I thought I had enough with SFxT already, so I went back to PSP for a while and fired up Madoka portable.
I was told beforehand that it's played more like an RPG, so I didn't outright expect a Devil-May-Cry brand of action, but considering the stuff I saw in the anime, the way I took out the first boss with Mami's Tiro Finale was so... anti climactic. Just press O while that fucker is within the boxed range and poof, "WE WON!".
But I suppose there's still some things to like. I never would've thought that walking in determined boxes in somewhat turn-based gameplay still can make the witches' worlds freaky, and somewhat scary. Maybe because it was in first person view...? The way the enemies look felt like it's a Silent Hill RPG thinly veiled in bright colors.
And Homura. Homura was straight up G. I ClockUpped(yeah, the magic's name is 'Clock Up', which reminded me of Masked Rider Kabuto) that fucker who bit Mami and that was the only time it felt awesome so far.