Capcom: TGS “Boring”, Japan’s Game Industry “Finished”

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Keiji Inafune, one of Capcom’s luminaries, rubbished the 2009 Tokyo Game Show as being “boring,” saying it made him think Japan’s game industry was “finished.”

Inafune, in charge of Research & Development and Online Business at Capcom, and known as the father of Megaman and the producer of Dead Rising, Biohazard and Onimusha, made the controversial remarks at a recent event showcasing upcoming zombie hack-fest Dead Rising 2:

“What did everyone think of TGS 2009, honestly?

Personally, I thought it was boring, it made me think Japan’s game industry is finished.”

He has previously criticised Japanese games for a lack of blood and flying limbs, a deficiency he seems hell bent on correcting…

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    Avatar of ScarredBushido
    Comment by ScarredBushido
    02:15 28/09/2009 # ! Neutral (0)

    if its not broke dont fix it?

    i admit dynasty warriors is very repetitive but its still fun

    Comment by Anonymous
    03:13 28/09/2009 # ! Neutral (0)

    Its broke, i mean hes not the 1st Japanese developer to speak out on the Japanese gaming industry.

    Comment by Anonymous
    01:39 28/09/2009 # ! Neutral (0)

    What do they expect?
    Alot of developers still have the minset that they focus on their homeland first and foremost, and then just hope the game sells abroad.
    Unfortunately the indutsry has expanded since then and the US and European developers have really set the bench marks, creating some of the best games of recent times.
    Capcom and a few others are starting to cotton on to the fact they need to develop with a worldwide audience in mind, but the entire Japanese industry still needs to catch up or be left in the dust.

    Comment by Anonymous
    19:31 27/09/2009 # ! Neutral (0)

    i wouldn't mind if all japanese devs would join different smaller foreign studios thus letting the industry itself die in japan.

    Atlus on the other hand is the only japanese studio which i gladly welcome as a whole.

    ....oh yeah and get rid of enix, Squaresoft. they are the cancer that is killing you.

    Avatar of Hellmen
    Comment by Hellmen
    19:45 27/09/2009 # ! Neutral (0)

    Hey Japan, let's make another Mario game!

    Comment by Anonymous
    18:28 27/09/2009 # ! Neutral (0)

    Inafune is right.
    Most of japanese games are just stupid.

    For an example:
    How long can player kill hordes of enemies while using just one fu**ing button. And the characters know only 2, maybe 4 attacks and 1-2 defenses.

    When I manage to cut the enemy with a sword I would prefer to see some blood! Not just fu**ing lights.

    Furthermore: They make too many games with manga-like "magical" characters. I'd prefer some deadly-realistic, one-cut-one-kill ninja game with kick-ass graphics, BIG real-life locations and actuall PLANNING PHASE when I decide at which time of day or night I want to attack. The real ninja should wear various clothes, depending on what will be his/her surroudings during the mission (camouflage in the forest, robes in the crowd).
    I also don't belive in homing shuriken/kunai.

    Ah, one more thing:
    I already played "Shinobido: Way of the Ninja". That was close to the goal, but too manga/fantasy-style and the graphics sucked. Besides it was waaaaaay toooooo schematic.

    But what the hell... Maybe when I'm 70 years old I'll buy my grandchildren Final Fantasy 58.
    :D

    Avatar of knuclear200x
    Comment by knuclear200x
    07:32 28/09/2009 # ! Neutral (0)

    Ratchet and Clank is awesome. That sums up my opinion right there.

    Comment by Anonymous
    14:39 29/09/2009 # ! Neutral (0)

    The man must be on drugs or probably leaving Capcom already.

    Avatar of Ryuw
    Comment by Ryuw
    03:18 30/09/2009 # ! Neutral (0)

    “What did everyone think of TGS 2009, honestly?

    Personally, I thought it was boring, it made me think Japan’s game industry is finished.”

    QFT.

