Tales of Vesperia PS3 vs Xbox 360: Xbox Higher Resolution!
- Categories: Games, News
- Date: Jul 18, 2009 13:24 JST
- Tags: Comparison, PS3, Tales of Vesperia, Tales Series, Xbox 360
A detailed comparison of the Tales of Vesperia demos for the PS3 and Xbox 360 reveals that the PS3 actually has noticeably inferior graphics to the Xbox 360 beta which was circulated to paying testers some time ago. The PS3 version actually has a lower resolution than the Xbox 360 version, for reasons we can only wonder at…
Screenshot scholars Digital Foundry hold forth on the matter:
Playable demos are often the first chance we get to check out gaming performance before the full retail or review code is made available to us. In the vast majority of cases, demos are actually produced after the final game has been submitted for evaluation to the platform holder, and it’s very rare indeed that there are any palpable differences between the sampler and the “real thing” in terms of pure performance.
So with that in mind, let’s take a look at Tales of Vesperia, the demo of which has recently found its way onto PSN… analysed by MazingerDUDE.
Curiously, the actual content of the demo is very different to what Xbox 360 owners got in their download, but there are several differences and similarities that can be discerned. Tales of Vesperia runs at 30FPS in the field sections, while the battle sections run at a crisp 60FPS on both systems. Similarly each version is v-synced, with no tearing.
In terms of visual quality, there are some differences though, as the shots below demonstrate.
Flat colours and the nature of this image play down the difference level, but due to demo content variance, it’s the only similar-looking shot we can produce for now.
Yup, a it’s sub-HD detail level resolved on PlayStation 3, with a bizarre 1280×576 resolution chosen for the game up against 720p on Xbox 360.
This results in a somewhat uneven form of scaling for PS3 owners, compounded by the anti-aliasing solution chosen: quincunx, which combined with the lower resolution adds a somewhat obvious, and unwelcome, blur to the game. For its part, Xbox 360 also uses a blur filter as opposed to a proper edge-smoothing solution, but with the additional detail level, the impact is not quite so distracting.
Away from the performance elements, and perhaps by way of compensation bearing in mind the delay in launching, Namco Bandai is promising a wealth of unseen content for the full retail release of the PS3 version, including new playable characters, costumes, quests and game areas, along with some level of interfacing with the forthcoming PSP release, Tales of VS.
Some related trivia: the only other sub-HD game we’ve come across that employs a 1280×576 resolution would be PS3 Soul Calibur IV, and even then, only when the game is forced to run in the 1080i/p compatibility mode (that is, with 720p disabled on the XMB), otherwise it is proper 1280×720.
Barring further upset, it appears gleeful Xbox 360 beta testers (at least those ones not smitten with Patty) get the last laugh in this bitter contest…
Tales of Vesperia PS3 Final Ultimate Edition (with Patty) is available for pre-order now.
Via Hachimaki.











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Pretty common for multiplatform games to suffer visually on the ps3. It would have been more surprising if the game actually looked the same on the ps3. I can't even remember the last time a multiplatform game looked as good or better on the ps3 compared to the 360.
Which is a shame, because the ps3 is the more powerful piece of hardware. But being more difficult to develop for kills it every time in multiplatform games.
It would seem that Namco Bandai hasn't figured out how to take advantage of the PhysX enhancements allowed by the NVIDIA graphics, like Sega has with Valkyria Chronicles.
NVIDIA holds the (incomplete?) list:
http://www.nzone.com/object/nzone_physxgames_home.html
Then again, neither has Metal Gear Solid 4, and it looks great.
PS3's power is being used to fuel the 4th dimensional aspects of the gaming, which isn't apparent in screenshots. Duh.
It of course remains rather surprising that the PS3 would have significantly better graphical and processing hardware (though admittedly the price point has gone down making it a somewhat more appealing choice) and yet have this. I suppose it really is true that it's a hard system for developers to work with.
Not at all. PS3 hardware might be technically superior, but you have to develop from the ground up to properly take advantage of it. That itself is a pain in the ass for the companies, and porting such a game to another console would be even worst, if possible at all. That approach just doesn't makes any sense for a multiplatform game.
This picture is fucking hot
It pretty hot. She just a bit older than karol which probably makes her a loli.
The future of JRPGs are on the Wii.
I kid you not, folks. Drumroll, please...
http://en.wikipedia.org/wiki/Fragile:_Farewell_Ruins_of_the_Moon
http://en.wikipedia.org/wiki/Arc_Rise_Fantasia
http://en.wikipedia.org/wiki/Muramasa:_The_Demon_Blade
For the following reasons:
Microsoft evidently payed cash up front to get some of the Japanese otaku to purchase the American console, what better way to do that then with timed exclusive JRPGs. You can blame M$ for starting the deconcentration of genres this console generation. The previous Xbox didn't have any JRPGs; they were associated with the Playstation, and the SNES before that.
