Tekken 6: PS3 Utterly Inferior to Xbox 360
- Categories: Games, News
- Date: Nov 5, 2009 13:10 JST
- Tags: Comparison, Fighting Games, Microsoft, Namco Bandai, PS3, Sony, Tekken, Xbox 360
Fancy dress fighting game Tekken 6 may be a perfect multi-platform release in that both Xbox 360 and PS3 have all but indistinguishable graphics, but some quite embarrassing differences in load times for PS3 and Xbox 360 seem to suggest the Xbox 360 version is clearly superior…
The problematic load times (which have been known about, though not so exhaustively tested, for some time) are benchmarked as follows, with the numbers being the load duration in seconds when switching stages or characters:
PS3:
| BD/DVD | HDD | |
| Character change | 25.4 | 10.0 |
| Stage change | 17.6 | 10.1 |
| Both change | 33.0 | 11.8 |
Xbox 360:
| BD/DVD | HDD | |
| Character change | 9.0 | 7.5 |
| Stage change | 9.9 | 8.3 |
| Both change | 11.0 | 9.1 |
Running the PS3 version from Blu-ray without installing yields pathetic load times, but even after the “optional” install the load times on the PS3 are in the region of 30% slower, quite a significant difference given the shortness of bouts in such games.
PS3 supporters can still point to the imperceptible differences between the two as favouring the PS3, not that they could possibly justify 30% longer loads.
Whether Namco, Sony or even Microsoft’s fault, lately it does appear the PS3 has been getting the short end of the stick wherever console ports are concerned, though even this has not stopped the PS3 version vastly outselling the Xbox 360 version…









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It's funny to see how S*ny pantsu sniffing idi*ts squirm to save face - well, it's their fault they bought shit :)
It's funny to see how S*ny pantsu sniffing idi*ts squirm to save face - well, it's their fault they bought this shtty piece of gunk :)
I've asked this same question (difference between ports of 360 vs ps3) to a lot of friends who work for different devs.
Their answer is the same across the board - it's a hell of a lot easier to program for the xbox 360 compared to the ps3. The ps3 has greater potential, but is a monster to code for when you have to do multi-platform conversion.
Isn't that Arcade Tekken 6 runs on PS3 hardware? Looks like its optimized much better in the xbox360...
Install Tekken 6, and loading times are fine. It really isn't that long.
That's...oooh...Ouch....
This shit again? I suppose everyone needs something to quarrel about...
My PS3 takes less than 10 seconds for all of the three mentioned changes. My friend's PS3 slim does seem to take a bit longer though.
Has anyone noticed these things while playing the xbox version?:
-Ridiculous online lag (either takes 3-4 long seconds to get across the screen or you opponent is beating you up before you can move, ive never had lag this bad in a xbox online)
-offline seems to have lag somewhat too, hardly noticable though
-gameplay is clunky due to pressing freaking jellybeans compared to ps3 buttons (playing on ultra hard maximum rounds is giving me hand cramps bad, never had that on ps2s tekken 5)
Other complaints:
-Moves done in successon or even done correctly often are substituted for newer moves, screwing up your intents
-moves done involving the down button often fail to work, they usually have to be part of a combo now
-also the joystick works better than the dpad, the mechanics are really dissapointing, ive played alot of fighters on 360, and this one by far is the most annoying in terms of opperating your character correctly
Then insert a faster hdd into your ps3, problem fixed.
The Blu Ray disc has a far slower read time compared to a DVD. For most PS3 games to have the same loadtimes as 360 games, programmers have to either have a partial installation of the game on the PS3 harddrive or invest in clever programming that preloads the data while the PS3 is doing other things. Its mostly laziness on the designers part that caused this difference in load times. Though generally the 360 has faster loadtimes than the PS3, clever programming almost always makes it a non-issue and here we see a lack of clever programming.
it doesn't matter now microsoft ban modded x360 for pirate disc tekken6 from xlive plus the sale differences, there should be small amount of player on xlive for tekken6 compare to ps3 version
its suprising how more than 50% worldwide x360 users actually playing pirated games
the fact is Fagbox 360 sucks. I hate when PS3 being compared with X-box 360. they are no match for superior PS3.
When the PS3 finally have 12x disc read to match the xbox's then let's see how much faster it'll load.
This is really a very simple situation. The PS3's greatest strength is its greatest flaw. The PS3 has a 1X Blu Ray drive which is considerably slower than the 360's 16x DVD drive when it comes to data read speeds.
The PS3 has and always will have a 1X Blu Ray drive. Sony can't change the speed as it would fragment the PS3 market. Developers write to the exact specs that must stay constant for the length of the console's lifetime.
Further the PS3 uses 256MB of general RAM and 256MB of video RAM. The 360 uses 512MB of unified RAM that has far greater flexibility. For some game functions it comes down to the PS3 accessing out of a 256MB pool while the 360 may be accessing close to the full 512MB.
