Final Fantasy XIII Bug Uncovered

ffxiii-bug.jpg

Final Fantasy XIII’s development process appears not have been quite as thorough as might be hoped – a rather severe bug has been uncovered:


For a highly linear console game developed by a team of several hundred it seems rather curious that such a bug should survive the testing process; just how hard it is to reproduce is not clear however.



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    Comment by Anonymous
    02:12 02/01/2010 # ! Neutral (0)

    If you dont know how to reproduce it, then you cant blame any sort of gameplay or team yet...

    Comment by Anonymous
    00:57 02/01/2010 # ! Neutral (0)

    This looks like a symptom of the console overheating. Same thing often happens on PC's when the graphics card is overheating.

    Comment by Anonymous
    00:44 02/01/2010 # ! Neutral (0)

    It looks like Sazh is shooting a music video...

    Comment by Anonymous
    02:23 02/01/2010 # ! Neutral (0)

    "just how hard it is to reproduce is not clear however."

    Right, for everyone saying this is unacceptable, remember that bit. Final Fantasy XIII has sold over 1.5 million copies. Which probably means it has 1.5 million people playing it.

    If this is a bug that has been found by about a few dozen people, then it is a nothing bug. I encountered something similar in Uncharted 2, AND I had it freeze on me. But so what? As long as it isn't consistently game breaking, sometimes these things sneak through. On occasions, QA misses something.

    I agree, if anyone can encounter this bug just by running along the wall in one of the levels, then that is poor. If, however you have to put a character in a certain position and then jump on them with another character and whilst mid-air accessing the menu and equipping a certain item or something stupid, then you can't blame QA for missing it. In CoD4 doing something like that could allow you to jump outside the map. MW2 had the Javelin glitch. It happens.

    Comment by Anonymous
    02:26 02/01/2010 # ! Neutral (0)

    Why does artefact throw the word 'linear' around like its an insult, nothing wrong with linear, infact I prefer linear rpgs to open ended 'where the fuck am I supposed to go now' rpgs.

    Comment by Anonymous
    02:50 02/01/2010 # ! Neutral (0)

    This kinda happens in those kind of sandbox-style games like GTA. You fall through something and you're in it. My friend calls it the area of warped shit

    Comment by Anonymous
    02:26 02/01/2010 # ! Neutral (0)

    This isn't a bug, this is just what happens when you consume too many drugs

    Comment by Anonymous
    00:34 02/01/2010 # ! Neutral (0)

    why is it that there is always shitty text flying everywhere in japanese streams ? O.o

    it's maddening

    Comment by Anonymous
    02:06 02/01/2010 # ! Neutral (0)

    That's the comment system that niconico video uses.

    Comment by Dirty_Dingus008
    00:17 02/01/2010 # ! Neutral (0)

    wooh~ feels like I've been eating one too many brownies~~~

    Comment by Anonymous
    21:04 01/01/2010 # ! Neutral (0)

    This whole article is rubbish. It's easy to see that this footage was taken by a SquaerEnix testing officer. Thje player is deliberately manipulating the glitch by panning and scaling. Anyone who has seen the debug mode for FF7 will understand this. It;s the testing officers job to look for things like this so that they don't make it to the final release of a game.

    Debug modes (like the afore mentioned ff7 debug) are usually the result of strenuous testing such as this, chich is where game cheats come from.

    Comment by Anonymous
    23:05 01/01/2010 # ! Neutral (0)

    Only a graphics glitch, it's not severe at all. At max a Class B bug. It doesn't make it impossible to finish the game, actually I suppose going into the menu fixes this.

    Comment by Anonymous
    23:50 01/01/2010 # ! Neutral (0)

    haha classic hall of mirrors effect.. seriously amateur stuff.. square enix pull the finger out.

    Comment by Anonymous
    23:43 01/01/2010 # ! Neutral (0)

    I don't see what the big deal is. Sure, it's a MINOR problem, but if anyone manages to get outside the regular map like that, they are obviously either trying to do it themselves, or extremelly unlucky.

    Comment by Anonymous
    23:06 01/01/2010 # ! Neutral (0)

    It's also known as the 'hall of mirrors', it happens when the game engine has nothing to render, and therefore tries to render infinity. It happens in almost every game because thats how game engines work. Something most likely forced him out of the map/bad collision zone, similar to how sometimes you would just fall through the floor in the older GTA games. Anyone who has ever used the Unreal editor or Source will know what it is.

