Bioware: “JRPGs are Stagnant”

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Leading western RPG developer Bioware has criticised Japanese-style RPGs for a “lack of evolution,” and excessively linear stories.

Bioware co-founder Greg Zeschuk lambastes JRPGs for a lack of innovation in a recent interview:

“The fall of the JRPG in large part is due to a lack of evolution, a lack of progression. They kept delivering the same thing over and over. They make the dressing better, they look prettier, but it’s still the same experience.

My favorite thing, it’s funny when you still see it, but the joke of some of the dialogue systems where it asks, ‘do you wanna do this or this,’ and you say no. ‘Do you wanna do this or this?’ No. ‘Do you wanna do this or this?’ No. Lemme think — you want me to say ‘yes.’ And that, unfortunately, really characterized the JRPG.”

Ironic words indeed, coming from a company which itself has yet to deliver any significant innovations since its magnum opus Baldur’s Gate series, released in 1998…



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    Comment by Rensei Bayushi
    14:21 21/12/2009 # ! Neutral (0)

    I'll be frank.

    First off, this article feels like another footnote in the long list of people talking up a storm on how one side of the RPG spectrum is better.

    As a player of both videogame and tabletop RPGs from both sides of the ocean, I do not believe either side is better than the other. Rather, I view them as two sides of the same coin; taking a cue from GNS theory, wRPGs are simulationist, whereas jRPGs are gamist. I think the primary reason certain jRPG franchises became such a hit is due to having a 'pick up and play' approach to the matter. Dragon Quest is one of the biggest examples of this.

    I don't prefer one or the other (though I admit i'd like to see a little more variety in wRPG worlds), I just think that, not to sound cliche, there's more than one way to skin a cat.

    Comment by Anonymous
    14:22 21/12/2009 # ! Neutral (0)

    Gotta say I agree. Luckily, Final Fantasy Tactics didn't do this, but then I played Final Fantasy X and I guess I just thought, "What the hell is this crap?"
    Persona 3 and 4 sort of did it, but it was at a respectable level for me. The journey through the game was very open.

    I have no problem with a game being "linear" as long as the story is good and it's a fun experience (Earthbound, for example, which probably was helped by never taking itself seriously).

    Otherwise, yeah, I've nearly removed myself from playing JRPGs because of exactly this.

    Comment by Anonymous
    14:29 21/12/2009 # ! Neutral (0)

    JRpgs are in a sad state of stagnation.

    How could you deny this?

    Comment by Anonymous
    15:33 21/12/2009 # ! Neutral (0)

    in truth u all know y u play jrpgs... for the hot chicks that show up in them.. and u all know how lacking american games r in those.

    Comment by Anonymous
    12:28 22/12/2009 # ! Neutral (0)

    Scary thing is that in some JRPGs the hot chick turns out to be the main hero... Looking at you Magna Cartas and these sexually ambiguous Asian boy/girls.

    Comment by Anonymous
    15:35 21/12/2009 # ! Neutral (0)

    I don't care much about the storyline for a game. While yes a game with hardly any story does suck IDAF if it's linear or not. I care more about the gameplay than I do other things.

    Comment by Anonymous
    15:38 21/12/2009 # ! Neutral (0)

    "The fall of the JRPG in large part is due to a lack of evolution, a lack of progression. They kept delivering the same thing over and over. They make the dressing better, they look prettier, but it’s still the same experience."

    Why do I sense so much envious coming from this guy? The fall of the JRPG??? Final fantasy 13 just sold over a million copies in a single day alone, in Japan ONLY.

    Anyway, what's today JRPG developers guilty of are they always underestimated the western gamers: dumbing down the gameplay, censor/westernize certain part of the story/scenes, try too hard to make their JRPG appeal to western audience... Thus, today's JRPGs lost the luster they got during the 90's.

    Comment by Anonymous
    15:17 21/12/2009 # ! Neutral (0)

    Um, the Bioware guy has a point. I think the author here has their head a bit too far up Japan's ass... I fully understand that sankakucomplex is extremely opinionated, leaning towards paedophilia, and strongly pro Japan, but to defend the JRPG only by saying "Well Bioware sucks too" is just pure lame. At least throw a single title in the article to try and prove him wrong, other than call foul on a company which has been pushing itself constantly to provide as much flexibility in it's games as possible. It has not simply made Baldur's Gate... what's Final Fantasy at now? XIII?

