Final Fantasy XIII Bug Uncovered
- Categories: Games, News
- Date: Jan 1, 2010 13:49 JST
- Tags: Bugs, Final Fantasy, Production Controversy, PS3, RPG, Square Enix, Video Gallery
Final Fantasy XIII’s development process appears not have been quite as thorough as might be hoped – a rather severe bug has been uncovered:
For a highly linear console game developed by a team of several hundred it seems rather curious that such a bug should survive the testing process; just how hard it is to reproduce is not clear however.









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If you dont know how to reproduce it, then you cant blame any sort of gameplay or team yet...
This looks like a symptom of the console overheating. Same thing often happens on PC's when the graphics card is overheating.
It looks like Sazh is shooting a music video...
"just how hard it is to reproduce is not clear however."
Right, for everyone saying this is unacceptable, remember that bit. Final Fantasy XIII has sold over 1.5 million copies. Which probably means it has 1.5 million people playing it.
If this is a bug that has been found by about a few dozen people, then it is a nothing bug. I encountered something similar in Uncharted 2, AND I had it freeze on me. But so what? As long as it isn't consistently game breaking, sometimes these things sneak through. On occasions, QA misses something.
I agree, if anyone can encounter this bug just by running along the wall in one of the levels, then that is poor. If, however you have to put a character in a certain position and then jump on them with another character and whilst mid-air accessing the menu and equipping a certain item or something stupid, then you can't blame QA for missing it. In CoD4 doing something like that could allow you to jump outside the map. MW2 had the Javelin glitch. It happens.
Why does artefact throw the word 'linear' around like its an insult, nothing wrong with linear, infact I prefer linear rpgs to open ended 'where the fuck am I supposed to go now' rpgs.
This kinda happens in those kind of sandbox-style games like GTA. You fall through something and you're in it. My friend calls it the area of warped shit
This isn't a bug, this is just what happens when you consume too many drugs
why is it that there is always shitty text flying everywhere in japanese streams ? O.o
it's maddening
That's the comment system that niconico video uses.
wooh~ feels like I've been eating one too many brownies~~~
This whole article is rubbish. It's easy to see that this footage was taken by a SquaerEnix testing officer. Thje player is deliberately manipulating the glitch by panning and scaling. Anyone who has seen the debug mode for FF7 will understand this. It;s the testing officers job to look for things like this so that they don't make it to the final release of a game.
Debug modes (like the afore mentioned ff7 debug) are usually the result of strenuous testing such as this, chich is where game cheats come from.
Only a graphics glitch, it's not severe at all. At max a Class B bug. It doesn't make it impossible to finish the game, actually I suppose going into the menu fixes this.
haha classic hall of mirrors effect.. seriously amateur stuff.. square enix pull the finger out.
I don't see what the big deal is. Sure, it's a MINOR problem, but if anyone manages to get outside the regular map like that, they are obviously either trying to do it themselves, or extremelly unlucky.
It's also known as the 'hall of mirrors', it happens when the game engine has nothing to render, and therefore tries to render infinity. It happens in almost every game because thats how game engines work. Something most likely forced him out of the map/bad collision zone, similar to how sometimes you would just fall through the floor in the older GTA games. Anyone who has ever used the Unreal editor or Source will know what it is.
Thats what happens when you run it on PS3
Wow... Good thing the 360 owners get to benefit from the PS3 beta testing of this game... They oiught to have that fixed by the time it hits the States...
BLACK MAN IN SPPPPAAAAACCCCEEE....
That why it took so long to bring them back to Final Fantasy
I blame it on the chinese.
Anons 1,2, and 4 are correct. Falling out of a map (where there are no textures) will cause you to see endlessly into the skybox, without anything to overlay or go against; every frame that is rendered is not dropped producing that "sticky-mirror" effect. This is common in all games, therefore is not a "glitch" or "bug".
LOL. Looks like Sazh, Lightning and Vanille have just discovered their hidden 2D fighting powers.
"IMMA CHARGIN MAH SUPPERRR~~~!!!
"UNLEASH THY SUPER COMMBBBOOOO~~~!!!"
x x x x x x x x x x
[ X9001 HIT! ]
=YOU WIN!=
*Queue Final Fantasy fanfare*
Supposedly, this is the sort of thing a person would see if they entered the event horizon of a black hole.
cool
I've wanted FFXIII for a really long time, but I'm glad Artefact let us know about this bug so I won't waste my money on this piece of shit.
Omfg... it's just one glitch I mean all games have a dang glitch in it or two. And before japan actually gives us the copies of it they go into the game and fix the glitches.
