Ummm dude. 1997 called. They’re sick and tired of you, …
- Tags: Comparison, Final Fantasy, Marketing, MMORPG, PC Gaming, PS3, Square Enix, Statistics
Comment on Final Fantasy XIV Player Populations At Death’s Door by Anonymous:
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Ummm dude. 1997 called. They’re sick and tired of you, so feel free to join us in the year 2011. The people pissing their pants, afraid SE will butcher FF7 with a remake need to get their heads out of their asses and accept the truth. Games get remakes, spinoffs, side stories all the time.
Anonymous made other comments on this post:
- Final Fantasy XIV Player Populations At Death’s Door:
I don’t know about screwing up Final Fantasy right off the bat… FF12 I thought would be an excellent game, but it seemed like they changed writing staff during production – the game map was clearly meant for an open-ended game with a clear start and finish but no clear way of getting there, but they fitted it with a complete failure of a storyline. 13 was so bad I couldn’t play past the first few hours. It’s like they were going to do well, then ditched the good plan for a hackneyed joke. On …
- Final Fantasy XIV Player Populations At Death’s Door:
if anything i wonder why they tried not to have anything from xi online? the game doesnt have to be 100% the same as xi but if it aint broke dont fix it right. im sure SE learned alot from xi. so use it use what u learn and let it roll. like the no auction house option. that was madness. calling chocobo’s horse bird’s =/ come on get it together
- Final Fantasy XIV Player Populations At Death’s Door:
if SE ever get around to the ps3 release there population numbers would more than triple
- Final Fantasy XIV Player Populations At Death’s Door:
quality / china = undefined
- Final Fantasy XIV Player Populations At Death’s Door:
First off, yeah it was coming, we all saw it coming from the day it was released, but that aside, i believe square’s increasing reliance on visuals and acceptance by foreign markets has made it unable to compete with even the most basic of rpgs these days. what made ff7/8/9/10 so popular? sidequests, big maps, customization, and even comedy factors in there. 13/14 have none of that, you’re forced to walk the same path everyone else that ever played the game has to walk, with no unique …
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Hmmmm… Tetra Master would be a good name for a Zelda doujinshi…








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