    Comment by Anonymous
    17:49 21/12/2009 # ! Neutral (0)

    Truethat.
    "At least throw a single title in the article to try and prove him wrong" - look at the tags, I lold hard after seeing them. "Dragon Age" and "Final Fantasy"... Looks like this time, Mr.Artefact is all talk.

    Comment by Anonymous
    13:37 21/12/2009 # ! Neutral (0)

    Linear or not, you have to admit most JRPGs have kickass outfits.

    Comment by Anonymous
    Comment by Ray
    06:10 22/12/2009 # ! Neutral (0)

    Needs more unneccesary belts and buckles.

    Comment by Anonymous
    12:58 21/12/2009 # ! Neutral (0)

    If you want to include DA:O or other IPs from Bioware, you have to do the same for square enix.
    TWEWY was a completely different JRPG than any of the final fantasies. Square enix doesn't equal final fantasy. In fact, since bioware criticized JRPGs as a whole, you have to consider games like Demons souls and the tales of series and compare them to each other.

    It seems that the largest thing in common between WRPG players and JRPG players is their level of rampant fanboyism...

    Comment by Anonymous
    13:53 21/12/2009 # ! Neutral (0)

    I want to play a game not watch a long ass fucking movie.

    Comment by Anonymous
    14:11 21/12/2009 # ! Neutral (0)

    This Article is 100% right. im so tired of the crappy cookie cutter JRPGs that never change. Alawys the same crap. always anime looking always aimed at 14 year olds.

    Bioware hasent released a innovative game since baldur's gate? hahah someones butthurt about there preferred preferably.

    Comment by Anonymous
    17:40 21/12/2009 # ! Neutral (0)

    You sound butthurt youself. Enjoy you western 3D animation then. Some of us here actually prefer anime looks.

    Comment by Anonymous
    11:33 27/12/2009 # ! Neutral (0)

    Gotcha. More power to your mastubatory needs towards loli animated girls!

    Comment by Anonymous
    10:52 22/12/2009 # ! Neutral (0)

    That's cool man enjoy being a faggot.

    Comment by Kill099
    18:06 21/12/2009 # ! Neutral (0)

    I think he (Greg Zeschuk) just states the obvious. There will always be a day that ideas will be exhausted and there will be no more innovation just like what we see in anime. Actually, what he said is the same for all gaming platforms. What has changed in Platforming, FPS, RTS, RPGs, Racing, Simulation, etc? Instead of stating the obvious why don't he just make an innovation at RPGs. Do it with action and not on empty and useless words. But something bothers me, what if a supposedly "RPG" game was so innovated that it can't be called as an RPG? What does make an RPG? Why is a game called an RPG if it hasn't have any similarities to it's predecessors?

    Comment by taiwanshaun
    18:12 21/12/2009 # ! Neutral (0)

    "Ironic words indeed, coming from a company which itself has yet to deliver any significant innovations since its magnum opus Baldur’s Gate series, released in 1998…"

    No innovation since Baldur's Gate? I'm sorry, but that's simply not true, although I love how you completely pass off your opinion as undisputed fact. Nicely done.

    I love how everyone completely missed the point of what they were trying to accomplish with the original Neverwinter Nights, which was, to translate the table top DND experience as best as they were able to the PC. Given the unprecedented level of control they gave you over crafting your own RPG experience through module creation, I think they succeeded admirably. And the idea of allowing the Dungeon Master to participate invisibly in real-time offered further fine control over a campaign as your friends played through it. I spent countless hours just messing with the 2DA files, and creating my own spells and magical items, including a ring of transposition, which was great fun.

    Unfortunately, the vast majority of gamers are blood sucking consumers, so most of them approached the game from the built-in campaign perspective. Durp.

    Besides Bethseda's Elder Scroll series, I can't think of any other RPG which offered such an incredible amount of replayability.

    Comment by Anonymous
    18:42 21/12/2009 # ! Neutral (0)

    "I love how you completely pass off your opinion as undisputed fact."

    Since when has Sankaku been anything other than opinionated?