UNLIMITED CARACHTERS WORK
I blame X360 development.....
why does sankaku hate ff13 so much?
Because it gets more hits, and more hits mean more money.
Lol trippin' game trips, haha.
I'm just glad PS3 and Xbox360 are patchable. Imagine this kind of "failure" in a Wii game. Waiting forever to be fixed.
I am willing to bet that there is no wasting of resources going on. The player just fell through the world geometry, or it isn't being drawn for some reason.
Since nothing is being drawn below the skybox and characters, the pixels that had nothing drawn to them on the current frame will keep the color from last frame.
They can write a color to the entire color buffer before drawing so you won't see the leftovers from last frame, but it's a waste to write a color to the entire color buffer, because you are supposed to have the ground and sky drawn over it anyways. This is why any good game should have this bug if you can get outside the level when you were not supposed to be able to.
Finally someone who knows what is happening -_- a missing texture won't cause this, missing geometry however will.
Man i love sankaku, but all these posts trolling about ffxiii are getting on my nerves. God forbid there be a missing texture anywhere in the game! Honestly I've barely played a single game this generation without at least one bug like this, this isn't really newsworthy.
well said.
Maybe such things are expected in other games, but not in a final fantasy. SE really shouldn't be dropping the ball with their number one ip, ever.
"To make a big deal out of this one while ignoring others that genuinely affect gameplay"
"RE5, DMC4, and Uncharted 2"
We don't normally cover these games so why would you expect us to cover their bugs? On the other hand we do cover the likes of FF rather frequently, so why wouldn't we cover a bug?
Well, to give an example, there is the blue hell in GTA4 right? And Assassin's Creed II freezes if you double assassinate too many times in a row. I've had RE5, DMC4, and Uncharted 2 freeze once or twice, and even had Modern Warfare 2 crash a few times. The point is no matter how important the IP is, these things are always slipping through the cracks in this generation.
To make a big deal out of this one while ignoring others that genuinely affect gameplay (like some of the freezing glitches in the games I mentioned) is showing an anti-ffxiii bias. That's all fine and good, this isn't a respectable news source or anything so it's not required to be unbiased per se, but I'm just getting annoyed by it. Or, sankaku could just be trolling, in which case I'm even more annoyed.
yeah it doesnt matter how important the ip is , theyll be buggy however we are allowed to comment on said bugs, i dont know why ff freaks think we are not allowed to comment on the quality of a ff game, and if we do suddenly we are trolling
cept the funny thing is 90% of the trolling is from people with no idea if any ball has even been dropped.
they're just a bunch of parrots.
"i know it sucks because its linear!"
all (well, most) of you know squat. i'm pretty sure you've all played dozens of games as linear or more so than FFXIII (and yes i've actually played it) and liked them just fine. you people are ONLY whining because "linear" and "Final Fantasy" are together.
"thats enough!"
no, it really isn't. because just as linearity works just fine in other games, most of you trolls HAVE NO IDEA if it works for FFXIII cause you haven't actually played it, you've just been performing your best parrot routines.
Final Bugstasy XIII
HAHAAHAHAHAHA!
I hope that was a sarcastic laugh
boohoo! dont walk outside the map then! *plays dragon age and does the infinite stat points cheat and also the leveling cheat* oh no! a bug! what a bad game!!!! *continues playing*
Square Enix you fail do something diferent
anon you fail do something different
look´s you fall off the map
gpu is dying, next...
Yeah, that's what I was thinking. It could be a bug, but if nobody else can reproduce it, the fault is more likely to be with the console it's running on.
It's not a bug.
Almost any game has this effect, it's unavoidable. Surfaces with no texture will "reflect" what's in front of it. If it's your character, and you move the camera, it'll cause a line of overlapping reflections.
I once downloaded a Silent Hill map for Garry's Mod and forgot to put the skybox texture in the right folder, causing this effect on a MASSIVE level. Again, it's really unavoidable and the best developers can do is hope their players don't find ways out of the maps and in to these areas.
I once downloaded a Silent Hill map for Garry's Mod and forgot to put the skybox texture in the right folder, causing this effect on a MASSIVE level. Again, it's really unavoidable and the best developers can do is hope their players don't find ways out of the maps and in to these areas.
Because you didn't but the texture in the right folder made it a bug, it's a bug because it wasn't not the intended result. If they got out of the map it is a bug that shouldn't have happened.
~Arehexes
This seems like the kind of bug that would happen in an MMORPG.
Oh and happy new year, everyone.
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Happy New Year!
