Comment on Soul Calibur Devs Boast of Superior Breast Physics by Anonymous:

Yay for endless possibilities!


Anonymous made other comments on this post:

  • Soul Calibur Devs Boast of Superior Breast Physics:
    Though not likely what you meant, Shemale characters would be cool ! Ivy looks mannish enough tho with those huge shoulders and angular face . . .

  • Soul Calibur Devs Boast of Superior Breast Physics:
    LEON! Actually played around with “boning” breasts on a model years ago. (Lost time and interest in between then and now; revisiting my work.) I found that the usual act of rotating at the joints made them look either completely rigid or deform unnaturally, depending on how the skin weights were painted. Image doesn’t quite show where these joints are rooted, because it seems like they sort of double back towards the spine. Working on a cluster-based solution, with some conditional scaling to …

  • Soul Calibur Devs Boast of Superior Breast Physics:
    The legend will never die.

  • Soul Calibur Devs Boast of Superior Breast Physics:
    Seeing this game on PSP makes me so glad Nintendo didn’t upgrade the hardware on the DSi and just added a bunch of DLC content and a camera that should have been on it 3 years ago. I mean really, why the hell would I want to play games that look that good on the go?

  • Soul Calibur Devs Boast of Superior Breast Physics:
    Quoting someone here: “A bone is something for a mesh (the polys and such) to grab onto for animation purposes (like a handle). Moving a bone will move the parts of the mesh it has weighted to it. If a mesh didn’t have bones rigged to it, it would be a complete pain in the ass to animate” Bone in 3d modelling is when you make a “skeleton” inside a model and connect the char’s polygons to “bones” that can’t change length, but can rotate (they still have to be connected to themsevles, just like …

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