Comment on Neptunia V “Biggest in RPG History” “Fit Even for Americans” by Anonymous:
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Yeah, you just keep thinking that.
Anonymous made other comments on this post:
- Neptunia V “Biggest in RPG History” “Fit Even for Americans”:
thts a neat shot (the one that shows what looks like a customiseablility system
- Neptunia V “Biggest in RPG History” “Fit Even for Americans”:
Are you describing a Bethesda game? Because that’s what It sounds like.
- Neptunia V “Biggest in RPG History” “Fit Even for Americans”:
Did they streamline the combat and not make the characters one note/boring/annoying? And make the world actually visually interesting instead of loads of flat textures, and brown flat textures in the dungeons?
- Neptunia V “Biggest in RPG History” “Fit Even for Americans”:
It looks good, the details are nice.
- Neptunia V “Biggest in RPG History” “Fit Even for Americans”:
It’s the opposite for me. I’ll take the Neptunia series over that generic garbage any day.
Recent comments by Anonymous:
- Electrifying Mikoto Misaka Figure:
go away, your caps lock getting dull.
- PS4 Revealed as “Square”:
I’m sorry but are you some kind of moron?
- PS4 Revealed as “Square”:
Why not make it Char Aznable red and but a Zeon logo on it? I prefer Full Frontal logo more than Char’s though
- PS4 Revealed as “Square”:
It wouldn’t exactly be a cube though, more of a flat square/rectangle
- Guilty Gear Xrd Sign: “In 3D & Using The Unreal Engine!?”:
I don’t think your issue is with the framrate. To me the actual framerate of the game looks buttery smooth. What i think your saying as far as the animation goes is something that they have done purposely to retain the effect of 2d style frame animation. Framerate vs Frames of animation








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