Nintendo is said to be planning to accommodate hopeless or merely impatient gamers who get stuck in games by making more of its games feature a “skip” feature, whereby difficult segments may be bypassed entirely.
The measure is to be concentrated on “action” games reliant on speedy reflexes, and will be featuring on both the Wii and DS.
The motivation behind it appears to be a desire to embrace casual gamers whose only experience of a “game” may be Wii Fit; previously some concern at the length of certain games and their ability to be completed by players with careers has prompted similar measures elsewhere.
Via Gigazine.
Proof, as if any were needed, that Nintendo’s consoles cater almost exclusively to “casuals”? Of course, cheats are nothing new, but usually they are not promoted as an integral feature of the title…
Wait…now that I think about it…what’s the point of this? If I have to use the skip because I can’t finish level 3…how then hell am I going to be able to finish level 4? What about the items, and clues, and levels?
Did anyone ever see this implemented in an actual game? I’ve never heard of it.
I wished more games had a skip function. Die more than ten times, the skip is unlocked,
and then just skip the mission and go to the next episode.
Instead of the game just get thrown in the trash can.
I had many games wasted because of hard missions or impossible bosses.
50$ down the toilet there.
In SM-Sunshine, the impossible tasks just got piled up, after a week of nothing to do, i sold the game.
In Halo PC demo, on the “Normal” difficulty, it were impossible to kill the bigger aliens.
I dried out at least 10 weapons ON A SINGLE ALIEN. And it took him only two hits to kill me.
If a movie has a scene you don’t like (or hate)
Fast forward, skip, or make a sandwich. Nobody is forcing you to watch an horrible scene in a movie,
and neither should a game!
99% of you are RETARDS, because you act like you will be FORCED to cheat.
I got two words for anyone who thinks that skip features are anything new for Nintendo consoles: WARP ZONES.
Super Mario Bros., the game that was bundled with my original NES I got for Christmas back in ’85, was ripe with skip features built in as a part of the design. You could beat the game with only playing a small handful of the levels by utilizing warp zones.
Far from detracting from the game, it added new ways to play through it, for instance seeing who could beat the game with the fastest time, or bragging rights for playing through the entire game without using a single warp.
Here’s another instance from a later installment of that same franchise; I love this video, hehe:
http://www.ebaumsworld.com/video/watch/80647428/