgrade your items and weapons which will not only upgrade your stats but also give you new abilities or bomuses.

    [quote]There are no levels.[/quote]Tere are but not like level 99 or so. You level your weapons and you are leveling your jobs.

    [quote]
    With all their advertising money, just how was it they failed even to get Famitsu to give full points?
    [/quote]They didnt get full points because on of the reviewer compared it to FFVII which also only got 39 points^^

    • you are just linear player… you dont need level, you dont need open world, you dont need map. just like i play 10, every time, i feel sleepy with my hand on the controller….

      i wonder with 10 become the best? PR?

    • You are not a serious RPG player, this is evident by your standing up for the honestly useless status screen, therefore anything you say about an RPG game (I seperate from table-top RPGs because a video-RPG clearly has no Role Playing and therefore is a completely different acronym) is not worth reading, let alone taking into consideration. Please next time you write a review about something you clearly have no clue about make this obvious from the start. I care not to argue with your other points, but many of them are stupid, ignorant, or a simply overly praising a game which does not deserve it.

        • I didn’t say You’re an icky poo-head, just that the long post is talking about something he’s made quite clear he doesn’t understand, and thus honestly I’m not taking it seriously. I would do the same to anyone who needs to realise they can’t talk for a community they don’t even belong to, and this man does not belong to the RPG gamers community. I’m not making him any less than I, since I know perfectly well that I can only talk for male ballet-dancing community and the RPG players community, but I know this and would not bother speaking for another, I’m simply trying to teach the long poster the same manners as myself.

          tl;dr version,
          You’re an icky poo-head = go to finishing school.

  • I was really looking forward to this one, but by the looks and sound of it… seems like a big letdown.

    Think back to the E3 trailers with amazing graphics.
    A year or so later when they showed gameplay it looked 10x worse. But graphics aside, even the gameplay seems to be unappealing.

    Linear maps in an RPG? No thanks.

  • Whenever there is something popular around there is always a sad bunch of attention seeking trolls ready to shit all over it.

    The linear complaint means nothing to me, all jrpgs are linear.

    I won’t get my copy till monday but at least I’ll be able to understand it unlike the army of ‘nihongou ga wakaranai’ importers who’ll attemtp to shit on a game they can’t understand.

    At the end of the day, sales are all that count. A million + served already will keep square happy and easily overshadow a few attention seeking haters.

  • I had a feeling it was gonna be like that but really, no levels…that’s the reason why I people play rpg games if am right, everyone wants to know that his/her characters are growing in a certain way. This goes to show that Hironobu Sakaguchi’s touch is what made the series really epic and worth playing.

    • even though ironically according to Sakaguchi himself he did pretty little for 7 and after?
      its kinda funny about Sakaguchi fanboyism. the fanboys like to think Sakaguchi single-handedly did everything. but thats contrary to what Sakaguchi himself has said.

      according to the man himself
      FF6 = wasn’t really his game. felt like creative control had been taken from him and dissipated to several people
      FF7 = according to Sakaguchi himself he wasn’t involved much past the initial planning stages as that was actually when Gooch started working on starting up his film studio. basically he paid more attention to his movie making than FF7.
      FF8 = see FF7 as they were made at the exact same time.
      FF9 = by intent the regular team wasn’t involved. like FFXII later, it was supposed to be a reimagining by a totally new staff. he just got him name slapped on there.
      FF10+ = off course this is post Sakaguchi bankrupting Squaresoft for a second time (people tend to forget he “saved” Square the first time from… Sakaguchi)

      pretty much according to the Gooch himself, his “touch” hasn’t been the driving creative force behind FF since FF5.

  • “There are no levels.”
    Wasn’t there no levels in ff10? And that was regarded as the best final fantasy by Japanese people. Why is this seen as a negative.

    “The story is rubbish…”
    I’ve been hearing mostly positives about this…

    “The best tactic is almost always endlessly attacking. There is next to no strategy or skill involved.”
    Ummm….

    “The whole game is completely linear until halfway through”

    10 is pretty damn linear too…I enjoyed it a lot.

    Seriously though, this shit is all over the internet. Mostly coming from people who have watched a couple minutes of streams. And isn’t 2ch notorious for bashing on DQ9 and flooding Amazon with 1 star reviews cause they found some character annoying? I’m not saying this is like game of the year or anything, but please play the game first.

    • You know, everytime i play ff10 at night, i fall asleep right away… no town. just run in a straight line, run around, run, run, fight, movie, run….. i will buy FFXIII because i bought PS3 recently… but i dont expect much if it’s like this….

    • I thought along the same lines. I think X is a linear, terrible written, abortion of a game that only got decent once you got to the side quests at the end of the game. I was able to play through that. As long as XIII doesn’t reach X levels of crappy character design and linearity, no problem.

  • I have a feeling most of this is exaggerated, especially given the time frame it’s only been out a few days or so.

