Tekken 6: PS3 Utterly Inferior to Xbox 360

asuka-kazama-tekken-oppai-battle-by-ueyama-michirou

Fancy dress fighting game Tekken 6 may be a perfect multi-platform release in that both Xbox 360 and PS3 have all but indistinguishable graphics, but some quite embarrassing differences in load times for PS3 and Xbox 360 seem to suggest the Xbox 360 version is clearly superior…

The problematic load times (which have been known about, though not so exhaustively tested, for some time) are benchmarked as follows, with the numbers being the load duration in seconds when switching stages or characters:

PS3:


BD/DVD HDD
Character change 25.4 10.0
Stage change 17.6 10.1
Both change 33.0 11.8

Xbox 360:


BD/DVD HDD
Character change 9.0 7.5
Stage change 9.9 8.3
Both change 11.0 9.1

Running the PS3 version from Blu-ray without installing yields pathetic load times, but even after the “optional” install the load times on the PS3 are in the region of 30% slower, quite a significant difference given the shortness of bouts in such games.

PS3 supporters can still point to the imperceptible differences between the two as favouring the PS3, not that they could possibly justify 30% longer loads.

Whether Namco, Sony or even Microsoft’s fault, lately it does appear the PS3 has been getting the short end of the stick wherever console ports are concerned, though even this has not stopped the PS3 version vastly outselling the Xbox 360 version…

Both are available now.

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124 Comments

  • Lmao this is the most fan boy based shit I’ve ever seen ahahaha!!! Well look I have both systems. I got the ps3 version cuz it looks better and there’s better online players for fighting games on ps in my opinion I played sc on xbox everyone sucked ass. I got codmw2 for xbox though if that makes u feel better. I haven’t bought anything for my xbox in awhile before that. Uncharted pretty bad ass too but I guess u can’t really bash on a game that wasn’t multi platform. And the load times aren’t as horrid as you say but that’s only true after u install it.

  • Lmao this is the most fan boy based shit I’ve ever seen ahahaha!!! Well look I have both systems. I got the ps3 version cuz it looks better and there’s better online players for fighting games on ps in my opinion I played sc on xbox everyone sucked ass. I got codmw2 for xbox though if that makes u feel better. I haven’t bought anything for my xbox in awhile before that. Uncharted pretty bad ass too but I guess u can’t really bash on a game that wasn’t multi platform. And the load times aren’t as horrid as you say but that’s only true after u install it.

  • old news, by now we all know that these weaker ports (bayonetta & tekken) are due to ps3 having a smaller market, thus developers are spending less hrs to work on ps3 versions, which makes $ sense. so as a ps3 owner, as long as it is acceptable, then i am happy that i even can play this game, yes, load time is long for bayonetta, and tekken6 i haven’t seen a 360 version yet, but still better than nobody develops ps3 versions, like L4D series.

  • The person who make this thread is retard.Who care about how long the load time is.Great game like MGS4 has some great loading time between chapters too.And i guess the developer team is too noob or even clueless on how to improve the loading time.You want example? take Naught Dog as example.How should i say it.There is no loading time in game.Except when u start the game.Thats all.This is RETARD Thread.

  • Alright, ppl. I’m a PS3 fanboy and own a 360 for two (soon to be three, as of 11-17) games. I’m gonna put it to you straight. The main reason ports are inferior on ps3 are because they are just that… ports. They are previously built and are good to go. I’m unfamiliar with techie jargon, but what I gather is that PS3 has superior hardware. I’m thinking developers are just too lazy to completely exploit these hardware advantages when they have a decent game who’s name will sell well. Exclusives for PS3’s, from what I’ve seen are top-notch in performance. Plus, we get no ,”red light of death,” and I know this cuz I left my PS3 in a cupboard for an entire day while active. The worst I got was a really loud fan. I loves me my ps3 and I recommend just renting one. You’ll be sold.

  • MY GOD

    People are so fucking retarded!

    Just because the ps3’s load time is bad doesn’t make it the inferior version.

    Fighting games are perfect for PS3 because of the directional pad!

    I tried both Tekken 666 on PS3 and Xbox 360.

    I couldn’t even barely fucking move on the 360’s version because of the directional pad!

    This is why DOA must come to PS3! Now we’ll be able to perform the Rajin Move.

  • This is really a very simple situation. The PS3’s greatest strength is its greatest flaw. The PS3 has a 1X Blu Ray drive which is considerably slower than the 360’s 16x DVD drive when it comes to data read speeds.