    Comment by Anonymous
    00:44 22/12/2009 # ! Neutral (0)

    QFT

    Another bashing article, meant for weabbos to raise arms and protect precious Nippon!!!

    Comment by Anonymous
    18:28 21/12/2009 # ! Neutral (0)

    Pfft. That's the pot calling the kettle black.

    Most JRPGs that are worth playing have decent if not great stories. Most WRPGs I've seen are more or less one dude, running around, doing nothing (With optional good/evil [No middle ground] system!)in particular to a plot that, thanks to the 'totally open world' is usually enough to make some of the most cliche fan fictions look like works of intelligent planning.

    Mind you, I'm not saying that JRPGs are a creative wonderland, I'm just saying I'd rather play a game with interesting characters and story-lines than an open world without any half decent plot and a party that consists of a blank canvas supposed to represent 'me', and will in all likelihood be a grizzled male without a lick of hair on his head.

    Comment by Anonymous
    12:33 22/12/2009 # ! Neutral (0)

    Yes because going to an elven village to slay a werewolf that is actually also a hot dryad like female who was cursed by an angry elf whose daughter was gangraped by humans is cliched. Oh and now you have to choose to either end the curse and kill the elf who sends you on the quest or side with him and let it continue.

    Seriously just because you don't play these games don't talk like you understand them or can even have an educated opinion on them.

    Comment by Anonymous
    09:01 22/12/2009 # ! Neutral (0)

    Yeah, I also play RPGs for the narrative, the characters. Narrative is usually better when there's only one path to follow (or at best 2-3 branches like in Megaten games etc.). It's like novels, or movies, for that matter. And characters... Well, if I have to choose what the main character does, I feel rather disconnected from the narrative. Funny. I LIKE linearity in games! :D
    I totally understand what he means about choices which only allow you to say yes, though. They don't make sense, might as well let the main character say yes automatically and get rid of the choice.

    Comment by Anonymous
    04:22 14/02/2011 # ! Neutral (0)

    You then like reading books instead of "role"playing then.

    Just look at it. RPG's means "roleplaying" games. If you do not have a "role" to play then you are just an observer, watching these heroes do "their" job on saving the world. You are not part of it because you are just watching them do the heroics while you are given the duty of being the party's official bell boy and guide, helping them arrange their stats, items, spell and levels so that they can show you what they will do next.

    Maybe you are not suited for true RPG, hell I do not know if you like the dramatics in life or played table top RPG. But calling a linear story for you to watch as a great and uber RPG is plain wrong.

    Comment by Anonymous
    07:22 22/12/2009 # ! Neutral (0)

    As opposed to the angst-filled and/or transsexual protagonists we get in JRPGs?

    Comment by Myballz
    18:04 21/12/2009 # ! Neutral (0)

    I am only going to agree on the part about what the person that said "They kept delivering the same thing over and over", which the Japanese do sometimes make same old storyline where the Hero must save the world from an over powered godly evil being.

    I am going to counter that by saying Bioware does the samething showing there concept of a Hero must make a choice to do good or evil which also effects your relationship with your party members its always ways in there games.

    Comment by Anonymous
    18:41 21/12/2009 # ! Neutral (0)

    I just say that JAPS and their FFs are FAGS!!!!
    Except for the inspirational EarthBound, not the gameplay that special but the themes (a contemporary world). Earthbound inspires today's games such as Left 4 Dead (four protagonist, one of them are girl), Fallout 3 (exploring RPG in a post-apocalyptic fashion), and Persona (set in contemporary Japan). Too bad Earthbound and Mother 3 practically massacred by the far worst FF, in which FF has horrible dialogue (ff7), and apparently Squeenix uses hypnosis to attract their peoples.

    SO, with the exception of EarthBound and Persona, JRPGs are FOR FAGS!!!!

    Comment by celebrinen
    17:53 21/12/2009 # ! Neutral (0)

    I still love Morrowind, with the right mods its still the best RPG I've played. Oblivion, while a pale shadow of its predecessor, is still quite fun to play. After the Elder Scrolls games D20 systems feel really stifling, especially when it comes to character creation and fights.
    The ability to mod WRPGs is why I prefer them to console JRPGs. You can change the world to suit you.

