“I Made Mio into a Nineties Character”
- Categories: Anime, News
- Date: Sep 17, 2009 13:22 JST
- Tags: Character Design, Comparison, Illustration, K-ON!, Nagi, Parody, Retro
2ch’s resident artists were interested in what Mio might look like were she the otaku idol of the nineties or eighties, and soon turned their hand to rendering whole host of other characters into the anime art styles of yesteryear…
Finally, this interesting diagram shows the changes in body shape over the years:















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Even better it they made them 80-ish shoujo style. Or Osamu Tezuka/Monkey Punch style.
+1
+2. Old school style FTW!!
should be +9000!
How do people know if 2chan is good or not when it's in Japanese? Is there an english version?
learn2japanese
rofl, 'is there an english version?' that's hilarious
2chan is a rotten Hell. Dont go there.
but you do find some new stuff there.
2ch is like 4chan, but good.
How do you know it's rotten? Do you speak Japanese?
An English version of 2chan?
Last I heard, they called that 4chan, and everyone knows how great of an offshoot of 2chan that site is...
4chan is an evil place. Sure its got cool pics, but the people who go on there are pretty much all assholes who troll each other nonstop.
IS GUT, BUT JAPANESE LEVEL MUST BE GOOD ALSO.
actually, sankaku is slow this time...there was already a thread in /a/ since last night
Where do you think Artefact got this from?
his own ingenuity?
Where do you idiots think 4chan got it from? It is from the sakuga thread on 2ch.
Result: 2ch is the cradle of life.
Where do you think 2chan got it from?
Some otaku pulled it out of his ass.
Therefore 2chan is the asshole of life.
Protip
2ch =/= 2chan
and that makes us...lower that asshole..
CHILL MAN....
DUN GET IT WRONG
MY ASS IS THE ASS OF LIFE
That is late 80's early 90's
mid/late 90's anime do not look like that
Late 90s don't look much different from anime now these days. Less CGI, of course, but still...
my point exactly.. title should be 80's style :p or 1990 style, not ninties
How come Sakaku never credit their source?
Did you not even manage to read the very first sentence of the article or can you simply not comprehend it?
If you read the article, it is said that it is from 2ch.
Actually the main difference to these days are the lack of detailed lashes.
I like you Artefact, putting the stupid people of the world in their place, bluntly, no holding back. I'd give you a medal if i could
What about Escaflowne? Macross 7 perhaps? Both mid-late 90s anime where the artists hadn't forgotten how to shade.
I agree. This is early to mid '90s
The old style usually looks better. They use less and less details today...
I agree. I read somewhere it was initially a matter of necessity as cost-cutting measures after the "bubble burst" in Japan. Animation cost more to make because production levels were higher back then. Now character designs and details are generally more simplistic and abstract and much of the work gets sent to their oversea neighbors to cut costs as well.
Agreed, it is the cost of better animation. I remember what attracted me to anime was how the art was far more detailed and shaded then its western counterparts, I liked it enough that I wasn't too bothered by the inferior animation. These days, while I appreciate the fluid movement, the moe-moe look gets a little boring to look at. (Probably one of the reasons why people say my art style is "retro".)
On the plus side, 2000s anime hair looks far less shiny and gravity defying, which I think is an improvement. It always annoyed me when the tint of the hair cut right into the shading of the hair. Though maybe the big hair aspect is a reflection of the early 90s/late 80s glam hair fad.
I like how the old school anime girls looked a bit more chunky/soft all around..I guess a bit more realistc, and yes, detailed as well. =)
I daresay that'd be easier though, since the difference in style is so distinct. I like how they've brought out the rather-subtle style changes over the past 10-15 years. Takes a keener eye to spot. ^^
Honestly, most of the styles work,except Lelu's,
heee's creepy,also Konata,no.
Oh, to go back to a time when artists actually spent time on their stuff instead of shitting it out as fast as possible.
I miss details. I miss complexity. I miss effort.
Fucking agreed.
+1
some scratches under the eyes =/= complexity
I need to agree.
Am i the only one as well who thinks that Haruhi looks like utter shit, the rest are mostly ok, but Haruhi sticks out like a sore 9.
-1 imo.
lelouch looks like a /b/tard instead of a genius in the comparison.
hes still a wimp
But at least he's not a wimp with scratches under his eye.
Haruhi was pretty ugly looking in the classic style, but most of the other looked pretty good.
Scratches under the eyes was the technique used to convey contour and/or shading (hence placement on the cheekbones). Sometimes even blushing (red lines instead of black)
They:
1) changed all the shadows,
2) changed and added more lines to the mouths and eyes,
3) actually added a nose to the character where there practically was none before,
4) drew in missing breast lines,
5) revamped the entire facial bone structure,
6) swapped the line-eyebrows for more realistic ones,
7) added eyelashes,
8) sharpened the backdrop scenes,
9) and even added the glassy/plastic "glossiness" effect to goggles, weapons and hair.
