Western reviews of ero-RPG Hyper Dimension Neptunia have seen the game denounced for its “disturbingly sexualized caricatures of young girls” and “depressing stereotypes of vapid, sexy cuteness,” a promising condemnation if ever there were one.
The game is definite niche title even in Japan, and by no means a masterpiece, but has generally received average reviews in Japan and amongst western JRPG fans – however top US reviewer-for-hire site GameSpot considers it a virtual abomination:
This hypersexualized role-playing game degrades the console war with questionable gameplay mechanics, choppy animation, and some truly awful music.
* Building combos can be rewarding.
* Characters are disturbingly sexualized caricatures of young girls
* Visuals are choppy and poorly animated
* Music is so repetitive that it verges on painful
* Story does little to build on promising premise
* Random healing system is irritating and poorly executed.
Hyperdimension Neptunia begins with a promising premise: It personifies each of the major systems in the so-called “console wars,” lending each its own personality and powers.
But if you’re expecting an amusing deconstruction of the video game industry, prepare to be disappointed. Instead, Neptunia’s premise is a thin excuse for a role-playing game that revolves around hypersexualized young girls.
Thus, key characters amount to little more than disturbing dolls wielding such weapons as a giant syringe.
Characters like IF (short for Idea Factory) and Compa (Compile Heart) have their own look, but otherwise, they’re almost completely devoid of personality, existing only as depressing stereotypes of vapid, sexy cuteness.
With no marketing bribes forthcoming and a (female) reviewer who evidently hates both anime girls and JRPGs, let alone niche ecchi RPGs, such a rating is perhaps none too surprising.
Those interested in depressing stereotypes of vapid, sexy cuteness and disturbingly sexualised caricatures of young girls will find the game to be readily available.