    Comment by Anonymous
    17:16 21/12/2009 # ! Neutral (0)

    Regardless of who is stating it, it's quite true that gameplay wise, there's not much of a core difference between Final Fantasy 1 and Final Fantasy 13.

    I was hoping that Square would have gone further with the way they made Final Fantasy 12, but sadly they went back to basics.

    Most likely they, like every other company, is trying to cater to a bigger croud and thus dumbs elements of the game down.

    Comment by Soldatoflife
    17:09 21/12/2009 # ! Neutral (0)

    Dragon Age Origins is a 2009 title that is far more evolved than the average JRPG. Fallout 3 has more open ended events taking place, especially with the added downloadable content. S.T.A.L.K.E.R., a less recent game, yet truly worthy title, has more than one trick up its sleeve (though isn't the work of Bioware). Mass Effect 1, 2 and Knight's of the Old Republic are quite interesting to mention as well.

    Comment by Anonymous
    16:05 21/12/2009 # ! Neutral (0)

    Ironic words indeed, coming from a company which itself has yet to deliver any significant innovations since its magnum opus Baldur’s Gate series, released in 1998…

    - the heck?-_-

    Comment by Anonymous
    17:37 21/12/2009 # ! Neutral (0)

    Hmmm... I enjoy both.

    When you design an rpg you choose to focus on story or gameplay or in between.

    So in the end final fantasy xii with a good story is the pinnacle rpg?

    Comment by Anonymous
    09:18 21/12/2009 # ! Neutral (0)

    Not interested in WRPG

    Comment by Anonymous
    09:23 21/12/2009 # ! Neutral (0)

    Umm, isn't "goody two shoes, an ass or something in between" is pretty much the whole spectrum of human character? Is there something others than being completly bad, completly good or not completly bad, not completly good?

    Unless you're also adding people who are vegetable. That's all there is to characters.

    Comment by Artefact

    Where did I say JRPGs aren't derivative?

    The very fact that we have just seen Final Fantasy XIII demonstrates all originality has been squeezed out of the major titles. Square churns out FF games, Bioware churns out D&D games (and lately, D&D in space). Both do it very well, but this is not innovation as such.

    Personally I would say Persona has come closest to originality in recent years...

    Comment by Anonymous
    17:42 21/12/2009 # ! Neutral (0)

    And what exactly is bad with using the D&D system in space? Please elaborate.

    Comment by Anonymous
    23:04 22/12/2009 # ! Neutral (0)

    Calm down, fanboy. He's not even saying that it's bad.

    Comment by Anonymous
    06:33 26/12/2009 # ! Neutral (0)

    Ah, the subtlety of arte's trolling was left unnoticed. A shame. Try to read "deeper".

    Comment by Anonymous
    03:18 22/12/2009 # ! Neutral (0)

    I just came here to remind you all of the economic crisis and how hard it is to make something new so you people can like it.

    By the way, I love the Shin Megami Tensei series, which has been reusing the same art for a couple of games and spin-off now...

    and I don't care!

    Comment by Anonymous
    09:29 21/12/2009 # ! Neutral (0)

    Persona...you mean...BABYBABYBABYBABY OOOH YEAH DADADADADADA BABY BABY DADADADADADA.

    Comment by Anonymous
    09:54 21/12/2009 # ! Neutral (0)

    don't forget the rapping. and Engrish.

    It would've been nicer if they got rid of those.

    Comment by Anonymous
    09:32 21/12/2009 # ! Neutral (0)

    Please explain how Mass Effect relates to D&D. I can't even see one similarity besides the standards to any RPG.

    Comment by Anonymous
    09:51 13/07/2010 # ! Neutral (0)

    lol d&d in space more like.....it's a shooter with magic powers and warp-headbutts. mass effect 2 doesn't even include dice rolling anymore so what about that? PLAY THE GAME BEFORE YOU TALK SHIT :OOOO

    Comment by Anonymous
    09:26 21/12/2009 # ! Neutral (0)

    ITT, raging weaboos who can't handle the truth about the turds they've been worshiping uncondtionally.