    The PS3 has and always will have a 1X Blu Ray drive. Sony can’t change the speed as it would fragment the PS3 market. Developers write to the exact specs that must stay constant for the length of the console’s lifetime.

    Further the PS3 uses 256MB of general RAM and 256MB of video RAM. The 360 uses 512MB of unified RAM that has far greater flexibility. For some game functions it comes down to the PS3 accessing out of a 256MB pool while the 360 may be accessing close to the full 512MB.

    Additionally the bus architecture on the 360 motherboard is faster and simpler. The cell architecture created a more complex motherboard due to the assymetric processors and thus an overall slower bus throughput.

    End result: Sony created something powerful but focused on the pure hardware without thinking about how the pieces would come together or how it would be used for software. Microsoft thought about how 3rd part devs would build across multiple platforms and made a mchaine that is friendlier and better suited to cross platform development. And it shows itself to be a stronger system for a cross platform game. I’m not saying that Microsoft is perfect or benevolent, just that they thought more about luring 3rd party development to their system and made their hardware shine in a cross platform situation.

    The end result is that devs, myself included work on multi platform games that inevitably make the 360 version look better (better framerate, higher resolution, better load times). Games made to highlight the PS3 have to be made exclusively for the PS3 if they are to show off the PS3’s strengths without highlighting its weaknesses. This is hard to justify given the PS3’s place which is 3rd globally.

    • ChaosAngelZero says:

      Actually the PS3’s Blu-ray Disc drive speed is 2× (equivalent to 9 MB/s), and the 360’s DVD drive operates at 12× (approximately 15.75 MB/s).

      Everything else is pretty much spot-on. The 360’s general architecture has much in common with the newer PC graphic cards which employ unified shaders, while the PS3 uses separated vertex and pixel shading, which is harder to program and therefore takes more time to properly port code optimzied for the newer technologies.

      • AFAIK, everyone uses “C for Graphics” or some other similar high level shader language these days. This is comparable to choosing C++ over Assembler for example. A potential portability nightmare is handled for you by the compiler, so the differences in underlying shader hardware and architecture are unlikely to be a concern for developers.

  • Has anyone noticed these things while playing the xbox version?:
    -Ridiculous online lag (either takes 3-4 long seconds to get across the screen or you opponent is beating you up before you can move, ive never had lag this bad in a xbox online)
    -offline seems to have lag somewhat too, hardly noticable though
    -gameplay is clunky due to pressing freaking jellybeans compared to ps3 buttons (playing on ultra hard maximum rounds is giving me hand cramps bad, never had that on ps2s tekken 5)

    Other complaints:
    -Moves done in successon or even done correctly often are substituted for newer moves, screwing up your intents
    -moves done involving the down button often fail to work, they usually have to be part of a combo now

    • -also the joystick works better than the dpad, the mechanics are really dissapointing, ive played alot of fighters on 360, and this one by far is the most annoying in terms of opperating your character correctly

  • I’ve asked this same question (difference between ports of 360 vs ps3) to a lot of friends who work for different devs.

    Their answer is the same across the board – it’s a hell of a lot easier to program for the xbox 360 compared to the ps3. The ps3 has greater potential, but is a monster to code for when you have to do multi-platform conversion.

  • it doesn’t matter now microsoft ban modded x360 for pirate disc tekken6 from xlive plus the sale differences, there should be small amount of player on xlive for tekken6 compare to ps3 version

    its suprising how more than 50% worldwide x360 users actually playing pirated games

  • The Blu Ray disc has a far slower read time compared to a DVD. For most PS3 games to have the same loadtimes as 360 games, programmers have to either have a partial installation of the game on the PS3 harddrive or invest in clever programming that preloads the data while the PS3 is doing other things. Its mostly laziness on the designers part that caused this difference in load times. Though generally the 360 has faster loadtimes than the PS3, clever programming almost always makes it a non-issue and here we see a lack of clever programming.

  • Blu ray is in no way reading slower then HD DVD. Most people seem to think that just because it says 2x, it’s slower then hd dvd’s 8x.

    2x just means how fast it can read the entire disc. And since a blu ray disc is much bigger then a HD DVD. It just means it can read as fast as a HD DVD.

    The main reason why most multiplatform games are crappier on the ps3 is because programmers are used to developing games for PC. 360 isn’t much different from a PC. So most games development are first focused on the 360 development then they port it to the ps3. It’s much easier to first developer for something you are familiar with.