The problem is, Japanese people don't want to play on non-Japanese consoles, so after the few otaku bought their 360s, that's it... there's no more recurring sales of 360 JRPGs.
Next, the PS3 is fucking hard and expensive to develop for, and the only way to get around that is to be futon buddies with Sony, and few companies can do that. If it weren't for that then companies would really have no problems developing for PS3. Problem is the market at this point expects HD 3D graphics and will frankly not put up with basic sprites anymore.
What does that leave, the Wii. WTF? Yeah, but basically JRPGs are niche, so they can only be sustainable on the most popular consoles, such as the PS2, PS1, SNES. The Wii is cheap and easy to develop for, and most JRPGs are not up to the graphical richness of Final Fantasy, so at least they won't even bother.
Also, portable gaming is apparently taking over home console gaming as the platform of choice, which means more original IPs main titles on PSP and DS.
You shouldn't have sold your Wii.
Don't forget Dragon Quest 10 being a Wii exclusive.
this is the reason why PC gamers feels superior
Ya the current status of Alan Wake is making me a real happy PC gamer.
Vista only... if it even get released T_T
Holy shit ppl, have you even properly Lòóked at these stupid pictures?
There's barely any difference, most of you wouldn't even have noticed if it wasn't zoomed in on fucking 500%. Day / Nighttime difference might play a factor as well here.
It's not even sure the fullversion will look the exact same as the demo and even if it does it won't affect gameplay or anything else for that matter.
It's still pretty obvious that the ps3 gets the better version, since it has more content, even if it has maybe 2 little jaggies more.
Ppl shitting themselves over stuff they wouldn't even have noticed without it being pointed out is just sad.
Oh and this is coming from someone who played (and loved) the 360 version and will buy the ps3 version as well if it gets released over here. Just in case anybody wants to label me as one of those stupid fanboys....
I can't see any difference, really. Plus, the environment in the background is completely different, along with the light setting, so the thing about colors is bullshit.
Let's not judge before the full game is out.
How can someone have played the PS3 demo version and complain about the graphics ? Be it inferior to the Xbox360 version or not, who gives a damn ? Aren't you satisfied with what you got ?
I played the PS3 demo, and graphically I think the game is just beautiful as it is. I don't like the gameplay very much, though (the AI is terrible), so I will probably wait one year or two before getting that game for a mere 2000¥...
Really? I thought the graphics were shit. Especially the backgrounds. Of course graphics don't matter in an RPG (you listening stupid ass Squeenix?) so it doesn't affect my inevitable purchase.
I was afraid of this. More content, inferior graphics. So instead of being the definitive version, now it's just a different version. It's Eternal Sonata all over again. Namco has learned nothing.
As a multi-console owner, these timed-exclusives piss me off. Do I buy the game now, or do I wait for a possible port? Should I just wait anyway to see if it's ported? Now that it's been ported, the original is $30 and the new port is $60, does the extra content justify the price? Is the port perfect/better/worse in other ways? If I bought the original, does the new port have enough worthwhile content for me to double-dip?
Fuck that. Either keep them exclusive, or make them multiplatform from the start.
PC superior? I was but not is
None of you morons would use your brain or do some checking.
In the 80s there was a huge crash in video game industry and North America was heavily struck.
The Japanese people managed to make video game revive, but the result is that most games are released on consoles.
Why? Because Microsoft & Apple are both American, not Japanese.
Fuck to your PS3/XBOX superior theories. PC is just now suffering the aftermath of that huge crash. Doesn’t mean it is dead or will never heal.
Also, why Microsoft is releasing games on xbox?
Because the PC has been trying to reclaim its status since the crash but never really succeeded, so…
In the past it was JAPANESE CONSOLES COMPETING each other, DC, GBA, PS, PS2,Saturn, pc never had a chance to beat them. Now you get xbox.
Stupid westerners, one more day you support PS3, one more day you are slowing down Western world to reclaim their status in Video Game Industry.
http://www.1up.com/do/newsStory?cId=3172266
The Japanese have realized that their industry is now sick and needs reform bur you foreigners are still supporting! You are even more stupid !!
lol weapon compared not even the same with the ps3 having the much slimmer weapon
It looks like anti-aliasing, NOT resolution, that's different. It looks like the 360 version is using 4x while the PS3 version is only using 2x anti-aliasing.
