Two things: 1. They branched out too much and didn’t keep the same …
- Tags: Business, China, Final Fantasy, MMORPG, PC Gaming, Square Enix
Comment on FF14: Attack of the Clones by Anonymous:
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Two things:
1. They branched out too much and didn’t keep the same quality (HOW many spinoff games did VII and X and XII have? Sure, some of them were bearable, even enjoyable, but they certainly weren’t of the same quality as the originals).
2. They got lazy and didn’t want to put effort into games when they could make a quick buck off the brand name alone (remember what was said about XIII? That they didn’t make towns because it would be “too hard”? The same excuse they gave for why they won’t do FFVII remake – it has towns. Reeks of lazy shitness, and FFXIV is showing the extent that lazy shitness can go in spades).
Anonymous made other comments on this post:
- FF14: Attack of the Clones:
yep 20,000 bots and prolly 4000 players
- FF14: Attack of the Clones:
I like how instead of writing an article about the massive improvement on UI lag (eliminating it) they nit pick at something that I haven’t even seen before myself.
- FF14: Attack of the Clones:
the farmers are probably like %50 of the population that’s even left lol.
- FF14: Attack of the Clones:
the lack of auction house and conveniences
- FF14: Attack of the Clones:
Does WoW have a built-in population counter? That aside, OH YEAH they’ll fall really deep. As shitty as FFXIV is in its current state, we’re talking about a game that must’ve taken millions of dollars to develop. Being a profit-based organization, they’ll use any means necessary to scrape off what little they can get for as long as they can. ‘Beating a dead horse’ has never been more accurate and obvious in gaming industry as it is now with Square-Enix. I WANT to pity the execs, really. Then …
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