    As for the linear crap, all FF have been linear up to a point usually resulting a in a vehicle (airship) of some kind allowing you to move about.

    I’d have to see this game myself. Though the whole online shopping thing is ridiculous.

    • Usually though, you at least get to do some exploring and do whatever you want in a certain area before continuing to the next story point.

      In FFXIII, you literally travel in a straight line. No towns to explore, no townsfolk to talk to, nothing.

  • Anonymous said:
    Maybe Famitsu wasn't wrong in giving it a near perfect score of 39/40? I'd say they were plenty wrong in that they did not rate it much lower. From the sounds of these flaws (though certainly exaggerated) this may be the lowest point in the main FF series yet. I'm a big fan of FF and loved the games that get a lot of hate (8, 12) but hearing all these flaws certainly is not making me want to play it.

    The FF series has declined over all. When I first heard about the game, I was excited because it was made to seem like a fresh game on a new console and yadda yadda yadda, but after hearing reviews from the demo, and reading articles such as this, it kinda kills if for me. Though the real stake in the heart is that the gameplay is too linear. That hurts man, FF is known for good battles and story lines.

    • no one said the storyline is bad… it is just straightfoward…

      for me, and i am a Atlus-style (SMT) fan, “non-essential content” is pretty important. (like the chocobo races on FF7 or the social links in Persona 3/4: you are not forced to do it, but it is cool… specially in persona)

      • true the extra optional stuff would make the game more worthwhile… SMT and Tales series put a lot(or some?) of extras for some reason, and it extends not only the playtime but its a break from normal RPG gaming…

        the good thing is that its optional…

      • Actually one guy did say the story was bad, they just omitted the spoilers that’s all. For me one big “i’m gonna protect everyone guy!” is enough to turn me off from a game. I’m so sick of those cookie cutter characters..!

        • SMT Persona 3 & 4 were the first time since FF7 that I’d actually felt something for the Characters, I didn’t really care for the Chocobo Racing in FF7, but the Social Links in SMT were a bit of fun to divert you from just ploughing through the game and did something to flesh out the Characters.

          As for Xenosaga, played 2 and exchanged it, unplayable garbage with an awful battle system.

          Atlus should be given a stab at doing a FF and see where they can take it.

        • Be careful with people’s opinions on these matters. A person sick of “protect everyone” characters may at the same time acclaim the story-telling of Xenogears and insipidly ridiculous characters like chaos, so one man’s opinion should weight only about as much as a shaven pubic hair in your estimation.

    • Good. Leveling system is much a dinosaur as random battles while wandering a field, and it’s completely ridiculous. If characters are going to get stronger let it be through skill and minor stat ups so you don’t have characters shrugging off rifle rounds fired from early level enemies because your level is just that sexy–it’s silly!

        • You’re a fool, the level system facilitates players of all skill levels. You can low level run and it will be a challenge to serious players (though, I’m not sure I’d call it hard with all the healing items you get given you), while allowing people with no skill to finish the game by level grinding. If you find the games too easy then try playing through at a lower level, simple. Of course VIII messes this up, but you can try doing a limited magic run, or even a statistic-J free run, that’s pretty good for a challenge.

        • Is there that overwhelming consensus you talk about regarding levels?

          I’m a pretty average fanboy of the series and I consider the leveling up one of the most overrated features of the game.

          Think about it, it strips the game from any real difficulty, almost anyone can pass these games if they spend several hours grinding.

          Not only that but by doing so many people avoid using most of the tools the battle system offers and just spam really strong attacks.

          You also, in some occasions have to spend time walking around in circles, entering and exiting areas, which can be tedious and boring in order to be able to move forward with the game.

          IMHO difficulty introduced by requiring time and patience over skill and wisdom is cheap and should only be given as an option as the lowest level difficulty.

  • guess this happens when games are in development for a long time, they get wrapped in their bubble and can only judge the game from just the one perspective. I’m sure the game is good though, but not as good as it couldve been.

    It is the first one on the not so new next generation of consoles, so maybe it’s kind of acceptable, I’m sure it’ll be better than star ocean though (which was sub par but a little enjoyable),

    *waits for another great (non portable)tales game with high expectations now

  • seems like games are becoming more like movies- and for the worse. slick marketing has replaced real gameplay innovation, like how fancy cg effects/big name actors have replaced any real acting/storytelling…

  • I’m not surprised in the least, since Square Enix hasn’t produced a single quality title yet. They can only live on the reputation and huge success of Squaresoft’s and Enix’s titles. But now, they are pretty much like Blizzard and Nintendo, just dumbing down and rehashing.

    • wow you must be a fucking retard. you may not like it but other people do you fuck face. So when your not playing this game,you will be crying in a corner fucking yourself with your moms dildo

    • Well that’s a big difference between squeenix and nintendo, nintendo’s been on the “if it ain’t broke, don’t fix it” boat for a while now. Despite that, nintendo for the most part knows what its consumers want regardless what lol the “core” fanbase will tell you. As for squeenix itself, that companies been dead to me for a while now. Last good game to come out of them was ratiata stories and that’s a stretch.