    Comment by Anonymous
    20:53 04/01/2010 # ! Neutral (0)

    Thats what happens when you run it on PS3

    Comment by Anonymous
    08:26 05/01/2010 # ! Neutral (0)

    Wow... Good thing the 360 owners get to benefit from the PS3 beta testing of this game... They oiught to have that fixed by the time it hits the States...

    Comment by Anonymous
    10:10 04/01/2010 # ! Neutral (0)

    BLACK MAN IN SPPPPAAAAACCCCEEE....

    That why it took so long to bring them back to Final Fantasy

    Comment by Anonymous
    20:37 18/04/2010 # ! Neutral (0)

    I blame it on the chinese.

    Comment by Michael
    15:20 27/07/2010 # ! Neutral (0)

    Anons 1,2, and 4 are correct. Falling out of a map (where there are no textures) will cause you to see endlessly into the skybox, without anything to overlay or go against; every frame that is rendered is not dropped producing that "sticky-mirror" effect. This is common in all games, therefore is not a "glitch" or "bug".

    Comment by man1
    23:28 05/01/2010 # ! Neutral (0)

    LOL. Looks like Sazh, Lightning and Vanille have just discovered their hidden 2D fighting powers.

    "IMMA CHARGIN MAH SUPPERRR~~~!!!
    "UNLEASH THY SUPER COMMBBBOOOO~~~!!!"

    x x x x x x x x x x
    [ X9001 HIT! ]

    =YOU WIN!=

    *Queue Final Fantasy fanfare*

    Comment by Anonymous
    02:16 04/01/2010 # ! Neutral (0)

    Supposedly, this is the sort of thing a person would see if they entered the event horizon of a black hole.

    Comment by Anonymous
    14:51 02/01/2010 # ! Neutral (0)

    I've wanted FFXIII for a really long time, but I'm glad Artefact let us know about this bug so I won't waste my money on this piece of shit.

    Comment by OkamiFrenzy
    13:30 02/01/2010 # ! Neutral (0)

    Omfg... it's just one glitch I mean all games have a dang glitch in it or two. And before japan actually gives us the copies of it they go into the game and fix the glitches.

    Comment by patokite91
    11:12 02/01/2010 # ! Neutral (0)

    UNLIMITED CARACHTERS WORK

    Comment by Anonymous
    06:37 02/01/2010 # ! Neutral (0)

    I blame X360 development.....

    Comment by Anonymous
    23:59 02/01/2010 # ! Neutral (0)

    why does sankaku hate ff13 so much?

    Comment by Anonymous
    00:50 03/01/2010 # ! Neutral (0)

    Because it gets more hits, and more hits mean more money.

    Comment by Anonymous
    01:24 03/01/2010 # ! Neutral (0)

    Lol trippin' game trips, haha.

    Comment by Anonymous
    20:20 01/01/2010 # ! Neutral (0)

    I'm just glad PS3 and Xbox360 are patchable. Imagine this kind of "failure" in a Wii game. Waiting forever to be fixed.

    Comment by Anonymous
    15:16 01/01/2010 # ! Neutral (0)

    I am willing to bet that there is no wasting of resources going on. The player just fell through the world geometry, or it isn't being drawn for some reason.

    Since nothing is being drawn below the skybox and characters, the pixels that had nothing drawn to them on the current frame will keep the color from last frame.

    They can write a color to the entire color buffer before drawing so you won't see the leftovers from last frame, but it's a waste to write a color to the entire color buffer, because you are supposed to have the ground and sky drawn over it anyways. This is why any good game should have this bug if you can get outside the level when you were not supposed to be able to.

    Comment by Anonymous
    16:40 01/01/2010 # ! Neutral (0)

    Finally someone who knows what is happening -_- a missing texture won't cause this, missing geometry however will.

    Comment by Anonymous
    15:14 01/01/2010 # ! Neutral (0)

    Man i love sankaku, but all these posts trolling about ffxiii are getting on my nerves. God forbid there be a missing texture anywhere in the game! Honestly I've barely played a single game this generation without at least one bug like this, this isn't really newsworthy.

    Comment by Anonymous
    Comment by Anonymous
    16:20 01/01/2010 # ! Neutral (0)

    Maybe such things are expected in other games, but not in a final fantasy. SE really shouldn't be dropping the ball with their number one ip, ever.

