Nintendo is said to be planning to accommodate hopeless or merely impatient gamers who get stuck in games by making more of its games feature a “skip” feature, whereby difficult segments may be bypassed entirely.
The measure is to be concentrated on “action” games reliant on speedy reflexes, and will be featuring on both the Wii and DS.
The motivation behind it appears to be a desire to embrace casual gamers whose only experience of a “game” may be Wii Fit; previously some concern at the length of certain games and their ability to be completed by players with careers has prompted similar measures elsewhere.
Via Gigazine.
Proof, as if any were needed, that Nintendo’s consoles cater almost exclusively to “casuals”? Of course, cheats are nothing new, but usually they are not promoted as an integral feature of the title…









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I see, we here prefer our news like critics prefer their wine.
... AGED.
Exzample: so the whimps who cant get past contra 4 will cheat. If they where going to have so much trouble why'd they buy the game oh and only buy a contra game if you have the balls to beat it.No 30 or 10 lives code in contra 4 or 3,Japanese gamers are whimps.
Actually, Japanese gamers kick the ass of most western gamers. Most games that are from Japan have the difficulty LOWERED in USA, because they play at ludicrous levels. For example, the Japanese "version" of Guitar Hero is called Guitar Freaks...and it is way beyond the level of GH.
There was one exception I know of: the original Battle Toads on the NES. That game was so hard, the scaled DOWN the difficulty for the Japanese version. That mother fucking game is almost unbeatable if you play it alone. It's 100% unbeatable if you play it with a friend.
Totally incorrect evaluation of location/difficulty correlation. Most games that get their difficulty lowered is because the developers thought the game was overtuned- because people playing the domestic release thought it was too hard (or tedious)- so overseas it gets easier.
Battletoads is actually a perfect example of this. It's a game by Rare, a UK company, thus the second release (in Japan) was toned down.
And there are examples of the opposite. Final Fantasy and Dragon Quest were both explicitly dumbed down games inspired by the Wizardry and Ultima series' - their creators wanted a simpler product to market to the japanese market.
Contra Hard Corps is sadistically harder in the US release because the life bar in the japanese version (removed in the US) made it too easy.
FFXI is a perfect example, it was not toned down for western audiences.
FF7J. Try it, seriously, it was massively nerfed for western audiences.
Hmmm
Nintendo
You want the game to be hard - go ahead have fun.
You want the game to be easy - go ahead have fun.
Either way I gets your money.
This is a very smart financial move other Nintendo's part and the only ones whining are the so called "hardcore" (rofl) gamers.
You are playing the game because you want to play it, the challenge you wish to experience is up to you.
Crying because it's not fair that someone saw the ending who played easy mode while you played hard mode is hilarious.
I am actually an old school gamer (someone who knows there was a time before FF7). I couldn't care less. Why? Because it does not affect me in any way.
Seriously all the people whining about "cheats" are just ridiculous.
I prefer the whole it plays itself thing, if gamepaly is so under developed then I don't WANT to play the damn thing just watch it play with itself....
Wow, this is really old news.
This is REALLY old news. ¬_¬
*facepalm* ... at most of the posters on this site.
uuddlrlrba start
This shit isn't new, and it's not going to diminish the value of the gaming experience. Oh noes, someone of lesser skill can get to see all the parts of a game they payed for.
Sure serious gamer won't use it... or maybe they will. Have you ever played a game that you really loved that had a really poorly designed enounter somewhere? The kind that was a major cockblock and will make you not want to play the game ever again? Being able to skip that is a good thing. Think about the Gigabolt Manowar stage from MMX8- that'd be a hell of a blessing to not have to endure whenever I play.
ah, so this the vision of future gaming nintendo see... cheat!
So from the comments here, I guess you guys would prefer that Nintendo make all of their games easy, rather than difficult with the option for casuals to skip? Seriously?
Amen to that. This is Nintendo's way of getting back into hardcore without losing more potential newcomers.
It's supposed to be HARD 'cuz is FUN. Need any more arguments?
Even for a 100-year old grandpa who knows shit about games or a toddler?