    Avatar of darknetwork
    Comment by darknetwork
    19:57 12/06/2010 # ! Neutral (0)

    more hot chick on the game and problem's solved

    Avatar of loplop
    Comment by loplop
    10:36 28/09/2009 # ! Neutral (0)

    Keiji Inafune is a moron. If I wanted those type of games, I'd be buying Western games, not the ones that I'm buying . . .

    Comment by Anonymous
    02:32 29/09/2009 # ! Neutral (0)

    BORING? FINISHED? FUCKING SUPER STREET FIGHTER 4 WITH HOT NEW CHICK. That is all I need from (ironically) Capcom. Fuck yo dead rising.

    Avatar of ドラゴン
    Comment by ドラゴン
    09:54 27/09/2009 # ! Neutral (0)

    Lolz he just sounds like an otaku whore. Hes played WAY too many gore games and now he can't feel the dicks(games) at all anymore. Hes too loose XP

    Comment by Anonymous
    02:36 28/09/2009 # ! Neutral (0)

    Yea im sure thats what it is guys......... @.@

    10:47 27/09/2009 # ! Neutral (0)

    Yep, pretty much he sounds like a 14yo FPS fanboy getting to test some puzzle games and light rpgs and cried "WTF are these? Where the heck are my fukken militants and their guns?"

    Comment by Anonymous
    00:32 28/09/2009 # ! Neutral (0)

    Or like any Otaku playing a game with story. Thinking like what the fuck? why is that girl subpar in appearance! and why does my hero look like an adult! What are these emotions the characters are displaying!

    Comment by Anonymous
    06:39 28/09/2009 # ! Neutral (0)

    Lol nice finisher, Anon.

    Avatar of mi
    Comment by mi
    09:54 27/09/2009 # ! Neutral (0)

    well at least the booth babe is a success

    Avatar of Wolfy
    Comment by Wolfy
    09:50 27/09/2009 # ! Neutral (0)

    I would have to agree there's not much to be excited about this years TGS.

    Comment by Anonymous
    10:28 27/09/2009 # ! Neutral (0)

    I swear this guy must be retarded. Sure this years TGS was boring but that doesn't mean Japan's gaming market is done. Have blood and gore doesn't make a game good.

    Comment by HyperKnuckles99
    23:15 27/09/2009 # ! Neutral (0)

    Agreed
    Having blood and gore in your video game doesn't make you the coolest kid in town.

    Comment by Anonymous
    10:40 27/09/2009 # ! Neutral (0)

    It is all because of the PS3.

    Comment by Anonymous
    10:41 27/09/2009 # ! Neutral (0)

    I have to agree. The most interesting news from TGS was GT5's release date, purely for the lulz.

    Comment by Anonymous
    10:09 27/09/2009 # ! Neutral (0)

    I agree in the sense that TGS had nothing overly interesting. One can only agree with him when we see that stuff like pokemon and monster hunter are the best sellers...

    Comment by Anonymous
    10:05 27/09/2009 # ! Neutral (0)

    Tomino still tops him. "There hasn't been a good game since Tetris" when invited to be a keynote speaker at a video game developer summit.

    Avatar of giascle
    Comment by giascle
    10:07 27/09/2009 # ! Neutral (0)

    Needs more Suda51.

    Comment by Anonymous
    09:43 27/09/2009 # ! Neutral (0)

    that person probably already too old for playing games, doesn't find games interesting anymore. its him who's finished

    Comment by Anonymous
    02:09 28/09/2009 # ! Neutral (0)

    You will understand when you grow pubes.

    Comment by Anonymous
    09:24 27/09/2009 # ! Neutral (0)

    videogames in general are finished.
    It's been a constant decline and a slow agony since the Super NES/Nintendo.
    Videogames have been artificially resuscitated by the introduction of 3d, but are definitely showing rust and signs of imminent collapse

    Comment by Anonymous
    09:27 27/09/2009 # ! Neutral (0)

    I would like you to show proof to back up that claim. Because by all of my gropings around video games were one of the first business to bounce back from the recession, and this generation has had better sales than any other and games are cheaper than they were during the Snes/sega generations. Assuming we can break our habits of buying the the same game over and over again (See; Final Fantasy) the industry will thrive.