-
Do you guys... have working eyes any longer?
Is this what too much moe blob opiate does to people...
I'm not trying to be aggressive at all here, but "some scratches under the eyes"?
You're absolutely free to be apathetic to an art style, but at least be honest about what it is you're critiquing.
Post Script:
I like modern style equally. For one thing retro style usually had very few frames in comparison, and motion scenes always looked weirdly abstract. Sometimes good, sometimes not so good.
Just sayin' critique what it is you're looking at, not what you glimpse at momentarily and then start typing "Oh nostalgia fag style, silly elitists" about.
More defined doesn't automatically mean better.
The new style is much more appealing to me. I don't know if I would even care so much about anime anymore if it stuck with that old style this long.
It's called exaggeration; you can't honestly think half a sentence counts as critique.
Yes, retro style has more detail, but it's mainly just heavier inking on the black lines. The differences aren't drastic enough that they're to be treated like two completely different forms of art.
It's simply a different style. It's like comparing apples to oranges. You prefer what you prefer, but it does not make one superior to the other.
Take Hyung-tae Kim for example. He purposely ignores certain anatomy aspects for his characters in order to bring out a unique and fresh look. Does that make his drawings bad?
IMO - No. I think it is epic. (But some may not)
BTW YKK is win.
I'm more between. The newer styles are really nice looking and clean. But I liked the old styles too.
Summary: Old style, more detailed drawings, more abstract movement between frames.
New style, less detailed drawings (other then eyes imo which seem to get the whole gauntlet of computer aided colouring), much less abstract movement between frames.
It's just a preference after that.
Photoshop =/= complexity, either.
How is new style any less skilled than old? :/ Less "detail" != less effort, and I wouldn't even say the difference has to do with detail. There is tons of anime art these days that has plenty of detail. It's just a different style.
The most important thing for art to look good is proportion. Well-placed lines. I've found that sometimes the simplest of things are actually the most difficult to draw, because it's so simple, it easily looks like crap if any aspect is messed up. Those 90s styles are full of random BSed lines like the constant blushes added above, which I wouldn't count as more effort.
Actually, due to technical advancements, newer anime is usually much more fluid and appealing than old. Not to harsh on the classics too much, but some of that animation was just crap.
I much prefer the newer style of anime. But that's me.
Animation techniques used today make producing Anime easier and faster but the downside is in this age of the need for instant gratification; animators tend to not want to spend more time adding shading, (gradation) which translates to greater sense of depth and contours, to everyday objects. Especially clothing and light direction in relation to characters skeletal structure concerning the entire body. Have you noticed how flat a lot of Anime from this decade looks when compared to older Anime? Shading isn't used nearly as much on a realistic basis anymore. Anime aside, just think how much better the animation quality could have made King of the Hill had shading been used. (sorry to offend anyone either way but I never really watched that show except for maybe 3 episodes). I know it probably wasn't the quality but the story that counts but this is just for example purposes.
Also, with the use of computers instead of hand-drawn animation, lines used to create images tend to be of the same thickness no matter what the object(s) is/are. Whereas when hand-drawn, the thickness of the lines were done by the pressure applied to the materials used and the skill and technique used by the animators which they could they could light or darken, apply more or less pressure in real-time as they were drawing the line. Thickness in lines is very important and the animators took into consideration what the objects were made of (if it were to or did exist in real life), the weight, texture, distance and relation to light sources within the scenes of the Anime and the objects along with where the "camera placement" is. Nowadays, it's easier to just click on one line thickness and trace over the finalized storyboard sketches no matter what the object is. The outline of a characters skin should have a different line thickness than their clothes or nearby objects for example. However, Anime in this aspect is improving. Yet it still has that sterile, machine-like quality to it. A good example is the Anime: Xam'd just to name a few. Modern Anime is lacking that human touch or signature that can only be produced by hand-drawn animation.
I agree. Some of the animation out there was crap. No different from some of the stuff put out there today.
Also for time schedules.
And there is Adachi who still draws like it's 1980 and drew the same manga 10 times... and still popular
Adachi still mystifies me, I'm stunned at how many times I can read about High School Students aiming for Koshien yet still find it really good and entertaining.
Touch FTW
The same way how I'm stunned and mystified how One Piece is still popular despite the old-school art style.
It's all about good storytelling. Good art helps, but it's still crap if the story itself is crap.
Same goes for Takehashi Rumiko.
Go Nagai trumps him any day, considering his style is still recognizable since the SIXTIES.
Go Nagai is incomparable.
Details don't always equal effort, but I see what you mean.
You're an idiot.
Agreed
A display of effort is not limited to the number of lines.