Nintendo has always been for kids and casuals. Its old and cheezy. Going back to the days when all you had was a jump button in games. And theyve kept their cartoon kidzy image like disney runs the show for most of their existance. What did you think would happen when they went from the gamecube to the wii? Awesomeness? No. Awesomeness is dead.
Cheats are nothing new and I don't care if Nintendo is promoting them for the casuals if we can still get good games.
Id rather have skipable action scenes than no action scenes.
Thats my nintendo!!
Yoo did it again!
=_="
And to think of when the first cheat cards released for NES, Nintenndo was against it because they reduce the lifespan of the games. XD
What did anyone expect from an article by Artefact about another system, especially if its not PRASING Sony or any of its Playstation systems.
I agree with some of the posters here, you "hardcore" players don't have to use the OPTIONAL cheats.
Well if ppl are having trouble playing a game maybe they should just return it and get a new one!>:(
Optional:
1. left to one's choice; not required or mandatory: Formal dress is optional.
2. leaving something to choice.
Goddammit Nintendo.
99% of you are RETARDS, because you act like you will be FORCED to cheat.
I wished more games had a skip function. Die more than ten times, the skip is unlocked,
and then just skip the mission and go to the next episode.
Instead of the game just get thrown in the trash can.
I had many games wasted because of hard missions or impossible bosses.
50$ down the toilet there.
In SM-Sunshine, the impossible tasks just got piled up, after a week of nothing to do, i sold the game.
In Halo PC demo, on the "Normal" difficulty, it were impossible to kill the bigger aliens.
I dried out at least 10 weapons ON A SINGLE ALIEN. And it took him only two hits to kill me.
If a movie has a scene you don't like (or hate)
Fast forward, skip, or make a sandwich. Nobody is forcing you to watch an horrible scene in a movie,
and neither should a game!
Did anyone ever see this implemented in an actual game? I've never heard of it.
I got two words for anyone who thinks that skip features are anything new for Nintendo consoles: WARP ZONES.
Super Mario Bros., the game that was bundled with my original NES I got for Christmas back in '85, was ripe with skip features built in as a part of the design. You could beat the game with only playing a small handful of the levels by utilizing warp zones.
Far from detracting from the game, it added new ways to play through it, for instance seeing who could beat the game with the fastest time, or bragging rights for playing through the entire game without using a single warp.
Here's another instance from a later installment of that same franchise; I love this video, hehe:
http://www.ebaumsworld.com/video/watch/80647428/
The fact of the matter is, this could potentially prove to be a good thing for both casual and "hardcore" gamers.
Think about it this way: Nintendo won't have to hold back from making a challenging game for the sake of casuals. They can make the game as difficult as they want and add in their patented "skip" feature for the casuals to use. For all the gamers, we can just ignore that the function ever existed and play our beloved Nintendo games without the watered down difficulty levels.
The gaming INDUSTRY needs money to function, like any other business industries. Nintendo doesn't need the oldie gamers like us for their $$$ anymore; Nintendo is making shitloads thanks to the "non-gamers". So, adding to that, what Nintendo is doing should be a welcome change as, again, they won't have to limit themselves for the sake of casuals.
The only people who will be butthurt about this change are not looking at the big picture.
mmh if somebody likes it....
I hope theyre implying games like Bangai-O. I played the one on the DS and u can play the missions in ANY order. I played the last mission early and won. yay. jus sayin
Next thing Nintendo is gonna do is make a movie and call it a game. Then they are gonna make a console that does nothing but making you sit your ass down and still call it a unique gaming experience.
Next thing Nintendo is gonna do is make movies but still call it a game. Then they're gonna release a console that does nothing but make you sit your ass down. Of course, by doing that, you're still "gaming".
Copy and pasting my post isn't very creative...Do you work for Nintendo?
Not that it totally bad idea...
I think it's ok if after ~20th in a row failed attempt to bypass some obstacle, such button would appear (or maybe just lower hardness/invincibility button).
But actually, to be able to bypass any part of the game anytime frome the start - that's totaly suxx. What kind of jeneration would graw playing the games with "i Win" button ?
As a fan of ideas lying on anime/manga background, I dont want to see such a useless generation at all. Thats just scares me.
