Schrobby i believe that i could patch that game to a point where …
- Tags: Bugs, Final Fantasy, Marketing, MMORPG, PC Gaming, Square Enix
Comment on Square Enix: “FF14 is a Disaster, We’ve Lost Player Trust” by alidan:
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Schrobby
i believe that i could patch that game to a point where it is at least tollarable. however it may not be fun exactly any more.
first off, i would have a casino in the game, and make some games like poker, use a real, non refundable currency and give out gift cards for people to redeem, but they play against other real people.
have ingame sections for in game casinos, they will mostly be a money sink, taking out 2/3 the money they get. but if you are lucky you may get a 1 mill jackpot, but the odds are you would likely spend 3 mill to get that 1 mill.
look at other games. like everquest, and figure out how the fuck it lasted 11 (going on 12) years.
first a bazaar zone for player shops.
second, a solo encounter shouldnt take more than 30 seconds at low level to kill
at high levels, a monster should take more than 20 seconds for a full group, but should butt rape almost anyone 1 on 1 (there are classes in everquest that can solo high HIGH end mobs, but there is little point besides the hay mom look no hands effect)
every class should be able to solo, not effectively, but solo none the less, game breaking solo levels are only meant to be implemented at the end of the games cycle because people don’t play and groups may take hours to get, even on good days. and by game breaking, i mean takeing 20-50 monsters, all hitting for 1300-2000, and killing them all at the same time and in less than 5 minutes (called swarm killing)
make classes distincitve, and allow armor drops to be decent gear, but damnit what falls off a name at a simmilar level is always better.
have at the very least 10 things a player can do at any give time, such as
-killing for exp
-killing for progression (a multi quest arc)
-killing for quest (generally has an item, or some payoff)
-killing for task (faction and exp only, possibly small amounts of coin)
-collecting items for tradeskills
-collecting items to gear up, or place in gear
-camping new equipment
-skilling up certain abilities
-leveling up items
thats all that i can think off right now, im sure there are more, and yes at points in everquest i was doing all of the above at the same time.
the foundation for an mmo is there, good graphics, and a system that is passable.
fix the glaring flaws, incorporate key features of everquest, wow, and eq2, along with aspects of crappy ones like runescape, and you would have a fairly decent mmo on your hands
alidan made other comments on this post:
- Square Enix: “FF14 is a Disaster, We’ve Lost Player Trust”:
Anonymous 14:30 have you ever played a western fantasy game? and im not talking about the realistic ones, or the ones that are heavy on violence. at the very least in almost any western rpg the enemies make sense, allot of the ff ones the enemies look like little more than random pixels. and so you know, the more distressful ones emulate a eastern art style without having the retardedly abstract eastern enemies. you dont believe me, play ff 10, and just wait for the floating symbols that are …
- Square Enix: “FF14 is a Disaster, We’ve Lost Player Trust”:
i wrote the above when i was REALY tired. “i believe that i could patch that game to a point where it is at least tollarable. however it may not be fun exactly any more.” should have been “i believe that i could patch that game to a point where it is at least tollarable. however it may not be final fantasy exactly any more.” there are probably more mistakes, but i still firmly believe that if square passed the game off to an american company, you know, not a eastern developed mmo, that the …
- Square Enix: “FF14 is a Disaster, We’ve Lost Player Trust”:
you cant lose what you never had
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