    Comment by Artefact
    03:33 02/01/2010 # ! Incandescent

    "To make a big deal out of this one while ignoring others that genuinely affect gameplay"

    "RE5, DMC4, and Uncharted 2"

    We don't normally cover these games so why would you expect us to cover their bugs? On the other hand we do cover the likes of FF rather frequently, so why wouldn't we cover a bug?

    Comment by Anonymous
    20:32 01/01/2010 # ! Neutral (0)

    Well, to give an example, there is the blue hell in GTA4 right? And Assassin's Creed II freezes if you double assassinate too many times in a row. I've had RE5, DMC4, and Uncharted 2 freeze once or twice, and even had Modern Warfare 2 crash a few times. The point is no matter how important the IP is, these things are always slipping through the cracks in this generation.

    To make a big deal out of this one while ignoring others that genuinely affect gameplay (like some of the freezing glitches in the games I mentioned) is showing an anti-ffxiii bias. That's all fine and good, this isn't a respectable news source or anything so it's not required to be unbiased per se, but I'm just getting annoyed by it. Or, sankaku could just be trolling, in which case I'm even more annoyed.

    Comment by Anonymous
    22:46 01/01/2010 # ! Neutral (0)

    yeah it doesnt matter how important the ip is , theyll be buggy however we are allowed to comment on said bugs, i dont know why ff freaks think we are not allowed to comment on the quality of a ff game, and if we do suddenly we are trolling

    Comment by Anonymous
    19:09 01/01/2010 # ! Neutral (0)

    cept the funny thing is 90% of the trolling is from people with no idea if any ball has even been dropped.
    they're just a bunch of parrots.

    "i know it sucks because its linear!"

    all (well, most) of you know squat. i'm pretty sure you've all played dozens of games as linear or more so than FFXIII (and yes i've actually played it) and liked them just fine. you people are ONLY whining because "linear" and "Final Fantasy" are together.

    "thats enough!"

    no, it really isn't. because just as linearity works just fine in other games, most of you trolls HAVE NO IDEA if it works for FFXIII cause you haven't actually played it, you've just been performing your best parrot routines.

    Comment by Anonymous
    15:04 01/01/2010 # ! Neutral (0)

    Final Bugstasy XIII

    Comment by Anonymous
    15:18 01/01/2010 # ! Neutral (0)

    HAHAAHAHAHAHA!

    Comment by Pandemonia
    23:54 01/01/2010 # ! Neutral (0)

    I hope that was a sarcastic laugh

    Comment by Anonymous
    15:23 01/01/2010 # ! Neutral (0)

    boohoo! dont walk outside the map then! *plays dragon age and does the infinite stat points cheat and also the leveling cheat* oh no! a bug! what a bad game!!!! *continues playing*

    Comment by Anonymous
    15:43 01/01/2010 # ! Neutral (0)

    Square Enix you fail do something diferent

    Comment by Anonymous
    18:42 02/01/2010 # ! Neutral (0)

    anon you fail do something different

    Comment by Anonymous
    15:36 01/01/2010 # ! Neutral (0)

    look´s you fall off the map

    Comment by Anonymous
    15:32 01/01/2010 # ! Neutral (0)

    gpu is dying, next...

    Comment by Anonymous
    08:54 03/01/2010 # ! Neutral (0)

    Yeah, that's what I was thinking. It could be a bug, but if nobody else can reproduce it, the fault is more likely to be with the console it's running on.

    Comment by Anonymous
    14:51 01/01/2010 # ! Neutral (0)

    It's not a bug.

    Almost any game has this effect, it's unavoidable. Surfaces with no texture will "reflect" what's in front of it. If it's your character, and you move the camera, it'll cause a line of overlapping reflections.

    I once downloaded a Silent Hill map for Garry's Mod and forgot to put the skybox texture in the right folder, causing this effect on a MASSIVE level. Again, it's really unavoidable and the best developers can do is hope their players don't find ways out of the maps and in to these areas.

    Comment by Anonymous
    15:21 01/01/2010 # ! Neutral (0)

    I once downloaded a Silent Hill map for Garry's Mod and forgot to put the skybox texture in the right folder, causing this effect on a MASSIVE level. Again, it's really unavoidable and the best developers can do is hope their players don't find ways out of the maps and in to these areas.

    Because you didn't but the texture in the right folder made it a bug, it's a bug because it wasn't not the intended result. If they got out of the map it is a bug that shouldn't have happened.

    ~Arehexes

    Comment by Rehceel
    14:00 01/01/2010 # ! Neutral (0)

    This seems like the kind of bug that would happen in an MMORPG.