Additionally the bus architecture on the 360 motherboard is faster and simpler. The cell architecture created a more complex motherboard due to the assymetric processors and thus an overall slower bus throughput.
End result: Sony created something powerful but focused on the pure hardware without thinking about how the pieces would come together or how it would be used for software. Microsoft thought about how 3rd part devs would build across multiple platforms and made a mchaine that is friendlier and better suited to cross platform development. And it shows itself to be a stronger system for a cross platform game. I'm not saying that Microsoft is perfect or benevolent, just that they thought more about luring 3rd party development to their system and made their hardware shine in a cross platform situation.
The end result is that devs, myself included work on multi platform games that inevitably make the 360 version look better (better framerate, higher resolution, better load times). Games made to highlight the PS3 have to be made exclusively for the PS3 if they are to show off the PS3's strengths without highlighting its weaknesses. This is hard to justify given the PS3's place which is 3rd globally.
Actually the PS3's Blu-ray Disc drive speed is 2× (equivalent to 9 MB/s), and the 360's DVD drive operates at 12× (approximately 15.75 MB/s).
Everything else is pretty much spot-on. The 360's general architecture has much in common with the newer PC graphic cards which employ unified shaders, while the PS3 uses separated vertex and pixel shading, which is harder to program and therefore takes more time to properly port code optimzied for the newer technologies.
AFAIK, everyone uses "C for Graphics" or some other similar high level shader language these days. This is comparable to choosing C++ over Assembler for example. A potential portability nightmare is handled for you by the compiler, so the differences in underlying shader hardware and architecture are unlikely to be a concern for developers.
old news, by now we all know that these weaker ports (bayonetta & tekken) are due to ps3 having a smaller market, thus developers are spending less hrs to work on ps3 versions, which makes $ sense. so as a ps3 owner, as long as it is acceptable, then i am happy that i even can play this game, yes, load time is long for bayonetta, and tekken6 i haven't seen a 360 version yet, but still better than nobody develops ps3 versions, like L4D series.
Lmao this is the most fan boy based shit I've ever seen ahahaha!!! Well look I have both systems. I got the ps3 version cuz it looks better and there's better online players for fighting games on ps in my opinion I played sc on xbox everyone sucked ass. I got codmw2 for xbox though if that makes u feel better. I haven't bought anything for my xbox in awhile before that. Uncharted pretty bad ass too but I guess u can't really bash on a game that wasn't multi platform. And the load times aren't as horrid as you say but that's only true after u install it.
Lmao this is the most fan boy based shit I've ever seen ahahaha!!! Well look I have both systems. I got the ps3 version cuz it looks better and there's better online players for fighting games on ps in my opinion I played sc on xbox everyone sucked ass. I got codmw2 for xbox though if that makes u feel better. I haven't bought anything for my xbox in awhile before that. Uncharted pretty bad ass too but I guess u can't really bash on a game that wasn't multi platform. And the load times aren't as horrid as you say but that's only true after u install it.
bet my 10,000 RPM hdd makes my load times quicker than any xbox 360's
not that it matters different strokes for different folks
"insert console name here" fanboys make me laugh
who cares? tekken is a shit game anyways!!!
Not to mention there are better fightings like SFIV, BlazBlue and Dead or Alive 4.
Come on, 2-3 second longer wait? Wow, so unbearable.
Trust me, this is in no way worse than the wait time on Ninja Gaiden 2 on 360. That is a bitch and a half to deal with.
Alright, ppl. I'm a PS3 fanboy and own a 360 for two (soon to be three, as of 11-17) games. I'm gonna put it to you straight. The main reason ports are inferior on ps3 are because they are just that... ports. They are previously built and are good to go. I'm unfamiliar with techie jargon, but what I gather is that PS3 has superior hardware. I'm thinking developers are just too lazy to completely exploit these hardware advantages when they have a decent game who's name will sell well. Exclusives for PS3's, from what I've seen are top-notch in performance. Plus, we get no ,"red light of death," and I know this cuz I left my PS3 in a cupboard for an entire day while active. The worst I got was a really loud fan. I loves me my ps3 and I recommend just renting one. You'll be sold.
MY GOD
People are so fucking retarded!
Just because the ps3's load time is bad doesn't make it the inferior version.
Fighting games are perfect for PS3 because of the directional pad!
I tried both Tekken 666 on PS3 and Xbox 360.
I couldn't even barely fucking move on the 360's version because of the directional pad!
This is why DOA must come to PS3! Now we'll be able to perform the Rajin Move.
What's next?
Game Z has 50 extra pixels in PS3 version, clearly superior.
Game Y renders a full 10% less grass in Xbox 360 version, utterly inferior.
The person who make this thread is retard.Who care about how long the load time is.Great game like MGS4 has some great loading time between chapters too.And i guess the developer team is too noob or even clueless on how to improve the loading time.You want example? take Naught Dog as example.How should i say it.There is no loading time in game.Except when u start the game.Thats all.This is RETARD Thread.
who cares about the load times as long as you can play the game on the console you love, nothing else matters. right?