    Comment by Anonymous
    08:39 21/12/2009 # ! Neutral (0)

    I like RPGs from both sides of the world. There may not have been major innovations since Baldur's Gate, but there was innovation nonetheless. Most JRPGs I pick up today in 2009 are not as fun as the ones I played in the late 90s. Blue Dragon is an exceptional example of a boring JRPG that is nowhere near as good as a late 90s RPG like Vagrant Story or Finaru Fantajii.

    Comment by Anonymous
    08:40 21/12/2009 # ! Neutral (0)

    People who played Fallout 2 would kill you for making that comment.

    Fallout 3 was pretty enjoyable, but only until you remembered how good Fallout 2 was.
    F3 is essentially extremely shallow and dumbed down console version of Fallout.

    Comment by Anonymous
    08:41 21/12/2009 # ! Neutral (0)

    by that argument, then jrpgs are far ahead of Bioware when it comes to art direction (who can't seem to ever get their concept art into their games). S-E kicks Bioware's ass!

    it doesn't mean much to cherry pick a concept then claim that one concept defines the whole.
    something might be greater than the sum of its parts but a singular part never equals the entire sum.

    wrpgs have more dialogue choice, fine (though i could name jrpgs that dispute that, even versus Bioware's "super innovative" Mass Effect dialogue). when was it decided then that dialogue choice equaled the jrpgs are inferior because THAT is Zeschuk's conclusion.
    you use that one factor comparison to conclude an entire product.

    that makes far less sense than Arte's "counter"

    Comment by ChaosAngelZero
    08:55 21/12/2009 # ! Neutral (0)

    Then again, we can always take into account the variety in game mechanics present in BioWare games, from those found in Knights of the Old Republic, to the first-person shooting in Mass Effect.

    That's much more varied than SE's all-encompassing "Command -> Attack", if you ask me.

    Comment by ChaosAngelZero
    08:38 21/12/2009 # ! Neutral (0)

    You see, most people who got into JRPGs (particularly those that got into them with Final Fantasy VII) tend to associate weird or eccentric looks with personality, so essentially your speech will fall on deaf ears.

    So, in fact, the only thing developers like BioWare and Bethesda need in their games are characters with much more glitz and zazz... and maybe also try new argumentative settings besides strictly medieval, strictly sci-fi, the Star Wars franchise... you know, come up with something else, like Team Andromeda's Panzer Dragoon universe, or Oddworld.

    Comment by Anonymous
    08:38 21/12/2009 # ! Neutral (0)

    Rendering it a linear game, and shorter

    Comment by Anonymous
    08:37 21/12/2009 # ! Neutral (0)

    DA:O is pretty much overhyped shit.

    Basic premise made me cringe. Elfes, dwarfs and grasp.... dragons (which they call archdemon:/) Horrible rip off at Catolic Church.
    You really cannot make a more bland setup. After games like WITCHER or STALKER, you really expect more story-wise.

    They removed all stats, so you either go totally blind (and PRAY that devs really thought about double staff wielding dwarfs and balanced the game for them, or you're forced to use walkthroughs).

    Dialog choices and branching is pretty much retarded, the whole time I'm thinking what to chose to predict what I can say next, instead of going with certain approach.

    The party emo-management was even worse. Now I cannot even play the game in direction I like because stupid, whiny _only_healer_in world_ will whine about it and quit. And if I play it her way, my tank will. Jesus.

    The tactics screen could be a lot of fun, if only they added option:
    -don't kill your teammates with offensive spells.
    -(don't run blindly into friendly AoE spells would be a welcome addnition, too)
    Even with halved friendly fire, a single fireball does more damage to my tank than entire engagement.

    I could rage and rage about DA:O for hours.

    Comment by Anonymous
    14:20 21/12/2009 # ! Neutral (0)

    Nightmare mode is fun on the first run.

    Comment by Anonymous
    12:23 22/12/2009 # ! Neutral (0)

    Grow up kid. In the real world people with morals won't stick around if you kill innocents or do something totally against their beliefs. Dialog choices that you have to predict? You will never make it in the real world. You don't get obvious right answers in real life but have to tailor your message to your audience. In DA you need to learn the personalities of each character to know what you can or can not say with them.

    There is the option to not hurt your team with spells! Heck you hit H key and they won't run after enemies into spells. Wow did you play the game at all or you just that slow?