    Comment by Anonymous
    09:54 27/09/2009 # ! Neutral (0)

    Usually when things thrive too much because they have gone mainstream, it's the beginning of the decadence.
    It means the industry is no longer innovating, but it's perpetrating old actions and values which are likable and understandable by the mass.
    And that's bad, not only by itself, but even because the masses will suck out any creativity left in the industry (and there's not that much already), ruining any good idea into a series of identical games.
    What is more is that with games costing millions of dollars, studios defaulting or, worse, aggregating, there will be even less space for experimenting new ideas.
    This generation is mainly propelled by porting the FPS to the console (in b4 not all games are fps): you can see, old concept in a different view, meaning that you don't have to buy yet another final fantasy to buy cloned games.

    Comment by Anonymous
    01:04 30/09/2009 # ! Neutral (0)

    As a student going into the games industry I must disagree, whoever is saying "developers are no longer ever taking risks, everything is just the same, dollar signs is all they see and they don't give a damn about the customers" then please, get out of your special little world inside your head and take a look at the real world, it's hard but please try.

    Quite a lot of developers, be they indie or even some big name ones ARE trying new things, but it's idiots like you who fail to see new and innovative concepts for what they really are and would rather just bitch and whine. This generation has produced a number of games that try new things and are different from the generic "slap another number on it and bump up the graphics a bit" crap that you are complaining about.

    Oh, and as much as I hate to say it, yes quite often you will find developers rehashing an old idea with maybe some new sparkly graphics and the odd new twist just to rake in some money, but do you know why? because without doing that they would fail as a business.

    They can't just cater to your specific needs and wants every goddamn time, people obviously like the same thing over and over to a certain extent because people keep buying them. learn to think like a business.
    Businesses need money, without money they can't function AS a business, they need money to support their new games and new innovative ideas for them.

    Grow up.

    Comment by Anonymous
    14:40 28/09/2009 # ! Neutral (0)

    The problem is that the industry would rather see an explosion of growth. All these guys see is dollar signs. This is good for the industry.

    However, it's bad for the consumer, because he keeps getting fed the same regurgitated ideas time and time again.

    There's also the "in" factor of gaming, just like music, clothes and everything else.

    As far as North America, as far as I know, goes:
    In : FPSs, Rock Band, Madden
    Out: Everything else.

    Comment by Anonymous
    17:37 27/09/2009 # ! Neutral (0)

    I am in complete agreement with you on this matter. One only has to compare this generation with the previous one. The main focus of this generation seems to be graphics, reviews and sales data. If you don't have all three you game is perceived to be crap. As such we see next to no risk being taken by developers. The few developers who do take a risk and attempt to create something truly unique are discouraged from doing so in the future when their games don't achieve all three. The previous generation had a wide range of titles including numerous hidden gems a majority of people haven't even heard of. This generation, we see basically the same concepts being repeated over and over with few changed here and there to make them seem slightly different. Once again, if you compare the previous generation with the one that came before it, you see a similar deterioration. Don't confuse an explosion of sales with innovative growth.

    Comment by Anonymous
    10:03 27/09/2009 # ! Neutral (0)

    I have written a beautiful proof of this, but this textarea was too short to write it down.

    Comment by Anonymous
    10:49 27/09/2009 # ! Neutral (0)

    Then link to it.

    Comment by Anonymous
    09:27 27/09/2009 # ! Neutral (0)

    hopefully you'll collapse soon too along with your shitty negative attitude

    Comment by Anonymous
    09:39 27/09/2009 # ! Neutral (0)

    Videogames showing imminent signs of collapse? LOL nigga best be joking.

