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FF14 “Failed Because Our Flowerpots Were Too Beautiful”

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Square Enix has explained why they think Final Fantasy XIV proved such a disaster and how they rescued it with A Realm Reborn – including the fascinating revelation that the game’s flowerpots had as many polygons as its player characters…

Famitsu were on hand to record their “Behind the Realm Reborn” presentation, made by producer Naoki Yoshida at the latest GDC, helpfully with English slides:

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Whether the lessons have been taken to heart at Square Enix – a company now seemingly devoted to rehashing old Final Fantasy games and churning out the world’s finest social games – remains to be seen, but A realm Reborn certainly seems to have been a surprising success.

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