Blu ray is in no way reading slower then HD DVD. Most people seem to think that just because it says 2x, it's slower then hd dvd's 8x.
2x just means how fast it can read the entire disc. And since a blu ray disc is much bigger then a HD DVD. It just means it can read as fast as a HD DVD.
The main reason why most multiplatform games are crappier on the ps3 is because programmers are used to developing games for PC. 360 isn't much different from a PC. So most games development are first focused on the 360 development then they port it to the ps3. It's much easier to first developer for something you are familiar with.
Then as long as it works, and it's kinda similar, they don't care how inferior the port is. They just wanna get their job done and go home. Besides, most of them don't like to learn how to program on something new and unfamiliar.
> "The main reason why most multiplatform games are crappier on the ps3 is because programmers are used to developing games for PC. 360 isn't much different from a PC."
You're partly right, but I call bullshit on saying they are "used to developing for PC". Some developers have never touched PC programming and avoid it like the plague to avoid the headaches of dealing with variable hardware and system setups. The 360 is also not that much like PC. It's got a lot of interoperability with Windows, but XNA developers take advantage of that more than most console developers.
Simultaneous 360 and PC releases aren't that common. Most game genres don't cross well between PC and console because of how they are played. There's more difference between PC, 360, and PS3 than just hardware so it's absolutely asinine to say that devs are used to developing for PC.
That's like saying handheld are crappier beacuse developers are used to larger screens. It's got nothing to do with that. Developers are much more varied than you apparently think.
At least we can agree both are better than the Wii right? Lets be friends!
Hahaha. Oh wait your serious. Hold on let me laugh harder. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!
I'm sorry this matters why? I'm so tired of reading these damn articles. Talk about something else people.
What? 10 seconds? Why back in my day we had to wait two minutes for load times!/crochety
You had it easy. Our computer was a DEC PDP-8/e, and it took:
* a few minutes to toggle in the RIM loader via front panel switches;
* about ten seconds to load the BIN loader via punched paper tape on a Teletype ASR-33 hardcopy terminal;
* about twenty minutes to load BASIC via punched paper tape/ASR-33; and
* about half an hour to load Civil War via punched paper tape/ASR-33.
You kids these days have it way too easy. And get off my lawn!
This comment is just fantastic.
You guys are awesome.
It has nothing to do with the consoles but the developers not putting time into properly optimising the game for both platforms individually. The bd drive is faster then a DVD drive which means that the data is being sreamed in at the speed of a dvd rather then bd. Also the code was probably written specifically for 2 cores which won't take advantage of the cell processor. If the companies would write properly multi-threaded code then the ps3 version would be superior. The same thing happens on the PC where the games only take advantage of 2 cores and if you have a quad core cpu the game doesn't take full advantage of that.
I don't care what anybody says, but load times suck! Nobody likes load times! Here's a legitimate comparison between 360 & PS3. Blueray takes longer to load therefore is slower.It is more noticeable in a fighting game because you change characters and stages.I guess,...XBOX wins this fight!
I'd say the XBox load times are pretty bad as well.
U.SIR.ARE.FUKKEN.AWESOME!!!
Hence why I shall let you have the honor of...SUCKING MAH DICK!!! Don't be shy, go ahead!!!
Yeah PRETTY bad. But not as bad as ps3.
OH... Tekken... the game that has infinite combos as a feature... (sigh)...
Learn it. Love it. Then you'll know tekken has no infinite combo.
http://www.youtube.com/watch?v=sTeWYQndTlg
There. Have fun playing a broken game.
I guess BB stands for BlazBlue. I don't really think you can compare BB with Tekken though, because BB is 2D and Tekken is 3D so it has like completely different gameplay. Tekken is a good game, but i guess i prefer 2D fighting than 3D one. Too bad Guilty Gear is "discontinued".
shit game is still shit.
SF4 > Tekken6 even BB > Tekken6
no you are the shit. and what the hell is BB? see you know nothing.
if you love your sf4 so much what the hell are you doing in a Tekken article... just to troll?
I have to see one who actually does that in actual tournament.
You are referring to an KYSG exhibition combo. KYSG is known for making combo videos (not just tekken) that's impossible to be done by bare hands. Rumors that they are using programmable joysticks.
And it's an exhibition not an actual fight (the character doesn't fight back unless it's part of the sequence like countering, try watching other KYSG videos). And several things needs to be considered: must be in rage mode (his life must be around 5%); the correct distance to the wall; breakable flooring...
You don't play Tekken 6; So you don't know nothing; So stop saying sh1t about Tekken if you know nothing.
FYI: The PS3/Xbox360 version is Tekken6BR version of the arcade, not the earlier Tekken6 version used by KYSG in that video. Wall combos has been slightly nerfed in Tekken6BR.