    Oh and happy new year, everyone.
    Fap Count: 0

    Comment by Anonymous
    15:25 01/01/2010 # ! Neutral (0)

    Happy New Year!

    Fap Count: 1

    Sorry couldn't help myself.

    Comment by Fapping Time
    13:55 01/01/2010 # ! Neutral (0)

    the slaps to the face continue...

    Comment by Gloglablyn
    13:52 01/01/2010 # ! Neutral (0)

    Well that was weird.

    Comment by Anonymous
    18:59 01/01/2010 # ! Neutral (0)

    This glitch deserves to have its own RPG.

    Comment by Riiku
    21:13 01/01/2010 # ! Neutral (0)

    man you fail hard

    Comment by Overt
    23:06 01/01/2010 # ! Neutral (0)

    It seems it would make for a better story than XIII's very own, though...

    Comment by Anonymous
    18:59 01/01/2010 # ! Neutral (0)

    This glitch deserves to have its RPG.

    Comment by Anonymous
    09:10 05/01/2010 # ! Neutral (0)

    'It is.

    Comment by Anonymous
    09:10 05/01/2010 # ! Neutral (0)

    'It is.'

    Comment by Anonymous
    19:00 01/01/2010 # ! Neutral (0)

    ^have it's own RPG.

    Comment by flaskis
    02:32 02/01/2010 # ! Neutral (0)

    Edit button is pretty useful you know

    Comment by CowExtract
    04:44 02/01/2010 # ! Neutral (0)

    I don't know if Anons can edit. I'm thinking not, otherwise all the Anons would be editing each others comments... witch could actually get interesting.

    Comment by Anonymous
    09:09 05/01/2010 # ! Neutral (0)

    'It is."

    Comment by Anonymous
    02:10 03/01/2010 # ! Neutral (0)

    It's not even "it's own RPG". Its own RPG is the way to do it. Never apostrophe "its" when implying ownership. 'It's' means 'It has'.

    Comment by flamesbladeflcl
    Comment by loli-kun
    14:08 01/01/2010 # ! Neutral (0)

    This ain't a bug, watch the video again.
    Black men are always high.

    Comment by Anonymous
    05:08 04/01/2010 # ! Neutral (0)

    racist....please die

    Comment by kajunbowser
    06:23 18/01/2010 # ! Neutral (0)

    Who, me high? I'm never high. (b~_^)b

    Anyway, it's quite the interesting type of bug, almost liek a music vid Jimmie Hendrix would've put together. "The Void" isn't the easiest bug to find or reproduce. Lucky stiff.

    Comment by tiborsho
    15:37 01/01/2010 # ! Neutral (0)

    lold.. coz i was high, coz i was high.. la la la la la la

    Comment by Anonymous
    20:28 01/01/2010 # ! Neutral (0)

    Did Someone Divided 0?

    Comment by Anonymous
    20:19 01/01/2010 # ! Neutral (0)

    i used to go to school before i got high...

    Comment by Anonymous
    14:17 01/01/2010 # ! Neutral (0)

    From my experience in games, it's actually an unfinished texture.

    Not really a bug or glitch.

    Comment by Anonymous
    22:38 01/01/2010 # ! Neutral (0)

    Still knowing the couse it doesn't solve the problem. Something needs to be done.

    Comment by Anonymous
    16:29 03/01/2010 # ! Neutral (0)

    to get to the void something needs to be done, so the solution here is to not do anything.

    Comment by Anonymous
    18:45 01/01/2010 # ! Neutral (0)

    In the Daggerfall era, the fabled "Void" was actually useful, that's why no one ever claimed it was a bug.

    Comment by Anonymous
    19:13 01/01/2010 # ! Neutral (0)

    mmm, it's like when you jump/fall out of a map in source

    Comment by Lonesnipa
    18:38 01/01/2010 # ! Neutral (0)

    Yea its not really a bug. But thats practically inexcusable >.> I mean gah. How does something like that slip through with all the time put into that?

    Comment by Anonymous
    16:46 01/01/2010 # ! Neutral (0)

    It's known as "the void" in games. It's when there are no textures to be drawn in that area, like a skybox or otherwise. And so anything that is drawn on to it in a frame, like the foreground characters and such, appears to stay there because nothing else is drawn over it.

    This phenomenon itself is not the bug, but the fact that the player was able to reach such an area, or that something in the game went wrong that exposed the void to the player's view.