    Comment by Anonymous
    08:46 21/12/2009 # ! Neutral (0)

    according to credits, BIS was involved, but Bioware was the head/main studio behind it.
    really as far as the infinity engine days Bioware and BIS worked together a lot which is why the two studios got along so well over the years

    Comment by Artefact

    Dragon Age had what was one of the most hackneyed fantasy plots possible... Evil power awakens and only you can save the land?

    Comment by Anonymous
    12:35 21/12/2009 # ! Neutral (0)

    Another gross oversimplification. At a very base level yes, it is a generic fantasy plot. But we have to look at the narrative of the plot before we make a judgement. What dialogue is used, the cinematics, the characters, the narration, locales, enemies, backstory. All of this done well make a good plot. Generic yes, but still good. And minor innovations can exist within a plot that is generic as a whole. I havent played Dragon Age, so I wont comment further, but review wise, the plot cant be bad to the point of tedium. And the ability of Bioware to take a reused plot and make it good is a mark of their mettle as a developer.

    Comment by Anonymous
    17:39 21/12/2009 # ! Neutral (0)

    Dragon Age is the funniest game I've ever played. Nothing else comes close. It is so consistently awkward and stilted. I don't know if it's just a terrible game or if it's some amazing parody of american RPG conventions, but it comes together brilliantly.

    I'm saying this to be ironic. For instance, there was a part in the game where the main character's parents dramatically sacrafice their lives for him. At the peak of the scene the game rewards me with a "last of your line" trophy that pops up right over everything! CONGRATS YOU'RE AN ORPHAN! Who thinks this is a reasonable thing to do???

    FUNNIEST GAME OF THE DECADE!

    Comment by ChaosAngelZero
    09:26 21/12/2009 # ! Neutral (0)

    Also, there surely must be something up when the best depiction of a western medieval fantasy universe comes from a Japanese game. Of course, I'm talking about Demon's Souls.

    Comment by Anonymous
    09:13 21/12/2009 # ! Neutral (0)

    Thats what most video games with a story are. There's always an evil power (or some variation) that the player must defeat (or join). Diablo, Final Fantasy, Fallout, Fable, Gears of War, Persona, Prince of Persia, Lost Odyssey, Chrono Trigger. These are all games from different countries and genres that have the same plot: defeat the bad guy.

    I wonder what games you've been playing that don't share those same elements.

    Comment by Anonymous
    03:46 23/12/2009 # ! Neutral (0)

    Planescape: Torment (You keep coming back to life when you die. Figure out what the hell is going on and see if you can cure yourself) and Devil Survivor (Don't die. Fighting the big bads at the end is completely optional; you can say "No, fuck you" and go for a completely different path.)

    Comment by Ray
    09:06 21/12/2009 # ! Neutral (0)

    And this is different from all the western/eastern RPGs in the last decade....exactly how?

    I somehow imagine playing a game where you are a middle-class office worker following a great hero kicking ass and taking pictures of it with a digital camera wouldn't sell that many copies.

    Comment by ChaosAngelZero
    09:04 21/12/2009 # ! Neutral (0)

    Sad thing is, in the end Final Fantasy's "big baddies" aren't that much better, although of course the overexposure of character designs three or fours years before the game actually launches is quite effective.

    But yeah, a bad characterization would still be preferable to having no characterization at all.

    Comment by Anonymous
    12:25 22/12/2009 # ! Neutral (0)

    I don't think any one would play a game centered around a mediocre villain who is a pacifist and can be stopped by any body in the world. No we want to play the hero and we want to fight a worthy villain. This is true of every game, and nearly every action story out there.

    Comment by Anonymous
    09:10 21/12/2009 # ! Neutral (0)

    I, for one, would like to see an RPG (from anywhere in the world) that doesn't involve Ancient Evil Power Re-Emerges, Evil Empire Can Only Be Stopped By You And 3-5 Friends, or Massive Religion Is Actually a Front For Evil Organization.

    Those plots are wearing a bit thin.

    Comment by Ray
    09:20 21/12/2009 # ! Neutral (0)

    Maybe an RPG or another game where your goal is to brutally slaughter the mankind with no specific goal or motivation.