    • WTF are you talking about!?! This game industry NEED Diablo III and Starcraft II! If Blizzard prefers to do things like SquareEnix then it should have already released Starcraft VII and Diablo X.

      If Blizzard is not considered to be a quality company then there is really no quality company. IMO

    • You do realize that every game company does rehashes, mainly due to the fact that rehashing franchise actually sells. Whenever a company comes out with a new series, most customers are wary of the series because they’re unfamiliar with it, and worried it won’t be as good as their other series if they’re using a new gameplay system.

      Microsoft has nonstop rehashes of Halo, Sony has nonstop rehashes of Ratchet & Clank, and Sega has nonstop rehashes of Sonic. I can guarantee you they’re probably planning more rehashes soon. Basically my point is, to point out only a certain group of companies for rehashing their products is rather pointless, especially when every company does it because it’s a secure sale for them.

      • It’s gay how they don’t USUALLY experiment and bring out totally different games, because what happens now is that they focus on the sequel, hype it up, and then when you play, it fails to deliver…

        (ahem star ocean 4)

        • Same could be said about Metal Gear Solid 4, but they did try to experiment with the gameplay. Unfortunately at the same time they focused most of their attention to the cinematic aspects of the game, which resulted in a game with more time spent watching cinematics, than actual time spent on playing the game.

    • I wouldn’t say that all of Blizzard’s games suck.. say what you want about WoW, but at the moment it’s the best MMORPG out there even if you have to pay for it, not to mention that it may be a lot of things, but linear is certaintly not one of them considering the areas there are to level, how many levels there are (80 going on 85) and the places to explore too.

      As for square enix, I think they’re last “good” game would’ve been FF8, I never played FF9 because the character designs turned me off so much. FF7 was fairly excellent and it was no wonder why they went back to make additional ones later on. FF12 to me, just seemed like a Star Wars clone. But that’s all up to debate, FF12 was certainly not linear, but it did give me a headache to play it..

      • Anonymous says:

        You really haven’t been playing FFXII if you are saying that it’s not linear, lol. I mean, seriously. Also, FFVIII being the last “good” game? Is character design the only thing you base your RPGs on on what is good or not? That’s sad, if so, because the story should come first rather than on how the characters look. 😛

        You seriously need to broaden your RPG horizons there, son. 😛

        -Schooled by an RPG-playing female.

      • >>say what you want about WoW, but at the moment it’s the best MMORPG out there

        I think by “best” you mean “easiest.”

        Talk about dumbing down a game.

        FFXII has so little in common with Star Wars it’s hilarious.

        • World of Warcraft is as easy or difficult as you and your guild want to make it. Certainly, you can get extremely good gear after the latest patch release, but it’s not the best gear by a long shot. To get that you’d need to clear the hard mode raiding content, and that content is truly difficult.

          Even the best guilds in the world agree that Yogg-Saron with no keepers assisting is one of the most difficult and well designed raid encounters ever created, requiring perfect execution from the entire raid. Hard mode Mimiron and Anub’Arak similarly take a large amount of gearing up for and great coordination to take down. The latest Icecrown Citadel bosses require a lot of coordination even on normal mode.

          I just don’t understand why people immediately rage out on WoW as soon as it’s mentioned. It has its easy content, and you can solo level up, but it still has plenty of hard content. There’s no reason you can’t do the latter if you like banging your head against the wall in MMOs.

        • @08:23
          Yes, because Star Wars was certainly the precursor of all those things <_<

          Plus, you got several wrong. The several races were implemented in that universe in a previous game, that was nothing like Star Wars.
          Ivalice has always had deserts, like, almost every other game that is set in an extremely large portion of a world. Unlike Star Wars, which uses the insanely deficient 'one environment' world system.
          The blond kid is no where near superman chosen hero. In fact, Vaan is barely a spectator of the story, an avatar of the player. He has no purpose other than tagging along, and his proper story only begins in the sequel.

        • @08:23
          Yes, because Star Wars was certainly the precursor of all those things <_<

          Plus, you got several wrong. The several races were implemented in that universe in a previous game, that was nothing like Star Wars.
          Ivalice has always had deserts, like, almost every other game that is set in an extremely large portion of a world. Unlike Star Wars, which uses the insanely deficient 'one environment' world system.
          The blond kid is no where near superman chosen hero. In fact, Vaan is barely a spectator of the story, an avatar of the player. He has no purpose other than tagging along, and his proper story only begins in the sequel.
          You did get the princess thing kinda right… but considering almost everything the two princesses went through are entirely different, and one princess actually fights the Big Bad… You can see where I'm going.
          Oh, and they never took over any country in Star Wars. They were fighting to abolish an empire, not get it to back down from conquering the universe.

          Superficial similarities don't make a clone. The same way your comment failed to make a substantial po