    Comment by Anonymous
    14:12 01/01/2010 # ! Neutral (0)

    If that was for the PS3 version, I'm fearful for the 360 version O.o

    Comment by Anonymous
    14:13 01/01/2010 # ! Neutral (0)

    He got out of the map. That type of bug almost always happens outside maps. It's not even hard to do in most games.

    Comment by Anonymous
    14:34 01/01/2010 # ! Neutral (0)

    Just because you identify some of its characteristics and give it a name doesn't mean it's not a bug.

    What you have is a bug with known characteristics and a name.

    Comment by Anonymous
    00:58 02/01/2010 # ! Neutral (0)

    The visual artifacts aren't a bug. That's like saying it's a bug if the game crashes when you try to attack after having somehow equipped a potion as a weapon. You got there because of a bug, sure, but why would go out of there way to make sure situations that aren't supposed to happen are handled anyway? That would be like putting an extra set of wheels and a driveshaft on the roof of a car.

    Comment by Anonymous
    18:33 02/01/2010 # ! Neutral (0)

    > That would be like putting an extra set of wheels and a driveshaft on the roof of a car.

    hmmm... brilliant!

    Comment by Anonymous
    14:49 01/01/2010 # ! Neutral (0)

    Don't be a douche, Anon. There are plenty of successful games, with WAY worse bugs than this common occurrence when you leave the playing area. As if it won't get patched soon after release, if not before the US? Pfft, there are too many mindless saps willing to make a big deal out of the smallest negative information on anything.

    Comment by Anonymous
    14:42 01/01/2010 # ! Neutral (0)

    For my experience in games, it means stupid quality control

    Comment by Anonymous
    14:22 01/01/2010 # ! Neutral (0)

    Yeah, not a bug at all.

    Commonly known as a Hall of Mirrors effect.

    It happens when you walk out of an area and it has no textures, no surfaces, nothing. If you spend too much time in the hall of mirror area, the game can even lock up from a lack of ressources...well, that was my experience from when I was modding UT3.

    Comment by Anonymous
    00:38 02/01/2010 # ! Neutral (0)

    This guys right

    Comment by Anonymous
    15:08 01/01/2010 # ! Neutral (0)

    Obviously, you have no idea what a bug really is. The fact that the player was able to walk out of the map is a bug in the game itself.

    Comment by Anonymous
    16:44 01/01/2010 # ! Neutral (0)

    Noooo, the actual arrival into that area is a bug yes.

    However what's depicted here isn't, it's totally normal and can happen IN ANY GAME if you manage to out of bounds.

    So yeah, stop putting your foot into your mouth. If the guy actually showed which collision area flubbed up, then you can call that a bug since yeah, managing to get out of bounds is indeed considered one. The out of bounds area isn't.

    Comment by Anonymous
    06:34 04/01/2010 # ! Neutral (0)

    Propably jumped against each corner he could find, and finally found one that let him through..

    Comment by Anonymous
    19:34 01/01/2010 # ! Neutral (0)

    How did he get there indeed...

    From the videos I've seen. All you can do is: Walk/Run. Jump using designated action points.

    So.... how the hell did he/she walk/run out of a textured area or used a pre-designated action-jump to jump out?

    Comment by Ultimate Lurker
    14:20 01/01/2010 # ! Neutral (0)

    Is this an isolated case or is it happening to a number of players?

    15:43 01/01/2010 # ! Neutral (0)

    Looks like Abba's "Lay All Your Love on Me" [http://www.youtube.com/watch?v=pCiNhsqOTDo] MV.,

    Comment by Anonymous
    15:49 01/01/2010 # ! Neutral (0)

    lol. look at the map. it's just a straight line. they can't even deny that this game is linear as shit. also it looks like the blue death of the gta series. i'll bet they got outside of the boundaries through an unfinished volume.

    -the beast

    Comment by Anonymous
    19:18 01/01/2010 # ! Neutral (0)

    Kage Bunshin No Jutsu!

    Comment by patokite91
    21:41 01/01/2010 # ! Neutral (0)

    what a fail game ...

    Comment by Anonymous
    20:01 01/01/2010 # ! Neutral (0)

    If they have characters doing acid, it's really gonna mess up their ESRB rating.

    Comment by hALOTOO
    19:25 01/01/2010 # ! Neutral (0)

    Look like FF now has Trans arm mode

    Comment by Anonymous
    17:15 01/01/2010 # ! Neutral (0)

    not much of a bug, i'm guessing he just fell off the world due to a collision issue

    PROBLEM SOLVED
    happy 2010




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