    Dungeon Keeper series of dungeon management/building games comes to mind. Maybe even a nice Death Camp Tycoon, altho I have a feeling managing your own "labour" camps and buying gas chambers wouldn't go well with the jews...or media...or anyone.... :o

    Comment by Anonymous
    09:14 21/12/2009 # ! Neutral (0)

    Say that to any Sci-fi RPG.

    Comment by Anonymous
    03:43 23/12/2009 # ! Neutral (0)

    Ancient Evil Killer Robots Re-Emerge Because They Enjoy Wiping Out Sentient Races. Hi, Mass Effect!

    Comment by Anonymous
    09:00 21/12/2009 # ! Neutral (0)

    Haha, you could say that about any JRPG.

    Comment by Anonymous
    09:53 21/12/2009 # ! Neutral (0)

    I dunno.. Persona 4's pretty nice. It's only because it's a one-player thing that makes it seem stagnant.

    I mean even in WoW, basement dwellers can shout at each other.

    In Persona 4, "HELLZ YEAH. CHIE'S LEVELED UP!!!! GO.... me?"

    Of course it's linear. There's a beginning, and there's an end.

    Comment by Anonymous
    10:23 21/12/2009 # ! Neutral (0)

    having a beginning to a story and an end to a story isn't what he means by linear. They mean that pretty much no matter what choices you make in a JRPG, nothing ever changes, none of your decisions matter in the long run because the game will end the way the designers wanted it to end. However, in many western RPGS, especially modern ones, characters change in look as well as behavior, your decisions shape the way other characters react to you, they effect the endings that you get, basically YOU are center stage in western rpgs while the story takes center stage. Every game has a beginning and an endings, but with JRPGS, no matter what you do, the way to that ending will be the same while in a lot of western rpgs, different people will describe the same game in different ways because they were able to take different paths.

    Comment by Anonymous
    11:24 21/12/2009 # ! Neutral (0)

    Get the Bioware team back together (before they get old and die or rusty - it has been 10 years already) and make more Baldur type RPGs or at least an easy to use editor for the isometric platform. Better 3D graphics while good cannot beat a good characterization or better yet customization of scripts or insertions of new regions, quests, maps and characters.

    Comment by Anonymous
    11:03 21/12/2009 # ! Neutral (0)

    You just need to play Aion to discover there are far worse things than JRPGs.

    Comment by Anonymous
    10:58 21/12/2009 # ! Neutral (0)

    Is it surprising they are trashing JRPGs? After all they are their main competition. I agree, every Bioware RPG after Baldur's Gate is fail.

    Comment by Anonymous
    14:24 21/12/2009 # ! Neutral (0)

    And finally someone sees through the bashing.

    Comment by Anonymous
    12:02 21/12/2009 # ! Neutral (0)

    I can't believe nobody's even mentioned the Disgaea series when talking about innovative JRPG's.

    Comment by H-Ero
    12:04 21/12/2009 # ! Neutral (0)

    I really don't care how linear and unevolved a game is as long as I have fun playing. Just because some games are more "evolved" than others doesn't make them better.

    Comment by Anonymous
    12:19 21/12/2009 # ! Neutral (0)

    Dear Racist Up-Himself Bioware Motherfucker:

    Do you want to Die By:

    1) Strangulation
    2) Disembowelment
    3) Electrocution

    There, "Linear" enough for your Asian hating ass?

    Comment by Anonymous
    15:25 21/12/2009 # ! Neutral (0)

    Are you even aware of a world outside Japan? You're the one coming off ignorant here.

    Comment by Anonymous
    13:53 21/12/2009 # ! Neutral (0)

    I lol'd. Hard.

    Comment by Anonymous
    17:46 21/12/2009 # ! Neutral (0)

    I See Butthurt People

    Comment by Anonymous
    12:56 14/02/2011 # ! Neutral (0)

    I pick strangulation.

    Hey at least all I got is this nasty bruise around my neck instead of being fried of leaving a clear mess around the floor.

    And that is the power of options my friend and that is where the money goes.

