Complaints about Catherine being “too hardcore” have not fallen on deaf ears – Atlus promises a patch to make the game easier for the mewling weaklings they are saddled with as customers.
The game’s developers say they are preparing a patch to make the game easier, apologising as “the staff may have become too used to the game.”
Just why such matters never came up in the game’s QA testing stages is something of a mystery, particularly considering it has proven a near universal complaint about the game from everyone who bought it…









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As long as they keep the original difficulty and just had an easier mode then its all good
"As long as they keep the original difficulty and just had an easier mode then its all good"
I agree...Definitely keep the original difficulty~
Same thing happened with "Lost Planet 2" ...
People were complaining about how hard it is and how certain gigantic bosses can kill them in one hit, and how they have to restart a stage every time they die...
CapCom released a patch that made every single thing easy as hell, and made every enemy weak and nerfed some weapons...
Now, noobs think their the hottest sh*t because they can blast everyone on Normal Mode...
*scoffs angrily*
They would be crying pre-patch because even Easy Mode is like playing on Hard Mode if CapCom didn't listen to their b*tchy complaints...
Now even Hard Mode is a joke...
Hopefully, the patch will still keep the original difficulty unlike what happened to CapCom's Lost Planet 2...
I can't wait for Catherine to hit western shores...
-Azure Xuchilbara
(account suspended)
Will this game have a english release? I would really want to try this "punishing" difficulty, and it looks fun too
This reminds me about the first Etherlords game.
It was stupidly hard, even for veterans of Heroes of Might and Magic. Developers said that for them, the game was easy, because they've been playing it for so long.
Atlus games have always been pretty hard at spots, but I guess they're not used to making a game of this genera.
Oh shaddap, Lost Planet 2 sucked ass at launch.
I love difficult games, but if a game feels cheap or a chore to play (like the last few chapters of Dead Space 2), then it's a legitimate complaint. They should always aspire to balance things out for the better.
@Anonymous 01:31 21/02/2011
"Oh shaddap, Lost Planet 2 sucked ass at launch."
Some game launches are like a flaccid penis...
It take time for it to become erect, and then reach climax (i.e. profits) over and over again~
Ever heard of the sleep hit "Deadly Premonitions"..? Now that game was a beautiful gem...It became a cult classic~
Lost Planet is a good game if you give it time to shine...
Besides, there aren't a lot of game's where you gorgeously blow up monsters over 1000ft. long using a ridiculously huge train canon based on a real life Railway gun made by the Nazis in WWII...
http://en.wikipedia.org/wiki/Schwerer_Gustav
Said Nazi Railway Canon vs. Red Eye (boss):
http://www.youtube.com/watch?v=5pwt7cCjN-g&feature=related [http://www.youtube.com/watch?v=5pwt7cCjN-g&feature=related]
-Azure Xuchilbara
(account suspended)
same shit happened with dmc3 in the ps2 days. that game was easy as hell to me.
Wow... Atlus listened to their customers and decided to do something about it. Honestly, I'm surprised... Just count how many companies would do that... I don't know what it takes to make Catherine easier, but I think everyone should give Atlus "thumbs up" for this response and how they care for their customers
I agree, usually game companies don't really care about customer feed back and such. Atlus definitely deserves some props.
Capcom certainly listens to their customers nowadays. And Blizzard seems to listen to their fans too much (especially the stupid trolls). And EA actually does that a lot nowadays. Game companies that don't listen to the fans like Namco suffered a lot saleswise because of it.
Sega also somewhat listens. They gave us a Sonic 4 and before that Sonic Unleashed when fans were saying they wanted Sonic to go back to his 2D roots.
They said PATCH, not DLC. Learn the lingo. Patches are free.
Anonymous
07:36
altus cant afford to be dicks at this moment in time. if they had the upper hand, no shit thats what they would do. but they dont.
Anonymous
08:22
we wanted it to go back to 2d LONG before than, its just they finally got the what... 6 years of fans telling them "JUST GIVE US A FUCKING SIDE SCROLLER" they waited till they damn near killed the franchise before they gave us what we want... kind of... wansn't the game split into multipul parts?
Shippoyasha
03:38
i believe the one thing all capcom fans want is to not be sold, on fucking disc dlc, and not get fucked over by needing to buy alturnative costumes that were previously made 6 months prior to game launch...
they dont fucking listen. OOO and if you try to get answers, they threaten to sue you, some people called them up and inquired about this, and got told to fuck off, and they would be sued if they continued.
ow wait. We live in the era of downlodable content, where game producers release incomplete games to sell the updates. This is what capcom is doing. This is what arc system is doing. This is what atlus will do. The news says they are preparing a patch to make the game easier, but it don't say this pack will be free.
