Actually thats one of the things I loved in FF13, the gameplay. …
- Tags: Continuations, Final Fantasy, PS3, RPG, Square Enix, Video Gallery, Xbox 360
Comment on Final Fantasy XIII-2 “May Be An RPG” “Could Have Towns” by Anonymous:
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Actually thats one of the things I loved in FF13, the gameplay. Switching fast between the paragims or what they were called was fun imo.
If we wanna talk about bad gameplay its FF12. Cant say it was fun to put up gambits and just move forward and kill all stuff.
I didnt even have to do anything at the last boss fight. Now thats fucked up.
Anonymous made other comments on this post:
- Final Fantasy XIII-2 “May Be An RPG” “Could Have Towns”:
ZZZzzz another pretty graphic generic turd by Square Enix in run-down FF franchise.
- Final Fantasy XIII-2 “May Be An RPG” “Could Have Towns”:
O because idiots are given an option to use gambit or not, they chose to use it and complain instead of playing it old school…ok
- Final Fantasy XIII-2 “May Be An RPG” “Could Have Towns”:
FF1-10 would be better if i dont have to mash attack button 10 times per random battle.
- Final Fantasy XIII-2 “May Be An RPG” “Could Have Towns”:
For one dragon age character are NOT CHEESY, you obviously never fully played it. These character have depth, they have their own goals, and some of them will dump/hate you if you make bad calls. You fail, dumb troll.
- Final Fantasy XIII-2 “May Be An RPG” “Could Have Towns”:
It’s not necessarily bad, just different. Think about a lot of the turn-based games, you can get by by spamming the “accept” button and just spamming melee attacks; complex strategy often doesn’t come into the very end. FF XII eschewed that for a system where combat within a role was very streamlined, but the skill came in setting up your paradigms and switching in the right situation. It replaced spamming attacks and winning with letting the game spam attacks for you while you switch roles. I …
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