There is one rule to be the best gamer in the world: don't follow instructions,make your own rules.And hey,whatever happened to Game Shark?
The Cancer that is killing nintendo.
this time Nintendo really PHAILS -_____-
Did anyone put a gun to your head and ask you to use it?
Weak!
I don't see how some other guy hitting the skip button on his game is going to ruin your game experience. It's an optional thing for people who don't want to let a difficult section of a game frustrate them and ruin their fun, because their definition of a fun game isn't one that makes you play for hours just to get good enough. It's Easy mode. If you can beat it on Hard, good for you, but don't go yelling that there shouldn't even BE an Easy mode. They're trying to cater to as wide a demographic as possible, and you're not the only one playing those games. Go ahead and be hardcore, but don't expect everyone else to do the same.
Actually both are ridiculous.
The gamers who get so fired up for this news who don't understand the word "optional" makes it hard for me NOT to do a facepalm.
On the other hand those who defend this thing because they see it useful(for them) and try to act as smart as the other guy makes it just as hard for me NOT to do a facepalm.
So basically it's a double facepalm.
So just to prevent further retardation induced by both sides I just say... I don't care whether you waste your money or your time. My games are to be played on the RIGHT time and must justify what I payed for.
casual gamers are the only ones keeping the industry alive (ie; they actually pay money for games), so get used to it.
great, this means that games don't have to be dumbed down anymore
I see this as a rather pointless feature. If you’re that casual of a gamer or simply aren’t good at video games why would you play in the first place. Doesn’t that kind of defeat the point of buying a $50 game just to turn it on and see a congratulations screen? What satisfaction or sense of accomplishment would one gain from that?
Who said that the players will use them continuously. It's funny how people like to exaggerate things. Maybe people want to play a game for their enjoyment and activate this option if they're loosing on too difficult parts. Everyone doesn't want a "sense of accomplishment". They just want to enjoy the game like they want.
Everyone does that when they have a friend who plays a lot. Never had anyone gave you the controller saying "Can you help me pass this boss/level/... ?" ? Happened to me a lot of times. That's exactly the same thing but with a AI this time. And I never told them that they were suckers who buy a game but don't know how to enjoy it. Because it's entirely arbitrary and personal.
No one said anything about using this feature constantly. There’s a difference between exaggeration and sarcasm. If someone is really just playing a game casually for enjoyment rather than accomplishment then progression or completion of the game shouldn’t matter. I mean, if you get a kick out of just playing the first three levels every time you turn on a game isn’t that what matters? I was arguing more at the idea of buying a game you can’t play very well and skipping most of it with the press of a button. I’m someone who buys their own games and I’ve noticed Nintendo’s increased pricing on their games. If I’m going to spend a lot of money on a game, I want to play it myself, beat it myself, and get more than my 50 bucks of enjoyment! That’s not exactly going to happen if I’m skipping “all the hard parts” Most games get harder as you progress anyways so more than likely if you’re having troubles on an earlier level, you’ll probably have troubles on the later half of the game as well. “Ooooh damn, I died! Skip! Let’s see next level, next level. Wow, that’s a lot of guys. Skip! And skip that one! And skip again! I WIN!”
However, this seems like ploy by Nintendo to drive sales or to introduce a new audience, but how many people will buy video games now just because they’re really easy to beat? This whole idea doesn’t really bother me or shouldn’t bother anyone for that matter. Remember, you don’t have to use the option if you want to play the game.
I thought the article said this feature would only be available during puzzle sections of action games.
I'm pretty sure puzzles don't have enemies, so "that's a lot of guys" is a bad argument.
It seems okay. Genetically, not everybody has the same mental potential, so if your brain literally cannot wrap itself around the concept of a certain puzzle you can skip it.
I also agree with the feature at the beginning of the game.
"Do you want to enable Skip feature? Yes."
"Are you sure? You will not be able to save your progress!"
Also, perhaps Skip will become active if you spend a certain amount of time in a puzzle without solving it (say, 30 minutes.)