It sounded like the game play was fine, but players were frustrated that they had to replay when they ran out of lives. Could easy mode be as simple as inputting a code and getting 30 lives, or infinite continues? I remember as a kid thinking that playing Contra with the code was natural, but now I don't consider it beating Contra unless you do it with just the 3 lives.
This way, the game is still just as challenging, it's just a lot less frustrating.
Game is not hard at all, its just challenging, sort of Vanquish challenging on hard mode, the problem here lies on the demographic that bought the game, since they are the same that went ahead and bought previously P3 and P4, games that in all the SMT universe are in the most easiest pat in the back games. In short Casual gamers shouldn't have bought a puzzle game that goes in the vein of IQ or IQ+.
i wold have called everyone calling the game hard pussies, thats probably the reason i dont work in pr.
Tomonobu Itagaki has allot of respect form me, he said that he makes the game he wants to play, and fuck the gamers, if they want an easier game, their are tons of them.
all i see this as is a company that cant make a mistake, made a BIG FUCKING MISTAKE (making a puzzle game instead of an rpg), and is trying to get people to not leave their fan base.
My company did that as well. In general we listened as much as we could to fix everything with our small team, and interacted with many people on the forums and such. I loved it while it lasted.
Making a hard game isn't a bad thing, in fact I enjoy it sometimes, but the hard mode should be a choice. I don't want to be stressed, I want to see plot personally. I don't play on hard mode anymore (depending on the game) because I no longer have time to play all these RPGs and get pissed for hours on end until I beat a puzzle on hard modes. That's why the mode exists, so people who wish to challenge themselves or have endless time on their hands can feel proud of themselves, and that's fine.
For those of us who want to play for reasons such as atmosphere, story, characters and just enjoy gameplay with a reasonable challenge for a general audience, it's not about being a pussy so much as some of us are EMPLOYED and our time is spent in places other than playing. I can play a game one night a week now since I'm so busy. In fact that night is tonight, and every hour counts when it comes to getting through an RPG. So I don't want to have to reload constantly, it does nothing for me but waste my time.
I am so glad that they listened to the consumer feedback as the game was said to have multiple endings & a game with multiple endings to achieve should not be as frustrating as the customers said it was universally...
I hope they just don't make the complete game easier or it is not the right move, they need to either adjust just easy & maybe normal if they feel like it or simply create an easier difficulty for people to play, simple as that...
Atlus, good call...
I'm not surprised at all.. Atlus knows its a give and take relationship with their fans.. Atlus fans are some of the most diehard fanboys/girls out there. there's a reason why their fanbase is called the "Atlus Faithful"
Well no ones going to buy a game that people universally say is pretty damn hard even on easy mode and it's a puzzle game too which makes it worse
Put in an easier mode, don't decrease the difficulty
Put a beginner mode and then after finish the game once you can pick harder mode :)
No, that's retarded. I don't want to have to beat the game just to play it on the difficulty I want. If I find the game interesting, I'll replay it. Hiding difficulty modes doesn't give it any replay value.
fucking this.
fucking casuals.
yeah it was easy. I saw chuck norris finished the game within a second with his eyes closed
Man, you're shit.
Nice to hear this kind of news.
Now this is something Square Enix will never ever do even if it's meant for their next release of videogames.
never do? they gutted the whole FFXIV team and started over. The amount of things changed in 3 months is huge but of course that is never reported.
Ehhhhh..maziii..EASY MODO??? KIMOII~~
EASY MODO wa yuzurarareru no wa...chogakuseii made da yoneee~
A lot of you have no idea what the fuck you're talking about. I actually have the game and even on easy it can get extremely hard.
Some of the people all the time. All the people some of the time. But not all the people all the time...
Big companies have to cast as wide a net as possible, so they indeed end up often "Dumbing Down" things. By that alone I wouldn't mind, except that big companies dominate the markets, seemingly forcing everything mainstream.
Note that these game systems owners fight to control "Their" markets, going nuts on "Jailbreaker" hackers not so much for fear of already mass-pirated games (IMO the same Chinese manufacturers...) but for fear 3rd parties could make their own games for those consoles without having to be approved and pay whatever fees they decide to charge.
