Pokken Tournament Reveals New Combatants
- Categories: Games, News
- Date: Jan 25, 2015 01:25 JST
- Tags: Announcements, Fighting Games, Namco Bandai, Pokemon, Video Gallery
Three new combatants have entered the arena for upcoming Pokemon fighting game “Pokken Tournament“: Pikachu, Suicune and Gardevoir – bound to get eager Pokemon enthusiasts excited for its release.
More details about gameplay also surfaced, such as the inclusion of support Pokemon for assist attacks and an assortment of special attacks called “Resonance Bursts” – and the arcade release will also feature a controller with D-pad rather than a stick.
Gameplay videos featuring the new Pokemon:
Pokken Tournament will arrive in Japanese arcades sometime during 2015 – though information regarding an official console port is still unfortunately lacking.
















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I think as it is a fighting game, it cuald have been better to just use the last stages of all fighting type pokemon. That would be awesome if they could depict every single style of all the fighting type representations.
But if they do that, the amount of Megas available would be far too small and makes the inclusion of the mechanics seems half-assed.
They'd never do that. This is essentially a fanservice game. Even being a fighting game, they'd never focus on fighting types. They're going to focus on fan favorites.
At least use humanoid Pokemon only (which all fighting Pokemon are).
Some obvious ones: Blaziken, Delphox, Mewtwo, Zoroark, Hitmonlee/chan. Though it feels like Hitmonlee/chan are too old and unpopular to be included.
Not enough Mudkip.
where's the magicarp?
Saw this on the live stream. The Westerners commenting there were really upset about getting their first look at human females in reality.
I don't care about Pokemon, and yet this game looks more interesting than any other recent fighter I've seen or played. This is probably what Japan is capable of when they try to do something a little differently, instead of rehashing old crap or trying to be the next Call of Duty.
The far/close range phase shift mechanic looks great. Nice, appealing visuals and presentation. Hits look satisfying. Animation looks a bazillion times better than Shit Fighter IV, and I'm saying that as an animator myself.
It's a shame I'm not a Pokemon fan. If I'm lucky (and I know I'm not) maybe they'll take the base system for this and use it for something else later.
Dammit, been reading too much Sword Art Online and Accel World ... now I'm imagining this with full dive support. And wanting it.
Can someone tell me why the fuck a fighting game for the arcades use a dedicated pad instead of a joystick lever & pushbuttons?
Aren't Sanwa parts more ubiquitous (and cheaper) than a proprietary controller?
Street Fighter,Dead or Alive or Tekken are better than this.This game is only for children no offense to adults.
Must be nice to be a time traveler. I'm glad you didn't turn into a pile of green goo
machamp vs gardevoir
machamp uses action replay
machamp uses yawn
gardevoir falls asleep
machamp uses pound
machamp uses pound
machamp uses pound
machamp uses "explosion"
machamp "fainted"