    Then as long as it works, and it’s kinda similar, they don’t care how inferior the port is. They just wanna get their job done and go home. Besides, most of them don’t like to learn how to program on something new and unfamiliar.

    • > “The main reason why most multiplatform games are crappier on the ps3 is because programmers are used to developing games for PC. 360 isn’t much different from a PC.”

      You’re partly right, but I call bullshit on saying they are “used to developing for PC”. Some developers have never touched PC programming and avoid it like the plague to avoid the headaches of dealing with variable hardware and system setups. The 360 is also not that much like PC. It’s got a lot of interoperability with Windows, but XNA developers take advantage of that more than most console developers.

      Simultaneous 360 and PC releases aren’t that common. Most game genres don’t cross well between PC and console because of how they are played. There’s more difference between PC, 360, and PS3 than just hardware so it’s absolutely asinine to say that devs are used to developing for PC.

      That’s like saying handheld are crappier beacuse developers are used to larger screens. It’s got nothing to do with that. Developers are much more varied than you apparently think.

  • probably a bad BD drive? even if BD is usually slower than DVD the difference wouldn’t be this large. There are someone commenting this article that he only experienced about 14 secs of loading time on BD… can anyone else confirm this?

  • Enough talk about polygons and load times. I want someone to tell me when I’m getting my (offline) mutiplayer campaign mode, and the ability to filter out crap connections in ranked matches. >_< Then there's the fact that the 2-player buttons constantly reset…..

    • The fact is that the game sucks. Even a friend of mine who likes Tekken is crying over the 2 euro he gave for renting it (yeap, it sucks sooooooo much). And when the loading time is big it ruins the entertainment. Not to mention it takes a lot of hour to install it. For the sake of God, it’s a fighting game, not an action game like Devil May Cry! That’s why I love Wii: no istalling and small loading time.

  • I don’t care what anybody says, but load times suck! Nobody likes load times! Here’s a legitimate comparison between 360 & PS3. Blueray takes longer to load therefore is slower.It is more noticeable in a fighting game because you change characters and stages.I guess,…XBOX wins this fight!

        • I guess BB stands for BlazBlue. I don’t really think you can compare BB with Tekken though, because BB is 2D and Tekken is 3D so it has like completely different gameplay. Tekken is a good game, but i guess i prefer 2D fighting than 3D one. Too bad Guilty Gear is “discontinued”.

        • I have to see one who actually does that in actual tournament.

          You are referring to an KYSG exhibition combo. KYSG is known for making combo videos (not just tekken) that’s impossible to be done by bare hands. Rumors that they are using programmable joysticks.

          And it’s an exhibition not an actual fight (the character doesn’t fight back unless it’s part of the sequence like countering, try watching other KYSG videos). And several things needs to be considered: must be in rage mode (his life must be around 5%); the correct distance to the wall; breakable flooring…

          You don’t play Tekken 6; So you don’t know nothing; So stop saying sh1t about Tekken if you know nothing.

          FYI: The PS3/Xbox360 version is Tekken6BR version of the arcade, not the earlier Tekken6 version used by KYSG in that video. Wall combos has been slightly nerfed in Tekken6BR.

  • It has nothing to do with the consoles but the developers not putting time into properly optimising the game for both platforms individually. The bd drive is faster then a DVD drive which means that the data is being sreamed in at the speed of a dvd rather then bd. Also the code was probably written specifically for 2 cores which won’t take advantage of the cell processor. If the companies would write properly multi-threaded code then the ps3 version would be superior. The same thing happens on the PC where the games only take advantage of 2 cores and if you have a quad core cpu the game doesn’t take full advantage of that.

    • Just accept that both consoles have their pros and cons, and that you fanboy fags are a bunch of idiots for bashing one or the other, and insulting those who like the other one. it’s fuckin’ ridicilous! buy whichever you prefer, both if you want to do that, and buy games for the console you want to buy for, and stop arguing about it on the internet like a bunch of kids! jeez!

  • i dont know why people are fussing over anything..
    xbox is a console/pc ps3 is a console.
    just buy what you want, get what you want, if you like both get both.
    however i’ll stick with my “it’s a Sony”
    =P

  • Twenty-five and a half seconds? Just for if you change characters? That’s freaking insane, especially when compared to the Xbox times. What is with the PS3’s design that makes it so prone to this?

    I understand why optical media does this overall – it’s obvious when comparing anything from PS1 to N64 or even DS to PSP. But why is the PS3 so slow? I’ve spoken to several acquaintances who own both consoles and most have noticed they’re waiting for their PS3’s a lot more.