    If anything, Gaming has finally hit full stride and in about 5 years time, be more influential and important than the Film Industry.

    Hell, Video game market has already surpassed the film industry in income for the past 6 years or so.

    Comment by Anonymous
    09:26 27/09/2009 # ! Neutral (0)

    if the japs stop making loli raping games and concentrated more on making real games then the scene would be more healthy.

    can't market pedo shit in the west japan, sorry

    Comment by Anonymous
    09:29 27/09/2009 # ! Neutral (0)

    Agreed, but anyone who thinks those are anything other than interactive novels is an idiot.

    Comment by Anonymous
    11:33 27/09/2009 # ! Neutral (0)

    Your comment makes absolutely no sense whatsoever, and proves that you're spreading further lies concerning the Japanese culture. To claim that Japanese concentrate on "loli raping" games and the willingness to target the Western demographic with these games is completely ridiculous and extremely ill informed. Those games are intended to be sold specifically in Japan and to adults only, and sales outside of Japan is already considered illegal. Before you condemn Japan for the products they sell, perhaps you should start learning about other people's culture first instead of releasing fraudulent claims in public like one of those feminists in Equality Now.

    Comment by Anonymous
    00:08 28/09/2009 # ! Neutral (0)

    he was saying that should put their creative energy on real games. No visual novels. Dumb ass.

    Comment by Anonymous
    06:31 28/09/2009 # ! Neutral (0)

    lol

    But seriously, Japan needs to think a little outside of the box, rather than use the same old formula.

    Comment by Anonymous
    00:29 28/09/2009 # ! Neutral (0)

    Did he actually once imply anything about visual novels? He specifically mentioned "loli raping games" and "pedo shit", not your so-called "visual novels". You are the only one who interpreted "visual novels" and nothing else out of this comment.

    Before calling people "Dumb ass" next time learn to read carefully before showing off your incomplete comprehension of the English language, and officially designate yourself as the online "dumb ass" to the digital world.

    Comment by Anonymous
    09:13 28/09/2009 # ! Neutral (0)

    Realistically, Western developers are pretty much in the same situation. They don't think outside the box as well, majority of their games tend to be a rehash of something that's already made. How many times have you seen a first person shooter that's based on the World War or a futuristic environment? Even games like God of War, Ratchet and Clank, Need for Speed, etc. are all rehashes of already existing games. There's actually nothing truly revolutionary about them.

    The only reason why the Japanese gaming market is failing, is because they forgot that games are about the actual gameplay mechanics. Nowadays most Japanese games have too much eye candy or a gimmick attached to it, such as Ninja Gaiden Sigma 2's breast jiggle to attract people to repurchase the same game they already played. Old games which lacked eye candy were amazing because they focused their attention to the content of the game years ago, nowadays the high graphics of X360 or PS3 has spoiled this generation of "gamers" to the point where anything with low graphics and great gameplay content are extremely scrutinized. The upcoming Final Fantasy XIII is another game that's focusing on eye candy and cinematics again, and frankly I have been quite disappointed in most Square Enix games for quite some time now ever since they started focusing on the eye candy content during Final Fantasy VII. Even worse, a game that's mostly 90% cinematic sequences, but 10% gameplay, the most notorious offender for this would be Metal Gear Solid 4, but somehow this generation of "gamers" are heralding it as an amazing AAA hit.

    The only reason why the Western developers seems more successful in the current market is due to the fact most of their games contain gameplay. The cinematics are tacked on as an afterthought, which is why most of their stories are really cheesy. What the Japanese developers really need to do is to return to their roots, and focus on the gameplay once again.

    Who is to blame for the dire situation we are in right now for gaming? Microsoft, Sony, and the "gamers" who purchases the games, which is us.