As far as this particular game goes, well it's interesting and something I might pick up a year or two from the $5 bin if I see it, but it's not worth getting a console earlier and obsessing over it... I mean, do you go through such a hellish, punishing maze for the promise of a woman or cause she's got you into that trouble?
Hey, if the gamers ask for it, why not?
I loudly complained in the last post about the excessive difficulty some of these Japanese games have and how they're ruining otherwise potentially good games, so I'm glad to see they're not the usual elitist "just play better" assholes you usually get when you complain about that kind of thing.
That said, I hope it's just an added difficulty mode and not changing the entire game. I don't want the people who actually enjoy that kind of masochistic experience to get excluded after they already bought the game, after all.
Excessive difficulty? Excessive difficulty is a gift. People who play games that are excessively difficult and get better deserve to complete a game. When anyone can easily breeze through a game in a single day without needing skill, game developers have a major problem on their hand. "Gamers who actually enjoy that masochistic experience" feel superior over most people because they worked hard to get there when others didn't, not because they're elitist assholes. I wouldn't mind an added difficulty mode either, though, making a game more accessible is the only way developers make money, and we wouldn't want Atlus to die, would we?
Personally, i'd liken Catherine to Super Meat Boy in terms of difficulty, despite not having played Catherine. I've heard no complaints about Super Meat Boy's difficulty (aside from shitty reviewers), why should Catherine be treated any different? That being said, I would be curious to see the 100% completion rate on the original difficulty of Catherine, supposedly being "devilishly hard" and all.
Difficulty was something I might have wanted in a game before I could download any game I wanted for free. If you're stuck with playing a game again just because you can't afford a new one, the difficulty is cool.
These days I don't even play single player games in the hardest mode even though I could probably complete them, because what's the point? Nobody cares if you completed in a harder mode and if you actually go out of your way to compare your performance with the rest of the world, you'll see that there are thousands of people that did it even better.
Multiplayer is for a real challenge, single player is just for fun. Completing anything single player at any difficulty isn't something I would be proud of.
No one gives a shit about your opinion if you just pirate everything. You will eventually amass a giant library of games you play once to completion and then never touch again, until one day you look back at your life and realize that easy access just enabled you to waste your valuable years away. And then you will understand.
boooo. your customers are just stupid. Make a new set of modes easier. Leave the hard ones there. or else people are gonna be bitchin about it the whole time.
They should name the new mode Ultra Weakling Mode too
Just call it Born In The '90s Mode.
Or Super Faggo Japansy Puss Mode.
@anonymous
04:28 21/02/2011
This just shows most gamers don't even want to use half of their brain anymore.
lol people are barely using 11% of the brain and you're talking about using half of the brain...
lol, some casualfag is down-voting every comment talks bad of noobs.
yep that's sancom for ya.
I have heard (in context of PC game beta testing) that many testers are simply afraid to say anything negative.
Beta testing is a chance for hard core gamers to access the games before anybody else.
Reporting problems is a chance to get on the black list (and there is strong evidence that publishers do have such black lists for beta testers).
P.S. Loong time ago, I also heard about other cases. (1st; obvious) Tester's feedback was blatantly ignored. (2nd) Beta testers on forums found a way how to play the game and tested it by playing it only this way.
We're talking about actual QA testers here who have a permanent job with Atlus to find bugs in their code. Their job is to find bugs, not decide if the game is too hard or not.
Actually, speaking from experience, it IS their job to act as a stand in for the end user during the development cycle. Programmers often lose sight of how an end user might perceive their product because they become to accustomed to it, which is one of the reasons why QA exists - to find bugs AND to comment on gameplay from the perspective of the end user, be it casual or hardcore gamer.
So YES, they should tell the developers and producers if the game is too difficult.
Now here's where you are partly correct - once they tell the developer or producer, it is the developer's or producer's responsibility to address it or not.
In this case, it is totally possible the QA team did write it up as a bug, and were totally ignored by the developer or producers. It happens all the time in games and regular software dev.
Which brings to mind the only aspect of the "difficulty" I have issue with, and that is the controls. The distance and speed Vincent moves is so twitchy that if you press too long he moves over 2 squares but if you don't press long enough he runs back to where he was because he didn't move out of his square enough. This is not normally an issue UNLESS THERE ARE SPIKES GOD DAMN IT!
Other than said example of finicky and frustrating controls and I suppose the pillow system I actually hope they leave the rest of the game as is.