Analysis of the content of the Blu-ray disc housing Final Fantasy XIII on the PS3 suggests some unpleasant compromises may be in store for the Xbox 360 version, in spite of assurances to the contrary and what many suspect to be reductions in graphical quality on the PS3 version in order to keep both versions identical.
The BD containing the game amounts to 38GB, whilst the Xbox 360 version has already been confirmed as being packed onto 3 DVD discs (offering an absolute maximum of 25GB or so).
Add to this the fact that each disc will have to duplicate key game resources and the amount of space available to the Xbox 360 version drops even further…
However, concerns over a crippled Xbox 360 version are misplaced – of the 38GB of data on the disc, only 8GB is game data, the rest being given over to sumptuous CG movies (see above), leading to the promise that the in-game elements will be “mostly” identical, whilst the movies simply enjoy far lower data rates to compensate, an admittedly dubious consolation.










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Does final fantasy graphics suck that much that square has to use videos wasting 15 gb of data, instead using the game motor graphic for the scenes?
Issues are a human factor, count yourself lucky if they ever disappear completely.
Why can't they use the game graphic engine for the scenes, instead wasting all that amount of data, oh yeah just to fill up the blu ray disc with unnecesary data and then say it doesn't fit on one single dvd
Why ar epeople getting so bent out of shape about having to change discs?
Have you all forgotten than FF7-9 required upto disc changes? Never seemed to bother anyone back then & it doesn't bother me now.
Also lets take MGS4, having to change disc's at the start of the next chapter would have been quicker than sitting there for 6-10 minuites while each chapter was installed to the PS3 HDD before it loaded.
I'm not against disc changing. The thing with disc changing is that the devs need to plan ahead if they are certain that their game gonna end up with more than 1 disc. They need to do this to avoid multiple disc changing (as in changing the disc back and forth).
In previous FF, SE already know that they will use CD/DVD for their game, so they design their game with that that in mind. For FF13, it's supposed to be PS3 exclusive and surely they will design the game with the fact that they can have 50GB of space to play with. Suddenly they announced that it will come to Xbox360.
Imagine it like this... you need to move a lot of stuff and for that you rent a big truck. Instead of a big truck, you only get 3 smaller truck. With the big truck you have a freedom to just throw your all your stuff into the truck. With 3 smaller truck you must plan carefully on what going into each truck so the trucks could carry all of your stuff.
And in FF13 case, it isn't as simple as that since it isn't just stuffing all the content to DVD but also to make sure that each DVD have the right content to ensure smooth gameplay. I really hope that SE make the 360 version flawlessly without compromising the game itself.
If they started with a vision that it will end up on 360, then it wouldn't matter if they've got 50GB to play with because they already knows that they need to make it playable on DVD, thus design the game accordingly.
oh it was annoying on star ocean to go back to some planets only to do some disc changing
i have a hunch they would do that to FF as well...
I like the 360 more than ps3 to be honest. But i dont know why ff13 is even on the 360 if it isn't even on the same quality
The 360 version will have 720p encoding, and can only output lossy Dolby Digital 5.1 at 448kbps maximum.
If the PS3 video files are at 1080p and have LPCM audio, then the limits of the Xbox 360 version will scale accordingly in terms of file size.
might uncompressed lossless audio or something for the PS3 also be a factor, with the 360 needing to use lower quality compressed audio?
I own a ps3 and a 360. I could care less about final fantasy teenage rpg garbage. The japanese should be ashamed to make such trivial teeny bopper crap. If any male over the age of 15 buys this ridiculous nonsense he should be arrested immediately. I like my rpg's mature please. Mass Effect 2.
You sir are a dumbass.
sir, i sincerely hope for your sake that is not you in that picture. can't tell if you are man or woman but either way you look to have taken too many balls to the face.
Does it bother that i am an Asian man? Are you a racist?
Your a joke,I have been playing ff games for around 15 years and you are calling me a kid??Go and play mw2 and blow the head off some guy. I feel happy in knowing that you will not be playing ff13. It is people like you,xbox gamers or elitist casuals who have ruined this generation for me
Holy shit 30 gigs are just for CG movies? They should've just made another movie instead.
Yeah - but they would have to make a story that fits into 2 hours what seems to be imposible for SE.
For anyone wondering about the load times, it's virtually non existent, so it's worthless to compare the drive speed between PS3 and Xbox360 if the PS3 already loads fast enough. If devs really made a game with PS3 as their main platform, then load times shouldn't be a big problem.
And again... the movies in the PS3 version is compressed (at least the video part, the audio maybe uncompressed). In case anyone wondering, uncompressed 1920x1080 image at 24bit is about 6MB/image. For movies you need at least 24fps, so 6*24=144MB/s (1.15Gbit/s). An hour of uncompressed movie needs about 500GB of space.
どっちも負け
Only 8 gigs is game data?? Wow. . .that's really sad.
disk changing a problem? from what I heard it already a linear game.
What people seems to forget is that it's mostly linear for the first half of the game. And linear progression doesn't mean they will ditch the first half of the game completely. So it's still possible that while you're in your third disc you want to go to the places that were in the first half of the game.
The question should be this... whether this linear progression is what SE originally intended or because the need to adapt to the multi-disc version? Can the player trace back to almost every place they visited near the end of the game? If some places are being blocked, is the blocking caused by the natural progression of the story or felt forced? Are there any events in the game that happen just for the sake to block some parts of the game without having any effect on the story?
It's called proper compression. It is no mystery that alot of Japanese developers are aprehensive to compressing things even if a quality difference could not be seen.