    Why do I say this? If it wasn't for X360 and PS3, we wouldn't have this pathetic situation where we are constantly competing against who has the better hardware. Look at all the media focus recently, "This game has better graphics on this console in comparison to that console" dynamics. Honestly, is graphics everything to this generation of gamers nowadays? Even things like jagged edges are offensive to gamers now. The main root of how this started were due to Microsoft and Sony marketing, they turned their own fanboys into walking advertisers and henchmen to attack and criticize anything of their competitors. They basically turned this generation of "gamers" into nothing but graphic whores. I used to enjoy 8-bit games and I still do, but old games like those are offensive to people nowadays.

    Will this end? Regrettably no. Once this mentality is set in the minds of their fans, it will stay that way, even if these companies produce something extremely offensive to the masses, for example people are still purchasing the X360 despite the knowledge of a 54% failure rate.

    Basically in the future we will be facing more and more decline in the gaming world, due to the current trend in consumer purchases. We will be facing the same situation soon with Western developers because I have seen this unwelcomed trend starting to surface. The blame is shouldered by everyone here, the businesses are only concerned about the money in our pockets in the first place.

    Anyways final thoughts about eroge. Adult games in Japan are meant for a small Japanese demographic in the first place. People already know what they're purchasing, (Ex. Visual novels, puzzle games, shooters, etc.) when they're buying this genre. They are meant to be straightforward entertainment with simple mechanics, not meant to be extensive games for "hardcore" gamers. To categorize them with regular games is totally unfair, since they were not developed with that thought in mind in the first place, they are nothing more than a slideshow.

    Comment by Anonymous
    01:17 30/09/2009 # ! Neutral (0)

    There is no "lack of creativity", you think the only goddamn reason shovelware is being created is because of lack of creativity? try working in the games industry before you spew out your baseless claims.

    Businesses need to function as Businesses, i.e, they need to make money, in an ideal world all game developers could work on new and never-before-tried ideas for games that attempt to break the mould, but the problem there is that there is ALWAYS a risk that the new idea won't be recieved well by the public, meaning the game might not make money, and publishers don't like supporting games which might not make money.

    Sometimes they take the risk if the developer is well known to be successful in the past or if they really like the idea, but more often than not they like to play it safe, and who are you to blame them? if they published a game with a "new gameplay mechanic" that tries to break the mold and it sells next to no copies, then they are suddenly out millions, resulting in a huge loss of profit.
    If they are making masses of profit they will be more inclined to take the odd risk now and again, and how would they make said money? buy going with what WORKS.
    Which, unfortunately is often what some people deem as 'shovelware'.

    Now, I'm not saying that publishers and developers are the 'bad guys' because of this, they are just looking out for their own backs, they want to keep in business and they want to keep their jobs, unfortunately for US they want to keep their jobs slightly more than they want to publish games that break the mould and try new things.
    But again, you can't blame them, you would do the same, and if you deny that, then you wouldn't get hired anyway because you have terrible business ethics.

    In the game industry you have to be creative to get a job, but at no point should you be expecting to use all that creativity, just get your head down and do what you're told so that you can make money for the business you are lucky enough to work in, who knows, if you're lucky you may be able to pitch in a great idea and get an innovative and new game developed and published, but chances are the developers want to keep in business too, so you have to balance between the two.

    Comment by Anonymous
    07:35 29/09/2009 # ! Neutral (0)

    The eye candy statement is mainly reflecting on what the Japanese developers are focusing on at the moment. Although Western developers have started to move slowly into the eye candy territory recently, and I'm afraid they're going to start falling into the same situation as Japanese developers sooner or later.

    Rock Band and Guitar Hero brings the question, how much more further can you innovate in that type of game? At most all you can do now is add more types of instruments, or change the graphics. They will be focusing on changing that game into an eye candy game pretty soon, since they've been rehashing the same series over and over again. All they've really done so far is add new soundtracks and instruments, or devote a game specifically to a band, but they're really just the same game. In reality they could have just added tracks to the first game to receive the same result, but due to business interests they prefer to rehash the game and force players to spend more again.