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Sorry couldn't help myself.
the slaps to the face continue...
Well that was weird.
This glitch deserves to have its own RPG.
man you fail hard
It seems it would make for a better story than XIII's very own, though...
This glitch deserves to have its RPG.
'It is.
'It is.'
^have it's own RPG.
Edit button is pretty useful you know
I don't know if Anons can edit. I'm thinking not, otherwise all the Anons would be editing each others comments... witch could actually get interesting.
'It is."
It's not even "it's own RPG". Its own RPG is the way to do it. Never apostrophe "its" when implying ownership. 'It's' means 'It has'.
Fail >_<
This ain't a bug, watch the video again.
Black men are always high.
racist....please die
Who, me high? I'm never high. (b~_^)b
Anyway, it's quite the interesting type of bug, almost liek a music vid Jimmie Hendrix would've put together. "The Void" isn't the easiest bug to find or reproduce. Lucky stiff.
lold.. coz i was high, coz i was high.. la la la la la la
Did Someone Divided 0?
i used to go to school before i got high...
From my experience in games, it's actually an unfinished texture.
Not really a bug or glitch.
Still knowing the couse it doesn't solve the problem. Something needs to be done.
to get to the void something needs to be done, so the solution here is to not do anything.
In the Daggerfall era, the fabled "Void" was actually useful, that's why no one ever claimed it was a bug.
mmm, it's like when you jump/fall out of a map in source
Yea its not really a bug. But thats practically inexcusable >.> I mean gah. How does something like that slip through with all the time put into that?
It's known as "the void" in games. It's when there are no textures to be drawn in that area, like a skybox or otherwise. And so anything that is drawn on to it in a frame, like the foreground characters and such, appears to stay there because nothing else is drawn over it.
This phenomenon itself is not the bug, but the fact that the player was able to reach such an area, or that something in the game went wrong that exposed the void to the player's view.
If that was for the PS3 version, I'm fearful for the 360 version O.o
He got out of the map. That type of bug almost always happens outside maps. It's not even hard to do in most games.
Just because you identify some of its characteristics and give it a name doesn't mean it's not a bug.
What you have is a bug with known characteristics and a name.
The visual artifacts aren't a bug. That's like saying it's a bug if the game crashes when you try to attack after having somehow equipped a potion as a weapon. You got there because of a bug, sure, but why would go out of there way to make sure situations that aren't supposed to happen are handled anyway? That would be like putting an extra set of wheels and a driveshaft on the roof of a car.
> That would be like putting an extra set of wheels and a driveshaft on the roof of a car.
hmmm... brilliant!
Don't be a douche, Anon. There are plenty of successful games, with WAY worse bugs than this common occurrence when you leave the playing area. As if it won't get patched soon after release, if not before the US? Pfft, there are too many mindless saps willing to make a big deal out of the smallest negative information on anything.
For my experience in games, it means stupid quality control
Yeah, not a bug at all.
Commonly known as a Hall of Mirrors effect.
It happens when you walk out of an area and it has no textures, no surfaces, nothing. If you spend too much time in the hall of mirror area, the game can even lock up from a lack of ressources...well, that was my experience from when I was modding UT3.
This guys right
Obviously, you have no idea what a bug really is. The fact that the player was able to walk out of the map is a bug in the game itself.
Noooo, the actual arrival into that area is a bug yes.
However what's depicted here isn't, it's totally normal and can happen IN ANY GAME if you manage to out of bounds.
So yeah, stop putting your foot into your mouth. If the guy actually showed which collision area flubbed up, then you can call that a bug since yeah, managing to get out of bounds is indeed considered one. The out of bounds area isn't.
Propably jumped against each corner he could find, and finally found one that let him through..
How did he get there indeed...
From the videos I've seen. All you can do is: Walk/Run. Jump using designated action points.
So.... how the hell did he/she walk/run out of a textured area or used a pre-designated action-jump to jump out?
Is this an isolated case or is it happening to a number of players?
Looks like Abba's "Lay All Your Love on Me" [http://www.youtube.com/watch?v=pCiNhsqOTDo] MV.,
lol. look at the map. it's just a straight line. they can't even deny that this game is linear as shit. also it looks like the blue death of the gta series. i'll bet they got outside of the boundaries through an unfinished volume.
-the beast
Kage Bunshin No Jutsu!
what a fail game ...
If they have characters doing acid, it's really gonna mess up their ESRB rating.
Look like FF now has Trans arm mode
not much of a bug, i'm guessing he just fell off the world due to a collision issue
PROBLEM SOLVED
happy 2010