Comment on Soul Calibur Devs Boast of Superior Breast Physics by Accoun:

Quoting someone here:
“A bone is something for a mesh (the polys and such) to grab onto for animation purposes (like a handle). Moving a bone will move the parts of the mesh it has weighted to it. If a mesh didn’t have bones rigged to it, it would be a complete pain in the ass to animate”

Bone in 3d modelling is when you make a “skeleton” inside a model and connect the char’s polygons to “bones” that can’t change length, but can rotate (they still have to be connected to themsevles, just like in real skeleton). It makes animating FAR easier than it would be when you were manually moving vertexes…

And BTW: Does anybody has anything more of it (possibly other chars)? OFC if there exists more…


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