    Comment by Anonymous
    12:06 21/12/2009 # ! Neutral (0)

    I just played DA its nice Bioware is ok...

    but still Troika is/was better I'd say....

    nonetheless, torrents of BLOOOD!! DA does rock somewhat... but the secks could have been more pornographic

    Comment by Anonymous
    12:09 21/12/2009 # ! Neutral (0)

    Being a poor, ignorant, and uninformed fool, would anyone like to list some:
    non-linear WRPGs
    linear JRPGs

    Comment by Anonymous
    12:10 21/12/2009 # ! Neutral (0)

    ... theres some foolishness already. I meant linear WRPGs and non-linear JRPGs

    Comment by Anonymous
    10:50 21/12/2009 # ! Neutral (0)

    Most of you have lost the real meaning here with games.

    Was it fun to play? If yes than that's all you need and if no than put it down and play another game and enjoy it end of story.

    Comment by Anonymous
    11:14 21/12/2009 # ! Neutral (0)

    That excuse only rings true during the 80's and 90's. Games are different now.

    Comment by Anonymous
    10:14 21/12/2009 # ! Neutral (0)

    I hate to say it but Bioware is kind of correct. A lot of things that are seen in respect for games being too linear (like FF13 for example) is just plain disrespect for the RPG community.

    Mass Effect did give you a lot more choices and exploration, had sex scenes in it, didn't have turn base fighting, and even let you customize your very own character if you wanted to have one that way. However I have yet to see a JRPG to do this, unfortunately..

    And for those who thing Mass Effect 1 as too linear, let's not forget the sequel is coming out soon too..

    Comment by Anonymous
    14:40 21/12/2009 # ! Neutral (0)

    I very much agree. Also, Dragon Age is one of the most inspired RPGs I've played in ages.

    I really can't blame Japanese companies though. So long as people are willing to throw money at ever weakening FF clones and eye candy, they have little need to innovate.

    Comment by Anonymous
    10:22 21/12/2009 # ! Neutral (0)

    most Innovative RPG this year: AVALON CODE

    Comment by Anonymous
    10:09 21/12/2009 # ! Neutral (0)

    FUCK YOU BIOWARE!!!!

    Comment by kyosak
    09:55 21/12/2009 # ! Neutral (0)

    hehe mithra dancer!

    Comment by Anonymous
    09:54 21/12/2009 # ! Neutral (0)

    The man is right. I don't need a crystal ball to know that Mass Effect is going to have better plot and characterization than FF13.

    Comment by Anonymous
    19:31 21/12/2009 # ! Neutral (0)

    what about Heavy Rain then? obviously winner, eh?

    Comment by Anonymous
    10:45 21/12/2009 # ! Neutral (0)

    'failed to deliver any significant innovations' since baldur's gate? Thats bullshit. What about Mass Effect? And if we're talking purely of number of choices in-game, then final fantasy doesn't even compare to single one of bioware's games. In my view though, its like apple's and oranges, something to like in both.

    Comment by Anonymous
    03:39 23/12/2009 # ! Neutral (0)

    Mass Effect did nothing that wasn't done by Deus Ex (which was an awesome game and more WRPGS should foll- sorry, I'm getting off topic). Learn before you talk, mang.

    Comment by thugangel
    10:39 21/12/2009 # ! Neutral (0)

    Wait 'til Natal comes out.

    It will

    BLOW

    YOUR

    MIND.

    Comment by Anonymous
    10:30 21/12/2009 # ! Neutral (0)

    Valkyria Chronicles!
    Nothing more to say mr. Greg Zeschuk.
    Oh! Yes! Don't make assumptions based on Sankakucomplex news mr. Greg Zeschuk.

    Comment by Unlimitedbladeworks
    08:49 23/12/2009 # ! Neutral (0)

    I'm inclined to agree with Bioware on this one. The last jrpg I played was Tales of Vesperia, which was fun not much different from previous Tales games. Square Enix is just as guilty, slight changes to mechanics but extremely linear stories. Games like Dragon Age let me decide what happens in the story and if I'm a hero or a villian. Jrpgs need to do more of that if they want to stay competitive in America.

    Comment by Anonymous
    10:10 23/12/2009 # ! Neutral (0)

    Whoever wrote this article is extremely butthurt. Baldurs gate? Try Neverwinter nights, Knights of the old Republic, Mass effect alone was one of the most innovative rpgs of the past few years.









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