It's actually both. It seems like most Xbox 360 titles use a 2×MSAA or 4×MSAA (multisample antialiasing) solution (with optional blur Or edge-smoothing filters depending on the occasion), while most PlayStation 3 games use Quincunx AA, which already has a blurring effect.
You can check this out: http://forum.beyond3d.com/showthread.php?t=46241
like all the multiplatform games for the ps3
It's only obvious that PS3 gets stupid broken resolution. Bamco never used the PS3 engine to make the game. It's in PC environment ported to PS3. All multiplat games that was on PS3 gets broken resolution. While all PS3 game that was made using the PS3 engine gets solid 720 or 1080p.
Take Bamco's Ridge Racer 7 for instance, it runs on smooth 1080p.
It only goes to show that Bamco is lazy to make use of PS3 engine when they can.
Holy shit there is some very pathetic 360 fanboyism on this site.
I agree with tarbis.. I think most of the game developers haven't fully use the capability of PS3 engines yet. Rumors that it's quite "tricky" to use PS3 graphic program so most of the developers become "lazy" to try develop a prefect graphic resolution for PS3.
But for Tales of Vesperia.. I think we still have hope, because they vastly improved the game's story, character and bonuses, so it's quite logic that they will try to improve the graphic quality as well. The graphic comparison presented here only for the demo right? I don't think that would suffice as a comparison until the real deal is out.
Lol you guys are pathetic. The only thing you can say is....the ps3 isn't up to par with the 360 in the graphics department....YOU GUYS ARE IDIOTS. Have fun ranting on this page because everyone here knows the ps3 version is far more superior than the 360 version, and that is fact. Have a nice day
Good game PS3 RULES, thing u gotta enough hentai on your site? lol
why did no one mention that like, the screenshots are taken with different color/background/etc?
Falls into the category of 'this is kerfluffle until proven otherwise'
The 1280×576 resolution quoted above only occurs when the PS3 is configured specifically not to use 720p. I just tested the Tales of Vesperia demo on my PS3 and it runs in 720p (1280x720).
Also the demo is set in a dark and misty woods, which may account for the "flatness" of colours in the PS3 version compared to the brightly lit scene in the Xbox screen shot.
Keep in mind that those Digital Foundry guys use some special equipment to obtain a game's real, native resolution, because both consoles are able to upscale to whatever resolution your TV uses through the selectable modes which you can choose in each system's setup, and of course they know about this variation in rendering when disabling some of them (they mention this at the very end when referring to SoulCalibur IV).
So no, it really is rendering at 1280×576 regardless of what you do.
Three and a half years down the line, and PlayStation 3 still has to reach, let alone surpass the Xbox 360 on multiplatform (and thus, actually comparable) titles, technically speaking.
And we're talking about an almost year old title, not even touching games released simultaneously on both platforms (go check out the Ghostbusters one, or even stuff like Resident Evil 5).
But we all know, Sony is chock-full of bullshit, so it's to be expected...
Using different architectures plays into this quite a bit, as well as the RAM not being unified. Namco Bandai has made a 100% capable game on he PS3 before. It's a Naruto game, but it looks/runs fantastic. The problem is using the 360 as the lead platform for development and porting to the PS3, which is more difficult than the other way around from what some developers say. There is still some time to optimize the code for this port and fix this, but I miss days when people judged things by the content and enjoyment of their games, and not of their resolution. I played the demo and I'll pick it up per my friends suggestion.
Resolution and Load Time affect how you experience the content of the game. Both of which appear inferior to the 360 version.
Thus, they are relevant for evaluating the content of the game for multi-platform owners. More so, if they have already finished the 360 version.
I played the demo and I didn't have problems with the visuals at all. I was just glad the models didn't look like dolls like in Eternal Sonata. What are the qualms with the load times? It was pretty much a split second load from map to battles which I found very surprising since it's a port from the 360. 360 -> PS3 ports have a bad track record regarding loading times, but this was beautifully optimized so far and loaded very quickly.
Content to me is a strong story, wonderful design, and great game play. If you where to evaluate this version of the game with resolution and loading time criteria, I'd use a full version as opposed to an old build of the game, but seeing as you're talking about people who have played the game before, their criteria should be the new material available to them and if it is worth it to them. It shouldn't matter if it runs slightly in a sub-HD resolution. If that is what really matters to them do they really even like the game that much?
I haven't really played a Tales of game, but this seems fine for me I'm not a graphics whore. If the gameplay is fun that is fine for me. I'd love to see it localized as my friend was telling me the skits where very entertaining when he played the game on his 360. I'm glad this is getting ported as I don't have a 360, and there are few games available on it that I actually want that isn't available to me on the PS3 already. (SO4 and Lost Odyssey are the games I want 360 wise.)