Change that to a lot of PS3 devs.... basically they have less compression because they can. And there is probably a bit of pressure from Sony to fill the disc and the easiest way to do it is to have less compression... Although if you look at it from another perspective, it might be that because the need for multiplatform they must limit how big most devs can make their game.
So the devs need to fill the BD while it still can fit on DVD. The easiest way to achieve that is to have movies and assets on the PS3 version to have less or no compression at all.
About the 360 version using 3 disks instead of just one BD disk, if this linearity of the game is somewhat true (http://www.sankakucomplex.com/2009/12/18/final-fantasy-xiii-as-linear-as-a-piece-of-string/), then there won't be much disk changing anyways.
Doesn't make a difference to me either way since I'm not getting this linear piece of trash for either system.
fail troll is fail
My best guess is, while the game will be rendered at 720p on both consoles, full motion video cutscenes are stored in 1080p in the PlayStation 3 version and at the same 720p as the game proper in the Xbox 360 one.
No big loss anyway, only that movies will look blurrier and the game itself will look crisper.
God, more than 75% for FMV.....
More than likely to be uncompressed cutscene and CGI video footage. It was said that the PS3 version would have 1080p CGI scenes. That could be several gigs of disc space used right there. But even if that's true, I highly doubt people are going to care THAT much about it. I know I wouldn't, but then again I'm most likely going to buy the PS3 version anyway.
Wow. Owned by 360 again.
I would consider something else. The 360 is enough of a competitor that it made the game for both the PS3 and 360. What should that tell you?
i dont know if this has been said, but look at fan subs for this.
400mb = 22 minutes of bluray rip, at 720p that is almost flawless.
1gb =22 minutes of bluray rip, at 1080p that is almost flawless.
compressing the video will barely effect the end result if done right.
Well saying the xbox 360 is bad in general is just plain ignorant. As for me, im getting FF13 on the PS3 of course. But my x360 library far outnumbers my ps3 by 3:1 (35 to 12). And interface wise, I would rather deal with xbox360's HUD than PS3's annoying hud. You dont even have an option to skip the installation proces. And all updates, regardless of size always end up taking 4-10 minutes. And you have to wait for the download THEN wait for the install. where as the whole process is seamless on the x360.
If there is a good multi-port game it will always go on the 360. I save the ps3 for Blu-ray and exclusive games.
i loled at bunch of asses arguing between Xbox n PS3, cant u guys just sit back n enjoy the game? i own a PS3 and i wouldnt wanna compare it with Xbox since i dont own a Xbox but who cares as long as i can play the games i want.
All I know is that they better make the PS3 version as if it were still an exclusive. If they wanna put as much extra content in there then do it. Dont let the ps3 suffer due to the lack of space on the box of death....
they should just use the fourth dvd9 and stay shutted up (
Typically for many modern games, FMV takes up the most space, followed by audio for voice acting and sound effects, then textures, models, animation data for realtime cut-scenes, then finally the code that holds the whole thing together. Like AI and the graphics engine.
SquareEnix may be able to offer open world exploration on all the 360 disks, if dialogue, cut-scene animation and the models/textures for things you only encounter once like bosses are cut down by two thirds, in addition to the movies. Plus from what I've seen, some locations get destroyed, and can therefore be dumped from later disks as well. So if SE are doing their jobs properly, neither the PS3 or 360 versions should be compromised, by the DVD size limitations carrying over to the PS3, or by disk swapping being required for 360 gamers to play exactly what PS3 gamers are playing.
As for accusations that the 360 version has hurt the in-game graphics of the PS3 game, you can't blame DVDs that. The limitation there is always the amount of RAM the machines have, and the White Engine that the game is running on is known to be multiformat anyway, from before the announcement of the 360 version.
I don't care anyway...when I heard they were making it more than one disk, I just said to myself "Fuck you I'm still pissed about all those beta games you did"
Losing 15B is fine too... I dont own an xbox
Such bullshit.
lol@discswap..
i told u so, i told u so, i, i, i told u so...
thats just cause the developers are getting lazy thanks to blu ray what a joke . the is a thing called compression but they dont seem to be using it other wise they could fit alot more data on those discs
Btw, the movies already compressed on the PS3. If what SE staff said on SIGGRAPH Asia were true, than the CG movies total amount are 3 hours (the total amount of cut scenes are 9 hours, so 6 hours are rendered in real time). 38GB of movies for 3 hours resulted in bitrate about 30Mbit/s, which is pretty standard for BD movies. You can still get a good result using 3-6Mbit/s bitrate though, so it isn't impossible for SE to cram those movies into Xbox360 DVD.
My worries isn't about the movies, but whether the need to split the game data into 3 disc would affect the flow of the game thus the gameplay itself and if it indeed affect the gameplay, would it affect the PS3 version too.
My only gripe with the PS3 controller is the inward curving trigger buttons, when my hands get sweaty my fingers slide off the buttons, i went and bought some cheap $5 trigger mods that make the buttons curve outwards and suddenly the controller feels alot bigger and sits perfectly in my hands.
The triggers on the PS3's controller are freaking terrible. Anyone who says they're better than the 360's triggers is delusional, regardless of controller preference.
Who would want a Shitbox anyway?
Who would want a piss3 anyway?
^ i lold
We will all see the difference when it comes out next year.
360 uses 720P
PS3 uses 1080i
the reduction in resolution of CGI scenes should cover most all they need to change.
PS3 can use 720p, 1080i and 1080p.The rest are depending on the game developer.
Perhaps tingle is claiming the CGI scenes in the PS3 version of FFXIII are 1080i, not that it's a limitation of the PS3. Lacks sources, though...
when i convert 1080 to 720 video, it usually ends up about half the size it was. and i hate flac audio