All in all, you don't have to use it. If your finger slips and hits the Skip button, who's the one that's bad at games now? :P
I’m pretty sure the article has no mention of puzzle segments in any type of game nor does it pertain ONLY to action games, but rather concentrates on “action games reliant on speedy reflexes” Now with that said a game that comes to mind would be something along the lines of Devil May Cry which have “lots of guys” So my “Wow, that’s a lot of guys” comment is actually a pretty clever and fitting (and not to forget sarcastic) argument.
However if you consider Nintendo’s library of games, they don’t have a lot that would really make effective use of this feature. Especially the Wii seeing how most Wii games, especially their action games have a unique way of playing through the game that’s supposed to be fun and entertaining. Even if you die you want to replay it and try it again, skipping it would take the fun out it.
Overall I don’t see this as anything that would help or hurt Nintendo. I don’t believe anyone will buy or not buy a game because they have the option of skipping certain parts.
What they should do is include options in all RPG's to skip grinding entirely. I hate to waste hours of my time just to increase some damn numbers on my character.
What ever happened to 'Nintendo Hard' ? Why was it abandoned completely?
Is it the drive for more profits by expanding into untapped markets?
Fire Emblem had some tricky bits if you didn't want to lose any characters
Clearly you haven't played Fire Emblem 11 (the DS one).
Well nintendo you had won me back with E3 this yeah...but this killed my faith in you.
I hope to contribute at least an intelligent comment to this issue.
I belong to the first generation of gamers (currently late 20's, early 30's) who grew up just as computers and consoles were introduced.
I know how it like to spend close to 100 hours on a good game. But that was so high-school or college break. I just don't have the time now to do those things unless I sacrifice some of my other responsibilities.
What's needed are frequent save points, or the ability to save as often and as immediate as you can. Because there is no way I will be able to replay a stage or a dungeon that takes, for example, an hour to traverse before you get to save. There is no need to tone down the difficulty. Just the ability to go do something else because I really, really need to go do that something else instead of giving in to my obsessive-compulsive behavior to complete more of a game.
Granted, though, I no longer play action games. In fact I rarely play anything real-time at all. The RPGs and strategy games I play are turn-based. I do realize I have degraded in my motor skills since I'm not as young and athletic as I used to be. But more that I prefer to think and strategize regarding the game, rather than button mashin. Plus, I won't sweat and therefore potentially soak/ruin the gamepad or the keyboard.
Where does my father's generation lie where they would go to the arcade? Generation zero? And then he'd drag mom with him, lulz.
What Turn based Strategy are you currently playing?
I feel the exact same way too. No more action for me, except for PC (I DEMAND MOUSE) FPS, or RTSes that allow for easy mode. I don't have neither the time nor the inclination to go amok for 100hours when the only time I get to check out a game is around 22.00 in the evening (after being @ work since 09.30), therefore I have to cater to other needs first.
Same generation, same situations. Plus I grew up with computer gaming using a keyboard as a controller and later on a mouse even. So facing an action game at the DS, well, I simply can't get it. Same with RPGs even, that demand ridiculous amounts of time and grinding. No siree.
I'm from the same generation and I feel about the same way as you.
I think that this will be okay as long as It doesn't affect me, for instance they should ask at the start of the game 'do you want the skip festure to be enabled?' and if you say no it dissapears forever and all is well
The same stupid arguments have been heard on slashdot already.
Before that, there were cheat codes, Action replay and guides. How's this any different ? If you're so good, what are you complaining about ? Just don't use it and that's all. It's not like it's going to hurt you. Options are options.
There's a lot of games where anyone can cheat and say they "finished" the game. Hence, any PC game with some "cheat engine" will do the trick.
This is a clever move since it allows people, who get really stuck on a part, to learn how to pass these parts and get past the frustrations while enjoying the game. Thus, Nintendo doesn't have to implement different level of difficulty and they still can put real challenges to hardcore players who "won't use such n00b thingy !"
Frankly, all I see here is the same "WTF n00b, l2p !" players who trash any other player who's not "as skilled as them" on a lot of forums.
All Mario Bros, even 3D ones, have some really tricky parts and without experience with such games, it's only frustrating and boring. Even more when you have to do it again and again.
