Keiji Inafune, one of Capcom’s luminaries, rubbished the 2009 Tokyo Game Show as being “boring,” saying it made him think Japan’s game industry was “finished.”
Inafune, in charge of Research & Development and Online Business at Capcom, and known as the father of Megaman and the producer of Dead Rising, Biohazard and Onimusha, made the controversial remarks at a recent event showcasing upcoming zombie hack-fest Dead Rising 2:
“What did everyone think of TGS 2009, honestly?
Personally, I thought it was boring, it made me think Japan’s game industry is finished.”
He has previously criticised Japanese games for a lack of blood and flying limbs, a deficiency he seems hell bent on correcting…










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Good man.
I would have to agree with him. Japan hasn't exactly broken their mold in games for in a while. Hell when you have about thirty games with the same title (Final fantasy) and they still sell like hot cakes you have to know something is both stale and stagnant. Not saying that it's any different in the states but people complain about there being about 8 call of duty games and that's counting games that came out multi gen as well as expansions (Big red one, united offensive.) I would really like to see some of japans creativity but into a new IP that doesn't look exactly like and old one. But there isn't any money in risk now is there.
if they sell like hot cakes, shouldnt that mean their doing something right, take note, each FF or even DQ game has their own individual story line, and can be sold with a completely different title, they just keep the title because it is successful and well known
now the reason games like CoD would get criticised is because the story isn't as vibrant, what else more can you do with a game like CoD? missions, shooting, customization? alternate routes and options? thick plot?
not taking sides, iv never finished either games, but i think FF must have done something right to be at the status they are at now, i think Inafune was talking about too many soft games, all word/novel based or things with minimal finger dexterity required, or action games without blood,
I never understood how they managed to sell 4 (is it 5 now?) Dynasty Warriors games when they're all pretty much the same thing
LOL.. I have to agree with u on this one.
Spent the day at TGS, and left rather... disappointed. There was nothing really exciting there and the few games I'd want to try required 2 hours or more of waiting.
I don't buy that as an argument. Yes there is a ton of them but most FF games are fairly diffrent. Sure the objective is the same in every game and its always just running around killing things to level up or to get items. But you can say that every franchise/genre is that way. I mean there isn't alot of versatility in a shooter or a fighter either.
Once you've killed 1 zombie you've killed them all same with aliens and so forth. Just diffrent graphics and skill levels after that. The problem is in the storylines for the games not the titles. They stick to the same storyline in every genre and every game with minor tweeks. and if you want to attack a franchise... attack sports games same game every year pay 60$ when they could charge like 5$ to upgrade the roster every year online with the current gen I bet.
Right now, the status of the game indutry can be resumed to:
If you like explotions, eat nachos & drink beer, maybe you have an Xbox 360 and live in your college dorm.
If you like to eat sushi & drink Pepsi, maybe you have a PS3, you live in your parents basement and not have/need any friends because you fap all day seeing 2D bitches.
Finally if happen to have a Wii, then it’s simple: you like to eat cock, drink semen and you are an interior designer who lives on Castro Street.
And if you play pc, xbox, Wii and ps3 but you far prefer your pc over your xbox over your ps3 over your Wii? Well clearly, as I just looked in the mirror, that makes you a bad ass. Right?
you sir, are a faggot.
same can be said about white people too , our games started to stagnate heavily too , with few good releases .
I'd say the only flaw to Japans gaming scene would be the peoples refusal enjoy any change.
I don't think its necessarily refusal to change, but Japan's gaming industry has a different way of advertising to the demographic. Sex sells, and in Japan, sex sells better than violence and gore.
Just like the earlier days of animation, Japan has always had less frames per second in their anime, while western cartoons had almost double the amount of frames. Japan chose aesthetics (super sexy/cute girls) with practically still background and just the mouth moving on the character. Western style chose high amount of frames to illustrate fluid animation in more action packed scenes with fighting.
+1...
And games like his (dead rising series)... coul finish japan's game industry...
...
Since when was "aesthetics" a substitute term for "fap material?" I think of Byzantine architecture or paintings by Cézanne when someone mentions aesthetics, not flat animation depicting anatomically impossible jugs and faces that just don't translate to real life by any measure of plastic surgery.
Sex and violence both sell incredibly well. The question of one selling better than the other is highly debatable. This is the country that invented the survival horror genre, after all. The three major things things that seem to drive the Japanese gamer are swords, tits and cute faces (guess how many Japanese game characters have all of these features). This theory would explain why certain genres and subgenres of video games have difficulty gaining a foothold in their industry. After all, it's pretty hard to fit all three in a strategy game, non-dating simulation or shooter without making it look silly.
