Ashura said:
I've never owned an anime figure before, but I started to make 3D anime models for SL way back in November. As a result, I need a way to see what grabs people's attention. Since I doubt any of you play SL, I'll just use figures as an interest-maintaining bridge.
I started to notice how figure-picky otaku are, when I read the comments for the Kuroneko beach queen figure way back in January. The comments had a snarky, qualm-like aura to them ("This figure looks so bad" "Wtf is this? Did they intentionally want Kirino to sell more than her?" etc). Confused, I took a better look at the figure and thought "It looks a bit off, but I still think it's cute.". It must have left one of the worst aftertastes in recent otaku history though, to the point of traumatizing a few otaku, since one of them made a "take-that" in an article about another Kuroneko figure ("I preordered all the kuroneko figures, except for the beach queen's one").
Normally, I'd just forget those comments. However, they have become relevant to me; my Etna and Raspberyl avatars have been selling poorly, and nobody has really told me why. I only own one store, but it's in a very popular anime-themed region (about 6,000 people visit there per week). The heads can easily make over 2000 possible expressions, I spent 40+ hours on each model, but I'm lucky to nab 10 sales per week. I'm hoping that it's due to the lack of advertising outside that region, but I get the eerie feeling that potential shoppers just dislike them.
Hell, I posted an in-world demo of my Etna avatar on the artist thread here and it got absolutely NO attention. Yup, that totally helped.
Worst of all, I updated my Raspberyl avatar a few days ago, and one of my old customers IMs me with "Oh wow, the head looks so much better!". Thanks for telling me that the old head looked bad, 4 months after its initial release..
So, how do that relate to Kuroneko? I'm sort of like a company, just like Wave. We don't know why something sells so poorly. If it tanks in sales, employees start to point fingers at each other ("It was the bad advertising!" "It was poorly done!").
I know it's company policy to ignore user advice, but I thrive on it. In fact, my direction comes from user feedback. If someone says something bad about a certain model part, I'll try to change it to fit his/her needs. I show wips of my future models to my artist-orientated friends for early feedback. By sending updates of my older models, I address all of the past problems a few kind customers pointed out, and I'm super grateful for that.
That raises the question: what makes you ignore a certain figure? Its low quality, low level of interest, superfluous price/size, or lack of extras? You can choose more than one answer.
Most importantly, what is the most important part of a figure to you? Is it the head, outfit, or the body? If a head looks good but off-model, would you still buy it? What if it had the hottest body ever? I'd love to know.
I admit you did hook me by talking about figures.
I don't read the comments much, so I didn't notice the kuroneko fig hatin'. Lookin' at it now. Mmmm......meh. It's not a great figure. I can see why people are talking about the face. It's not so bad that it's terrible, but if you look closely, and was nitpicky about it, then it's not that great either. I don't particularly dislike it myself, but if you asked me what's wrong with her face, I'd say there's too much space between her eyes.
Oh, to answer your question. Why I ignored that figure, and what I look for in a figure?
Well the reason I ignored that Kuroneko is
1) I'm not that big of a Kuroneko fan. She's a cool character, but I don't feel the need to get a figure of her.
2) It's WAVE quality, and I don't particularly like WAVE quality. Plus they're 1/10 scale which is too small for my tastes.
I have 2 WAVE figures. One is Punie-chan and the other is Misaka Mikoto. I only got Punie-chan 'cause WAVE was the only manufacturer to mass produce a figure for her. So I bought her purely for her character.
Misaka, on the other hand, I feel they did an acceptable job on. The sculpt is pretty nice(with all the frills) and the face looks good. I do have a complaint about her though. Her skin is kind of rough instead of the smooth plastic you get with other figures. Also, her limbs are frighteningly thin. Frightening because she looks malnourished and also because she looks like she'll snap if I apply too much pressure on her when moving her.
The face is a major factor. The expression on the face is also very important. I will not buy a figure unless I like the face. One such example is the 1/7 Remilia Scarlet from Griffon.

I love her epic pose. But the face ruins it all. It just looks really bad. Dat mouth. Here are some other face issues.

Horo. Dat smile. The eyes are very important, but I also pay a lot of attention to the mouth.

Madoka's wiiiiide face was show accurate, but it threw off the proportion of her head to her body. It's actually quite frightening if you look at it long enough. It looks like she's wearing that head thing from ika musume or she's one of those kigurumi cosplays.
I agree with Flood in that I prefer static figures without interchangeable parts. Mostly because, if it has an arm or leg that can be switched, it means there's a joint of some sort that is removable which means that it likely has a seam line. I'm not much for changing my figure's poses anyway. Not the posing type as you can tell from my posts on figmas.
Ashura said:
I know it's company policy to ignore user advice,
Any company with this policy is doomed to fail.
Also, can I see your completed avatars? You can put a big watermark across them if you're worried about people stealing it or whatever. Just curious what they look like since I don't play second life.
Ashura said:
Excellent posts everyone. Except for Peter because he's a generalizing poopoo head. Did he ever check his email? :P
Here is something that I'm working on. What is the very first thing that pops in your head? I'm curious (it's in the stage where it can be fully changed too)


I'm not sure how much you can do with the model, but perhaps you can do something about the mouth? Again, me and my mouth obsession.