    Is it merely hardware? Or it is a memory issue? Is it programmed or constructed a certain way that makes loading take a hit in order to have better processing?

    I don’t get how this supposedly “godly” hardware (and that IS a quote of at least 100 Sony fanboys I’ve heard over my lifetime) can have such issues with loading.

    I know it’s not all games, but games like fighting games have some of the simplest design structures possible. Everything can load at once and that’s it. other genres may juggle loading at various times, especially in games with sandbox worlds.

    It seems like the programmers can’t use the hardware effectively. That seems to fit what I’ve heard a few say about the hardware, but those comments were more general and loading seems to be rather simple thing to have so much trouble with.

    When the Xbox 360 has one third of your loading times… That’s just bad.

    • This is just to clarify: I’m not bashing Sony.

      I’m genuinely curious about the difference. I’m the kind of geek who’s probably going to actually design console games, so I really do wonder how this all works out.

      This difference seems to be pretty common. For most gamers, it probably isn’t noticeable if you aren’t trying to measure it, but it’s still a huge gap on paper and one that a technically more powerful console should be avoiding. I wonder…

        • Internet says:

          Entire Blu-ray Disk is read at 9MB/s.

          12x DVD-Rom Drive SL (9.25MB/S-15.85MB/s(AVG ~8x(10.57MB/s) DL (4.36MB/s-10.57MB/s(AVG ~6x(7.93MB/s)
          SL(DVD-5) 12x Max (5-12x Full CAV) – Constant Angular Velocity (Speed Varies from edge to edge)
          DL(DVD-9) 8x Max (3.3-8x Full CAV) – Constant Angular Velocity (Speed Varies from edge to edge)

          SL DVD is 1.57MB/s > SL Blu-ray
          DL DVD is 1.07MB/s < SL Blu-ray

          Majority of 360 games are on DVD-9.

          So most of the time XBox DVDs are slower. Not by much though…

        • Except when you see developers that know how to use the PS3’s potential, where they release games such as Uncharted that has a single loading time at the beginning and thereafter you could play the entire game non-stop without a single loading time.

          I bet the same could be done on X360, but most developers don’t really take the time and effort needed to learn how to develop with the potential given to them, especially when it is a port. I’ve came to learn this from being a QA.

    • It’s because blue light waves (blu-ray) are slower than red ones (DVD light waves). On top of that, the amount of data on blu-ray discs is much greater, so the optical device has to search through more information for the correct data. This contributes to generally slower load times in PS3 games.

      While I don’t mind load times too much, long load times in a fighting game can really break up the action. Also, there are some cases where PS3 load times are rather annoying. One such instance is in the game Sacred 2. It frequently loads between areas of the map while you’re traveling through it, and makes traveling around a bit less exciting. But it isn’t anything that I would contribute to a game being inferior or whatnot, that’s just a minor limitation of console technology.

      • First Posting Idiot says:

        Considering that most people will chose to install to the HDD, there’s not much difference.

        “I have to wait 2.5 extra seconds!!!????”
        “I’m Getting a 360 instead!”
        -unlikely to happen

      • Yes indeed. when we see the bigger picture

        on PS3 Character change

        from 25.4 (BD/DVD) to 10.0 (HDD) its two times faster

        while on XBOX360

        from 9.0 (BD/DVD) to 7.5 (HDD) its not even close to 30%

        i see no inferiority here. everything have its own + and –

        • The load times are ridiculous. I don’t see how a PS3 fan can just accept this. They will keep on doing it if you do.

          I shouldn’t have to install a game to get a better load time. The long load times for the PS3 make it pretty much mandatory for an install. 360 had bearable loading times without the install at least. All of which are faster than the installed PS3 version.

          And PS3 shorting loading times with installing so much is not a plus, as it is still bad. If it was 50 seconds and they cut it down to 25 would that be better than the 360 cutting 8 seconds to 5? It’s not likely to happen, but it is still shitty. Not a plus. Though if it was sarcasm high five.

          Also, the installed load times are not determined by Microsoft or Sony. It depends on who developed the game. So it is Namco that is fucking over the PS3 crowd. Namco also made the loading times better for the 360 version.

    • I know, I could understand if the load times were different by like a minute on HDD, but the HDD load times are rather close, so no reason to complain about them. The BD load times on the other hand are rather annoying, but can be dealt with if you need a quick piss break.