Listen, I don't mean to apply aesthetics to simply sexy overtones. What I meant was that Japanese artists and animators tend to concentrate on "beautiful" and appealing characters to look at. These characters are all, in some way or another, pleasing to the eye.
Have you ever seen a downright UGLY female character in anime/manga like you might occasionally see IRL? Rarely, and if so it is done on purpose for dramatic effect or as part of the plot. Case in point. Japanese tend to focus on the aesthetics, and no, I did not mean fapability.
Take a look at superhero action cartoons and you'll notice a considerable amount less detail in the characters (face, clothes, costumes, etc) in exchange for more smooth animation that is constantly moving, however little movement or change it is.
And shooters in Japan? Don't even get me started on how almost 75% shooters is marketed with a cute girl or sexy harem SOMEWHERE on the cover/arcade art.
Japan Never created the Survival Horror genre. It's Western, and more exactly French. It was Alone in the Dark. http://en.wikipedia.org/wiki/Alone_in_the_Dark_(series)
Maybe, but Resident Evil gave a new, fresh air to the survival horror games and then surival horror games become more popular.
And all of the sudden, Resident Evil ceases to be a survival horror game, and in place has down-syndrome negros with guns that can't shoot worth shit, and the game has now become a Gears of War-like shoot 'em up with puzzles a retard could figure out.
"Hmmm... a broken ladder? Oh right, I need to boost Sheva up. DAMN!"
Nice job Crapcom.
"Western style chose high amount of frames to illustrate fluid animation in more action packed scenes with fighting."
what a troll. Western style? Action packed scenes with fighting? You must have thought Gainax is Western. Amerifag.
Haha, whatever. I take classes in animation and storyboarding and I know this as a fact.
Do you know how much Japanese animators make compared to US animators? In translation, they make below minimum wage at times. They barely have the time to meet their deadlines when animating anime eps, so that they cut down on frames and focus on character art and details.
Quit blindly sucking on Japan's small penis. They don't care about you, but they appreciate the money you give them for the anime they get paid so little to do.
So you're applying the logical fallacy of "Post hoc ergo propter hoc" here are you?
Just because they don't get paid a lot, they NEVER EVER produce anything good? while that may be true in some cases, it is not always the case, and besides, you can't say that all US animations are perfect and amazing, there's a bunch of shit out there too.
I'll admit generally Anime doesn't use the most complex of animation techniques, but it works doesn't it? don't fix what isn't broken (although broken can be subject to personal preference and opinion in a lot of cases.)
Oh, and I doubt you actually "take classes in animation and storyboarding" as I am currently on a course that teaches animation and storyboarding amongst other things and you sound like some little faggot who read a page on wikipedia and thinks he knows it all, "western style"? you kidding me? there's no such technical term, please elaborate on what you mean by that so I may laugh at whatever you come up with.
When have I stated that western style of animation is "perfect and amazing"?
I am pointing out the fact that they have different methods of doing their animatics. Did I say that Japan needed to FIX their animation or make it like their western counterpoint? No. Quit sucking on Japan's dick. I made the point of Japan having a smaller salary and smaller deadlines as to point out WHY they have less frames per second than foreign animation, quit interpreting everything as a diss on Japan's staple anime.
And i'm sorry "western style" is not politically correct, as I realize that anything other than "anime style" could very well be produced in some other continent besides the Americas. I am indeed in storyboarding at college this semester, but I don't need some biased "little faggot" discrediting me by saying I read wikipedia because I already know this as a fact, and I don't need a lame internet troll to tell me otherwise. I appreciate Japanese animation just as much as any other foreign animation, so again, quit sucking Japan's dick.
Hah, sucking Japans dick? who the fuck would ever do that, I never in that entire comment tried to defend Japan, just point out your faults, Japan are one of the most xenophobic countries in the world and in general are complete asses, I wouldn't suck on their dick if it was to save my own life.
And if you had read my comment properly you would have realised I said you should stop thinking that just because they have a lower salary and smaller deadlines that they have less frames per second, that's just how the style of animation is produced first of all, and secondly if you are trying to infer that they won't work as hard because of smaller salaries you are wrong, many of the animators in the animation business do the job because they love it, not so that they can get a big fat paycheck, hell a lot of animators have very little money, well, if we are talking about Japan anyways, they do it because they love their job.
Nice try and winning the argument by assuming I'm some little Japan-worshipping faggot though, but alas you are mistaken.
The same goes for the US. The US gamers want violence, Japan want's stories and sex. If we could get both to change or accept the other as good, then we may have more games come out in both countries.
sex...in the US? God forbid!
If only that could happen...
...but it probably won't do to the fact that here in the U.S. everyone just wants there generic first person shooters and there same sports games that never change at all.
Sport games are the shit man, or what are you a lolicon fag?
