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Korea prohibits trade of online game items

  1. By Cho Mu-hyun

    Korea has decided to ban trade for commercial game items from the second half of this year as a measure aimed at encouraging students to not waste time.

    The Ministry of Culture, Sports and Tourism has announced that it is planning to halt all virtual item trades with a new law, to be announced sometime next month.

    “The main purpose of the games is for entertainment and should be used for academic and other good purposes,” said Kim Kap-soo, head of the ministry’s content policy division, Wednesday.

    The government official also stressed item collecting for commercial use is a serious hindrance to creating a healthy game culture.
    Korea is the world’s most-wired society with the Internet penetration rate standing at above 93 percent, data from government agencies said. Korea is also the home of the world’s biggest smartphone and TV manufacturer _ Samsung.

    For online role-playing games, the law prohibits users from using programs that allow in-game characters to hunt and collect items without the need of a player controlling them.

    The ministry calculates that over 60 percent of items exchanged on the market were obtained by the use of automatic programs. Such programs and other method are impinging in the way of on-line games’ negative reputation, the government agency said.

    Those who violate this law will face up to a 50 million won fine, at a maximum, and five years in jail.

    For arcade games, game providers will be unable to list in-game items in their accounts as property, or handout gift certificates for item purchases. In 2007, the then popular arcade game Sea Story handed out certificates that were quickly exchanged or sold for cash, and the government is concerned that a similar incident may reoccur.

    The ministry said that arcade game businesses that keep books registering items and scores (that can be exchanged for cash) has risen to 1,500 as of April. There were only 50 such businesses in 2009.

    In a statement, the ministry says item trades contribute to many problems in society, including teenage crime, and felt that a solution was required.

    The ministry is planning to give active guidelines to provincial administrations and have the police department actively enforce the new law. The government is also heightening prevention of gambling and other illegal activities using games.

    Korea is a hub for online role-playing games, which have also drawn concern because of the booming trade in virtual money and items.
    impale@koreatimes.co.kr

    Source:
    http://www.koreatimes.co.kr/www/news/tech/2012/06/129_112964.html

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    Seems to be quite a big news to me. Or is this just a tempest in a tea pot, which wont affect other countries very much on the short and on the long run?
    How will it affect companies like Riot Games with League of Legends. They sell level boosts and skins. Will those be prohibited too?

    Edit: Maybe old news which where already brought up somewhere, but i couldnt find something about it.

    Posted 3 years ago # Quote
  2. As stupid as I think it is when people to pay actual hard cash for virtual items the law and it's reason for being is many orders of power stupider something like Avogadro's number.
    Most of it seems kinda unenforceable.

    Posted 3 years ago # Quote
  3. Congratulations on getting a reply (mine doesn't count).

    Posted 3 years ago # Quote
  4. Avatar Image

    Nin

    Char said:
    As stupid as I think it is when people to pay actual hard cash for virtual items

    Why? Buying virtual items doesn't seem much different to me than buying tangible ones. You find something you like, decide to purchase, get the item. It's not like virtual items are any less likeable if you're interested in them.

    Posted 3 years ago # Quote
  5. Char said:
    As stupid as I think it is when people to pay actual hard cash for virtual items the law and it's reason for being is many orders of power stupider something like Avogadro's number.
    Most of it seems kinda unenforceable.

    You must really hate PC games.

    Posted 3 years ago # Quote
  6. aneko said:
    Congratulations on getting a reply (mine doesn't count).

    Thanks for replying. Well doesnt matter anyway. It is uninteresting enough to die soon, cant be helped^^

    But still, what is prohibited exactly? All sales of ingame items? Just limited offers, or the trade of in game items between players (offline of course, like those certificates they mentioned.

    For me it is quite hard to imagine that they are going to prohibit this whole market.

    Posted 3 years ago # Quote
  7. observer said:

    But still, what is prohibited exactly? All sales of ingame items? Just limited offers, or the trade of in game items between players (offline of course, like those certificates they mentioned.

    Basically, using bots to mine in-game items and such and the subsequent selling of such items. Keeping people from making money off virtual transactions.

    Posted 3 years ago # Quote
  8. observer said:

    For me it is quite hard to imagine that they are going to prohibit this whole market.

    I don't think they won't. It's helping their gaming industry in a way.

    This is one of the things that kept me away from online games.
    Sometimes they sell strong items in online stores. I experienced the gift check thing too. Made things imbalanced in some games that allow you to trade items with other players. Ugh.

    palmtop-tiger said:

    Basically, using bots to mine in-game items and such and the subsequent selling of such items. Keeping people from making money off virtual transactions.

    Bots too. Lazy bums. It's unfair to the guys who start having blood in their caffeine systems just to grind for items.

    Posted 3 years ago # Quote
  9. Posted 3 years ago # Quote
  10. Its kind of sad because Sony own PSN store is being Banned in South Korea.

    http://www.computerandvideogames.com/354662/korean-law-forces-playstation-store-offline/

    Posted 3 years ago # Quote

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