If you're just jealous than you little neighbor can now say that he's finished the last Mario in some hours, you need help.
To finish this little rant, this is a single player game ! It's not like they're doing this in games where you can compete with other players. It's a bot integrated in a game which you'll play *alone*.
http://games.slashdot.org/story/09/06/26/0730223/Can-Video-Game-Accessibility-Go-Too-Far
^ "[a section very heavily paraphrased] Cheat codes, trainers, gamesharks/actionreplays/etc. already exist all over the place, how is this any different?"
This. The official endorsement slightly shocked me at first, but all this is doing is just making those plentifully-existing cheats more easily available to people who don't want to or know to go to a cheat-compendiun site.
+1 Well said,
A tricky part in Mario? I played most of them as a kid and they never had any real challenge. You know, there are the mario-games and the nintendo-hard games, like the first mega man or some castlevania games. But mario and tricky parts? come on.
Never played 3D Marios, haven't you ?
Some parts in Mario 64 or Mario Sunshine were frigging difficult and annoying, giving the fact that the 3D cameras were so badly managed (and manageable) in those games that you could just lose because your current viewpoint doesn't allow you to move to the correct place. The worst was Mario 64 on DS for this. Doing the same level again and again because of some stupid limitations or ridiculously hard places suck too much time and was just frustrating.
Mario Sunshine Bonus stages were challenging enough and if you didn't find them that challenging, that's great for you but it doesn't remove the fact that you needed to master the game to get past them and I don't think that new players can just win in those levels, without multiple hours.
Quite frankly, if you have enough time to finish the Megaman, maybe this option isn't for you. But you're not alone and everyone haven't the same time schedule nor the same willingness you had when you were a kid.
Bleh. Not cool. If this pops up in Monster Hunter Tri. Ima be REALLY REALLY PISSED
This will decrease the number of console gamers...
Nintendo seems to think, or at least hope, that their hardcore base isn't conceited to the point if they make it easier only for the "casuals" they're trying to raise into hardcores, the old hardcores will abandon them.
I remember reading an article about Nintendo's plan. They started in the "Blue Ocean", gathering a larger base, and are slowly going upstream, taking over everything in their path. In a few years, Nintendo will be back to making the hardcore games we know and love.
imho I think it's a great idea, and should be implemented asap on every game possible.
Reasons:
1. It's optional. Serious gamers might not use it, but it's there just in case, like easy mode.
2. It helps combat occasional bad game design, bugs, and boring chunks (Fable 2: Spire story arc).
3. It makes the game more fun by reducing player frustration.
4. Enabling your customers to use your product how they want, so they can get maximum pleasure from it, is just good marketing.
;)
Reason I don't like this is that it cheapens the game. You won't be able to brag "man, I beat this game" to your friends, you'll have to bear the ramblings of all the n00bs who "finished" the game. It's just like in real life, if I work hard and get a B+ on my exam, and one guy cheats and gets an A+, then I will be frustrated and upset. Bottom line, if you can't finish it, that's not the game's fault, it's yours.
Or maybe it's just a crappy game.
Most likely there will be a statistic that shows how many Skips you used, so eventually that circle of friends will be working to using as little skips as possible while still beating the game faster.
Skipping level options happened to me. Once a game asked "DO you want to skip this level?" I was like.......=_= am i really that bad? ;_;
I decided not to skip.-_-
This will only cause many gamers to lack skill in games. NO GOOD WILL COME OF THIS!O_o
Who care about skills on solo games ?
Not a problem. Don't use it if you don't want to.
I support the measure. There will be those who are unable to clear certain game requirements and if this can help improve their gaming experience, it is a very good thing indeed.
Typical. Aside from a few hardcore gamers, most Japanese fail hard at gaming- which is why RPGs are so popular, they don't take any skill. You just grind until your character does the work for you, no skill required...
Honestly, sometimes that's true. You CAN grind so much that you'll beat Erde Kaiser Sigma in 10 turns without dying once. But even THAT takes more work then pushing the "I win" button
A few mmorpgs already have the "I win" button. Destiny online and Jade Dynasty come with their own botting software and features like meditation which lets you level by doing nothing. Honestly, I like it because I don't have to grind without sleep until my insides bleed anymore...
