Comment on Polygon Maiden Evolution by Anonymous:

Not all of the improvement is technological; we’ve taken time to learn how to model an anime-ish head correctly. And there are some very simple tricks that work wonders (e.g. don’t use flat shading, get your normals facing the right way, get your lighting right, use the backface culling with reverse normals trick to generate outlines) that are very doable even on quite old hardware (think 2000 or even earlier). The availability of graphical power is one thing, but programmers have to learn to use it effectively and that takes time.


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