    Grand Theft Auto is not exactly a good game to point out, since the only attraction to that game is the violence and profanity to most people. You'll usually find kids screaming, "Oh! Look at what I did to that guy!" The graphics are unimportant in games such as these, the main focus is to cater to the bloodlust of the players and display as much violence as possible.

    Rehashes are pretty much all developers can do nowadays due to limits with the controllers now, unless they're willing to experiment with entirely new control schemes, then there's really nothing much available to choose from. Developers even limit themselves with motion controllers for some odd reason. They have options such as tilt, swing, poke, etc. But most of the time all the developers ever take advantage of is the shake and point. Which in turn, create nothing innovative but simple waggling games, and in result shovelware is created.

    There are always options available as long as the developers are willing to think creatively. But so far they've been rather unimpressive, and due to their lack of creativity, they've pretty much doomed the gaming industry.

    Comment by Anonymous
    00:02 13/10/2009 # ! Neutral (0)

    It's not what I think, it's what I know, I am a student that is training to get into the games industry, I know quite a lot about how the business works and thus I know these things for fact.

    I never said that they believe to never take risks, I said they don't LIKE to unless they are almost certain it will make a big profit.

    They want to stay in business, taking a lot of risks is going against wanting to stay in business yes? and I am just laughing at the fact that you think Gears of War is innovative, it's a good game and it's fun to play, but it is in NO way innovative, dear god son.

    Comment by Anonymous
    13:22 01/10/2009 # ! Neutral (0)

    Really, that's what you think? If all businesses believe never taking risks in new creative and innovative games, then new titles like Gears of War would never exist, games with new controls like Guitar Hero/Rock Band would have never been produced, or the Wii would have never been made in the first place. There is room for creativity, but it all depends if the idea is marketable or not. If they bring up a game and hype it up but never live up to expectations of their claims, then obviously it would flop, for example Red Steel. If they build a game exactly as their original hype then obviously it can be a success.

    Comment by Anonymous
    11:08 06/10/2009 # ! Neutral (0)

    I never knew that Gears of War was creative and innovative. I thought it was another YOU ARE SPACE MARINE ALIENS ARE BAD YOU CONVERT AIR TO HEALTH IN 5 SECONDS style shooter.

    Avatar of Bahram
    Comment by Bahram
    11:59 28/09/2009 # ! Neutral (0)

    I agree with you on most, except on Metal Gear Solid 4. Yes, the cutscenes are LONG. But no gameplay? I won't believe you if you say that you played it from start to finish. There are MANY things to do in that game.

    Your statement is exaggerated. Too much.

    Comment by Anonymous
    13:01 28/09/2009 # ! Neutral (0)

    Did my statement once say there was no gameplay in Metal Gear Solid 4?

    "Even worse, a game that's mostly 90% cinematic sequences, but 10% gameplay, the most notorious offender for this would be Metal Gear Solid 4, but somehow this generation of "gamers" are heralding it as an amazing AAA hit."

    Read carefully before you blurt something ridiculous and blatantly create a false accusation, I said there was a majority of cinematic sequences in comparison to gameplay in Metal Gear Solid 4. Nothing in that statement mentioned there was absolutely no gameplay in that game. Don't put words in my mouth when you know it doesn't exist to justify your own beliefs.

    Comment by Anonymous
    14:48 28/09/2009 # ! Neutral (0)

    Now, wait a minute. I'd like to point out that Rock Band, Guitar Hero and Grand Theft Auto have some of the most hideous graphics I've ever seen in a video game, but those games still seem immensely popular.

    Sorry, just had to point that out for argument's sake.

    Anyhow, I agree with what you're saying, but the reason why sequels and "rehashes" get made is because the first idea was so good, it deserved another. The only problem is that the gaming and movie industries don't know to quit while they're ahead.






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