No, I just find them boring if I wanted to play sports I'd go outside and play sports not a similation of it.
+1
Well, it's kind of hard to play ice hockey, for example, in the summer, y'know, when there's no ice, and you don't have have 12 people available at the same time.
So, sports games aren't entirely pointless. But I do agree that they tend to stay the same year after year and get boring.
stories lol
Want to make the Japanese gaming industry stop sucking? Then get off your lazy ass and try to get another Megaman Legends game going.
That's exactly what they need more repetition of the same game over and over again!
So, a "new" street fighter?
Well, at least we know how good a MegaMan game is. I only know the ones before 1995, but those games, technically all the same, were just epic and I would buy more of them, if they didn't change the concept. Those bastards.
Same goes for mario. the n64 version was acceptable, but after that? go back to the roots and make good 2D mario games, please. Like Castlevania. They didn't change the concept dramatically and I still like the game series with what,.. 20 games? 25 games? I didn't count them all...
They should take some famous old games and redo them for the new consoles. I still wait for Terranigma for a new console. *sniffs*
legends kicked ass
It did it really did.
I second that, I need a third game STAT!
ITT people taking things at face value
Actually, he has stated that its his most favorite game and that he would make it if only the higher-ups let him.
videogames in general are finished.
It's been a constant decline and a slow agony since the Super NES/Nintendo.
Videogames have been artificially resuscitated by the introduction of 3d, but are definitely showing rust and signs of imminent collapse
I would like you to show proof to back up that claim. Because by all of my gropings around video games were one of the first business to bounce back from the recession, and this generation has had better sales than any other and games are cheaper than they were during the Snes/sega generations. Assuming we can break our habits of buying the the same game over and over again (See; Final Fantasy) the industry will thrive.
Usually when things thrive too much because they have gone mainstream, it's the beginning of the decadence.
It means the industry is no longer innovating, but it's perpetrating old actions and values which are likable and understandable by the mass.
And that's bad, not only by itself, but even because the masses will suck out any creativity left in the industry (and there's not that much already), ruining any good idea into a series of identical games.
What is more is that with games costing millions of dollars, studios defaulting or, worse, aggregating, there will be even less space for experimenting new ideas.
This generation is mainly propelled by porting the FPS to the console (in b4 not all games are fps): you can see, old concept in a different view, meaning that you don't have to buy yet another final fantasy to buy cloned games.
I am in complete agreement with you on this matter. One only has to compare this generation with the previous one. The main focus of this generation seems to be graphics, reviews and sales data. If you don't have all three you game is perceived to be crap. As such we see next to no risk being taken by developers. The few developers who do take a risk and attempt to create something truly unique are discouraged from doing so in the future when their games don't achieve all three. The previous generation had a wide range of titles including numerous hidden gems a majority of people haven't even heard of. This generation, we see basically the same concepts being repeated over and over with few changed here and there to make them seem slightly different. Once again, if you compare the previous generation with the one that came before it, you see a similar deterioration. Don't confuse an explosion of sales with innovative growth.
The problem is that the industry would rather see an explosion of growth. All these guys see is dollar signs. This is good for the industry.
However, it's bad for the consumer, because he keeps getting fed the same regurgitated ideas time and time again.
There's also the "in" factor of gaming, just like music, clothes and everything else.
As far as North America, as far as I know, goes:
In : FPSs, Rock Band, Madden
Out: Everything else.
As a student going into the games industry I must disagree, whoever is saying "developers are no longer ever taking risks, everything is just the same, dollar signs is all they see and they don't give a damn about the customers" then please, get out of your special little world inside your head and take a look at the real world, it's hard but please try.
Quite a lot of developers, be they indie or even some big name ones ARE trying new things, but it's idiots like you who fail to see new and innovative concepts for what they really are and would rather just bitch and whine. This generation has produced a number of games that try new things and are different from the generic "slap another number on it and bump up the graphics a bit" crap that you are complaining about.
Oh, and as much as I hate to say it, yes quite often you will find developers rehashing an old idea with maybe some new sparkly graphics and the odd new twist just to rake in some money, but do you know why? because without doing that they would fail as a business.
They can't just cater to your specific needs and wants every goddamn time, people obviously like the same thing over and over to a certain extent because people keep buying them. learn to think like a business.
Businesses need money, without money they can't function AS a business, they need money to support their new games and new innovative ideas for them.
Grow up.
I have written a beautiful proof of this, but this textarea was too short to write it down.
Then link to it.
hopefully you'll collapse soon too along with your shitty negative attitude
Videogames showing imminent signs of collapse? LOL nigga best be joking.
If anything, Gaming has finally hit full stride and in about 5 years time, be more influential and important than the Film Industry.
Hell, Video game market has already surpassed the film industry in income for the past 6 years or so.