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Fans Despair as Tales of Xillia 2 Unveiled

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The initial delight of Tales fans at the announcement of Tales of Xillia 2 soon turned to ridicule and disappointment at the “shabby” battle system the game depends on.

Although still a “mothership” title, the game picks up from the events of Tales of Xillia a year on, rather than introduct an entirely new setting as Tales titles generally do.

The game’s Japanese release is due winter, 2012, and as might be expected is due to be a PS3 exclusive for the foreseeable future.

Details of the game are so far limited to the stage announcement:

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The game in action:

However, when it came to the ridiculously named XDR-LMBS (“cross double raid linear motion battle system”) battle system, shown in the accompanying video, fans were distinctly unimpressed and soon began mercilessly ridiculing the awful graphics on display:

“Was this a PSP title or something?”

“This looks shabby!”

“What’s the point of guns at that range.”

“A shotgun might be a better choice.”

“At that range he could just hit it with them.”

“The graphics are seriously atrocious, although it is still under development I suppose.”

“If you’re going to put it out on the PS3, at least use the hardware properly.”

“Why are PS3 games getting worse as time progresses?”

“Pathetic… perhaps they developed it for the Vita and then ported it over at the last minute when the Vita flopped?”

“Maybe they want to port it to the 3DS?”

“This wouldn’t pass muster on the 3DS.”

“It would not be out of place on the PS2.”

“The motion is atrocious.”

“This looks worse than TOS…”

“Why are there guns in my Tales? This is not DMC.”

“Tales combat always looks rubbish though? It’s just as bad as TOX. Why bash it?”

“The fact they are making no progress is going to get them bashed.”

“I think the effects just mask how bad it looks. It’s really just the same as TOX.”

“Look at Tales of Graces f though:”

“Just don’t show this at E3, Bandai…”

“Well, Japan’s latest ‘JRPG’ is certainly something we can take pride in!”

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