Sexy puzzle game Catherine is being released on both the PS3 and Xbox 360 (presumably for the sake of the American release), and detailed comparisons of the graphics of the two versions have also surfaced.
For once the PS3 apparently comes out on top, if only thanks to the advantage in video quality offered by Blu-ray…
The comparison images:
Frame-rates and image quality are said to be all but identical in both versions, with the only difference being the somewhat superior quality of the PS3 version’s anime scenes.
Also there is the matter of the cover:
The 360 version could use a little more anti-aliasing. Asides from that, they look identical.
The difference is so minuscule, why even bother showing them? I get the point with the covers, but seriously.
GIVE IT A FUCKING REST. Just get the game for your console and get over the fact it looks so insignificantly different that your crappy-ass TV won’t even make you see it properly.
Just checked the video: the 360 version’s characters DO look sharper. I’m almost sure it’s due to a lack of anti-aliasing, because the subtitles look rougher on the 360.
By the way, this is pure bullshit: “advantage in video quality offered by Blu-ray…”
Blu-ray doesn’t have a “video advantage”, it’s the codec used the one that sees to that, and both the Xbox 360 and the PS3 use roughly the same video codecs, namely H.264/MPEG-4 AVC and VC-1, although the former is by far more popular. End quality has to do with just how much compression is applied to the video files: the more storage capacity, the less compression is needed. There is a certain point at which additional compression will result in a noticeable degradation in video quality. If there’s enough space left on the 360 version’s game disc, then there’s no reason to have inferior-looking videos, the only explanation would then be poor coding because neither the game’s publisher nor its developer cared about them (case in point: Final Fantasy XIII‘s 360 “McPort”).
The character’s lines look sharper on the Xbox 360 version. Don’t know if that’s because it’s running at a higher native resolution, or because it isn’t anti-aliased in the same way as the PlayStation 3 version (maybe the 360 version doesn’t have anti-aliasing at all and the PS3 one does, or the 360 one has multi-sampling and the PS3 one has quincunx).
By the way, that’s me.