This news is so old
2009年07月06日 12時18分05秒
This is some old stuff.
http://kotaku.com/5127251/nintendo-patent-reveals-potential-paradigm-shift-in-design
"But when played this way, gamers would not be able to save their progress, maintaining the challenge of completing a game without skipping or cheating."
theyve just turned on full-retard-modo
This isn't about the patent.
GREAT! now I can go out and spend 50 dollars on a game and skip through the whole thing in about 2 minutes and tell everyone how much a winner I am! who wants mustard on their irony?
Better yet you spend $50 and they give you "You won" poster with a pic.
You pay 50 bucks, start the game in your console, and the staff credits roll.
*pushes skip button* THE WINNER IS YOU!
What's the point in even playing if you can freaking skip over the hard parts!? That's why we are gamers, we're different from other people in the fact that we have the patience and skill to do electronic feats that others cannot do. Does Nintendo not realize that most gamers know they are "different" and are okay with that? Stop dumbing down games just for the sake of the Casual audience Nintendo! Its called patience. You try until you succeed, or you give up. Simple as that.
its not targeted towards gamers. its targeted to people who dont even play their games after they get stuck on the 3rd level. this way every sped out there can feel like they are good at games even though they couldnt get past the 3rd level.
Part of me just died inside.
"...whereby the fun of the game may be bypassed entirely."
This is actually quite accurate.
Imagine all the children just pushing the "I Win" button the seeing nothing else to do to the dreaded "Outside"
Oh dear. I can't spell today.
Imagine all the children just pushing the “I Win” button then, seeing nothing else to do go the dreaded “Outside World”
Fix'D
Part of me died too. Yeah, there were always ways to cheat: Game Genie. But you had to actually WORK for your cheats. Now they're going to implement the "I win" button. That is.......lame.
anyone who picked a controller up before this generation did...
Artefact, bringing the latest news the year after.
Yeah, I haven't bought a Nintendo game in like ten years and I still know this is as old as mummy balls.
I second that
This is one step backward on the world of NDS gaming, IMHO... ^^;;
Anonymous, you're still sore over them correcting the physics errors from Melee to Brawl?
Awww, come here for a hug...
Casual is just another name for a fucking noob.
correct physical errors? I think you meant to say completely ruin a game's competative aspect.
It's a god damn casual platform. Why are you complaining about how others enjoy their single player experience?
I sense a lot of Wowtardism here.
Only in action games lol...
That means multi-player and strategy still won't be effected.
I sooo do not agree with the majority here. I see this as an improvement.
I can still play the games the way I like and others can skip the bits they don't like.
To all of us, gaming is about having fun, isn't it?
Ignignokt says, "You are the Moon Master."
"It’s a god damn casual platform. Why are you complaining about how others enjoy their single player experience?
I sense a lot of Wowtardism here."
They killed smash.... KILLED it.
It doesn't matter what platform it is.
If its a single player experience, there's no grounds for any complains by other players. If someone wants to play in a certain way (with skips) and the company is willing to accommodate him, what business is it of yours to complain?
In multiplayer there are consequences for reducing the difficulty level. To use the example above, in an MMRPG like WoW, reducing the difficulty level allows more players access to better equipment and has a direct effect on the prices of goods and services as well as the ability for certain players to find places in raids/groups because of increased competition. That doesn't mean its wrong, Blizzard decided that more players should have access to high end play and it became a reality.
But this is single player. Too often emotive words like n00b, scrub, L2P and other insulting statements mask the fact that all that is being discussed is a person's choice to use difficulty reducing tactics during gameplay. If doing so makes one a noob then that's not a bad thing is it? Being a noob.
Holy shiat, the day we have dreaded has finally came...
They are going to implement the I Win Button!!
Fuck the casuals. I work a job so that I can buy my figs and I still can play my games all night.
Nintendo = definition of casuals and scrubs.
comon it's not that bad =]
Hardcore gamers are at loss. Nintendo targeted casual gamers with their current systems. And with this addition, hardcore gaming are becoming extinct.