Better we wait for the full release of the PS3 version first before anything else.
That's very true.
We 360 owners get a whopping 25% more pixels. Simply sugoi.
The PS3 image is considerably blurrier (most noticeable on Estelle's dress), but it is admitedly a small price to pay for loli pirate panchira.
It still remains to be seen whether or not the PS3 enhanced port will be released outside Japan though.
There might be a bit more then a loli bonus character. But i'm waiting for the early preorder fans to confirm it before I decide if I'll pick up a copy.
I'm a little harder to please because i've done the 360 version already and a single bonus character isn't as impressive as you might think.
Imagine if they released a bonus character/dungeon/event for any older RPG you've played. Are you going to replay/rebuy it? If so, there are going to be lots of easy money to make for companies.
Have both consoles for to enjoy the best of both world
I can hardly see the comparison problem due to the awesomeness of the Rita OP pic..
Its the power of Raven's level 99 dick that made poor little Rita into a lover of "vitamin D".Look at that smile.
If this was a serious comparison, they could have at least saved it as a PNG instead of a lossy JPG. I can visibly see the JPEG compression artifacts in both, which sort of invalidates this. Not that I care anyway, I don't have any next-gen consoles, PC has enough titles to keep me happy.
Word.
When you are trying to compare the quality of visual images, at least have the decency to use a lossless compression format or just BMP or RAW. On the other hand the blow-ups doesn't seem to be affected by artifacts from compression. But Estelle isn't even wielding the same sword. This comparison is kinda null. Typical fanboy propaganda.
Can't help but agree with the sword point. The comparison isn't immediately clear because of this and the day/ night difference.
The image file format thing I don't think really affects the perception in a dramatic way, but even then they're indeed compressing them too darn much. JPEG compression can be much lower and the resulting image quite a bit clearer than this...
And now?
I don't care.
I have both consoles, but my favorite one is the Xbox 360.
Without console war our lives would have no meaning!!!
xbox 360 fan boyism alert!!!
Another one!
/facepalm
If you want me to notice anything, I guess it's that Artefact likes artifacts?
Last Laugh indeed... unless the PS3 version has awesome loli pirate sex :P
* Famitsu JRPG review scores
X360 Blue Dragon 10/10/9/9 (38/40) Platinum
X360 Last Remnant 10/10/9/9 (38/40) Platinum
X360 Lost odyssey 9/9/9/9 (36/40) Platinum
X360 Tales of Vesperia 9/9/9/8 (35/40) Platinum
X360 Eternal Sonata 9/9/9/8 (35/40) Platinum
X360 Star Ocean 4 9/9/8/8 (34/40) Gold
X360 Infinite Undiscovery 9/8/8/7 (32/40) Gold
X360 Enchant Arm 8/8/7/9 (32/40) Gold
PS3 Atelier Rorona 7/8/7/8 (30/40) Silver
PS3 White Knight Chronicles 7/8/7/7 (29/40)
PS3 Demon's Souls 7/9/6/7 (29/40)
PS3 Cross Edge 6/6/7/4 (23/40)
conclusion:
PS3 <<<<<< 360
And who finds Famitsu reviews scores at all credible?
Not proper gamers. Come back with better evidence.
Uh, you forgot like 20 good titles, like Yakuza 3, MGS4, Valkyria Chronicles etc etc.
You're a shitty troll who doesn't know his facts.
He did forget to mention some titles, probably on purpose, but he was listing JRPGs you fucking moron.
Why did they do that to my Rorona?
Its the best thing since Japanese Textbooks.
You forgot Valkyria Chronicles, at least that one is quite good.
I played the "beta" on Xbox 360, was quite good. I like the PS3 additions though. I will buy de "complete PS3 edition" when it gets cheaper, I'm not pay full price again for a game I've already played.
Yeah, an Eternal Sonata, Enchanted Arms and now Tales of Vesperia are all on the PS3, and he also failed to mention Disgaea 3 and Folklore.
He wasn't trying to have a fair argument - he's just trying to push an agenda.
*One of Famitsu's top scoring games
NDS Nintendogs (40/40)
conclusion: NDS >> All
real conclusion: Famitsu scores are shit.
Three of those games on the 360 list are also on the PS3 (Last Remnant could be a fourth, but the port is unlikely at this point)... Although, Cross Edge is going to the 360 now too... but its shit so it doesn't change add much to the lineup.
Holy crap, they gave Enchanted Arms, Infinite Undiscovery, Star Ocean 4 and Last Remnant Gold and Platinums?
It doesn't take an expert to know that those games were sub-par, to put it politely.
Conclusion:
Famitsu < Toilet Paper