I suppose you know how to make a better game? Hmmm …
- Tags: Comparison, Final Fantasy, Marketing, MMORPG, PC Gaming, PS3, Square Enix, Statistics
Comment on Final Fantasy XIV Player Populations At Death’s Door by Anonymous:
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I suppose you know how to make a better game? Hmmm I don’t thik id enjoy a FF game where the point is to rape the squeaky voiced heroine with tentacles. Or is that not what you consider “quality” gameplay? I’m sorry, I mean with a name like “Hydra” I figured you’d be into tentacles
Anonymous made other comments on this post:
- Final Fantasy XIV Player Populations At Death’s Door:
I don’t know about screwing up Final Fantasy right off the bat… FF12 I thought would be an excellent game, but it seemed like they changed writing staff during production – the game map was clearly meant for an open-ended game with a clear start and finish but no clear way of getting there, but they fitted it with a complete failure of a storyline. 13 was so bad I couldn’t play past the first few hours. It’s like they were going to do well, then ditched the good plan for a hackneyed joke. On …
- Final Fantasy XIV Player Populations At Death’s Door:
if anything i wonder why they tried not to have anything from xi online? the game doesnt have to be 100% the same as xi but if it aint broke dont fix it right. im sure SE learned alot from xi. so use it use what u learn and let it roll. like the no auction house option. that was madness. calling chocobo’s horse bird’s =/ come on get it together
- Final Fantasy XIV Player Populations At Death’s Door:
if SE ever get around to the ps3 release there population numbers would more than triple
- Final Fantasy XIV Player Populations At Death’s Door:
quality / china = undefined
- Final Fantasy XIV Player Populations At Death’s Door:
First off, yeah it was coming, we all saw it coming from the day it was released, but that aside, i believe square’s increasing reliance on visuals and acceptance by foreign markets has made it unable to compete with even the most basic of rpgs these days. what made ff7/8/9/10 so popular? sidequests, big maps, customization, and even comedy factors in there. 13/14 have none of that, you’re forced to walk the same path everyone else that ever played the game has to walk, with no unique …
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