The Three Reasons the PS3 Has No Visual Novels
- Categories: Games, News
- Date: May 19, 2009 08:45 JST
- Tags: Adventure Games, Eroge, PS2, PS3, Visual Novels
The PS3 has so far attracted very little of the huge array of visual novels available on the PS2, and it appears this is for a reason, according to a recent magazine report on the subject.
The three reasons given are these:
1. The title needs to sell over 30,000 copies (visual novels can be lucky to sell 10,000)
2. Some sort of online features are supposed to be included.
3. HD graphics should be supported.
There is certainly a ring of truth to these, especially the first, although there seem to plenty of exceptions to the other “rules.”
Any explanation which does not take into account the lack of these features in other titles, to say nothing of the huge installed base of the PS2 seems incomplete at present…
Via Ore-teki.









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Who cares, you can 'play' tons of novels on low-end pc
I have a HCG of some game pack with 1600x1200 images. They are awesome. I fully support the HD requirement ^^
1080p for 2d eroge
talk about overkill...
btw, ps3 is just fail all around, and this is coming from a sony fanboy...
Cruel cruel fact.
A few games that I would like to see on PS3 (or Xbox360):
君が呼ぶ、メギドの丘で - Not a big fan of the story but it has some cool graphics.
君が望む永遠 - Classic.
マブラヴ - It's really a love-hate relationship, though some parts of it might be too maniac to be put into a console.
BALDR SKY Dive1 "LOST MEMORY" - Good characters and interesting backdrop. Oh and tons of fun to play.
BALDR FORCE EXE, Xross Scramble, DUEL SAVIOR JUSTICE, オトメクライシス - Fun to play.
ef - a fairy tale of the two. - Waited two years for the freaking latter tale but well worth it nonetheless.
Other than that maybe some Nitro+, Softhouse Chara, and Eushully games.
- Simon Cowell of Eroge
I AGREE WITH YOU SIR!
I guess rule #3 didn't apply for Disgaea 3...
4. Visual novel developers have enough trouble porting to an Intel PC which runs something other than Windows, let alone a system which uses a completely different architecture.
Omochikaeri:
It may be true that it is difficult, but my case-in-point would be the PSN game Everyday Shooter by Jonathan Mak: a one-man project. Not only was it made for the PS3, but it was also re-made for PSP. Count it on your hand: two architectures! MIPS and PowerPC (PSP and PS3). And... it was originally made for the windows PC (x86).
Difficult? Perhaps. But all you have to do is talk to your local Sony engineer, and you can pretty much straighten anything out.
Couldn't they just release visual novels on PSN rather than on Blu-ray? If they do, then none of your three rules would apply.
isn't MGS4 enough of a visual novel for one console? ehehe
all these post about ps3 being too powerful.
then what about the people having new gaming computers and playing VNs on those?
That is even more overkill imo.
fuck yeah
i haven't upgraded for a while but i run my shit on a 4870 and a overclocked q6600
Tears to Tiara is not a VN anymore? lol
then make a VN in the PSP with english text... so more buyers... hahaha!!!
They should release some for Wii.
White Album, that will be done in PS3 soon, but it is not-so-Visual Novel, isn't it? Can me count it?
They are making it plain visual novel though
It will still rocks, with new looks and system. I played the "old" so I know what I'm talking about. lol
anyone remember the novels by tinkle bell? http://www.tinklebell.jp/
Think if they was in that format they would sell?
I'll give you the two reasons. The two real ones.
1: Devkit are cheaper for 360, and its easier to program for. So the games are cheaper to make, wich is good for "small" titles like that.
2: The PS3 just sucks.
Well, the PS3 is noble in it's own rights:
1. Fewer cases of hardware failure. My 360 has just recently had the dreaded Red Ring of Death, and my friend has gone through 4 360s!
2. Overall, greater processing power and finer graphics processors. Meaning, things look prettier, and you can have more units on-screen or have larger multiplayer games.
3. Free to play online.
But that's not to say it has some flaws:
1. Blu-ray is slow as shit, and there's so much stuff that programmers are forced to pre-install some game assets to the hard drive or load in the background so that the game runs more smoothly.
2. Costs you an arm and a leg.
3. Smaller library of hit games. Sure, there are some good games (MGS4, FFXIII, etc.) but the sheer lack of games makes buying a PS3 less worthwhile.
4. Loss of reverse playback, one of the few things it had going for it.
Maybe it's because I started on a PC, but I've never understood the INSTALLING GAMES IS BAD! thing for consoles.
But... they *are* computers. They started off a lot more simplified compared to desktops and have advanced to the point where they are almost the same, although still simplified when it comes to upgrades and OS for the convenience of the general public who don't understand those things that well. Being powerful is completely unrelated as proper computers have always been more powerful than consoles yet have always required installation. Install space has a little merit but I don't see the problem with buying a bigger HD (again probably because I come from a PC).
The note about the public being completely impatient and unable to wait 10 minutes or find something to do for 10 minutes is a sad reflection of humanity.
Installing the game data to the hard drive on the console completely contradicts the reason that the system itself is designed to be so powerful, and it wastes hard drive space. If you were to have a lot of games that would need to be pre-installed to be playable, expect to have to get another hard drive or two. And, as a minor note, it's a bit of a pain to have to unwrap your brand new game and wait like 10+ minutes for it to install whatever assets it needs to run more smoothly.
I just miss the days when games were on cartridge and thus part of the console's main memory map. Ah, those were the days.
It's more that it kinda calls into question the point of the console in the first place, if it's pretty much exactly the same as a gaming PC.
the games were better those days too
XNA even free to use ^^
If you good at programming, you can show off using XNA and attracting publisher to take your game into official release.
It's not just the _cost_ of the devkit, it's all the legal stuff you have to go through with S*ny to get the devkit.
I'm sure S*ny wants assurances that you are a "real" company before they'll sign you up, and, S*ny being S*ny, they want to _control_ which titles are published for their systems. Not to mention, they want a _big_ chunk of the profits.
Part of the reason for all this is S*ny's business model, which involves selling consoles for significantly less than they cost to manufacture, and making their profit on the sales of game titles.
It's the old "give-away-the-razor-and-charge-for-razor-blades" idea.
There is a lot of wide-open + free dev software for PCs.
While there is some third-party dev stuff for PS2, S*ny's got the lid clamped down tight on PS3 info.
S*ny doesn't release info on the true, detailed internal architecture of the PS3 without you first signing an NDA.
So all those cool applications for PS3 console clusters that various universities have come up with, do not have source code available.
I'm still pissed at S*ny for their arbitrary yanking-off-the-market of their PS2 Linux kit -- the ONLY reason I bought a PS2 was to run Linux on it.
Any one know where the OP pic is from? I know I've seen these characters before.
The two fellows above beat me to it. And No I don't think there is an English patch. It may/may not work with AGTH.
- Simon Cowell of Eroge
Sono Hanabira ni Kuchizuke Wo.
Easily worth checking out, though I don't know that an English patch exists yet.
Sono Hanabira ni Kuchizuke wo.
If Katawa Shoujo was to be a commercial release(ie. with a price), and released on the PS3, I bet they'd sell more than 30.000 copies with no problem.
The game has been downloaded about 30,000 times. A free-to-download game on the internet.
You think even half of those downloads would translate to a PS3 game sale? A quarter? lol.
I doubt it'll see extremely well even if you sell it in Japanland
You severely overestimate people buying things.
Especially a gaijin game.
Anyone Remember the games by Tinkle bell http://www.tinklebell.jp/
think if the novels are in this format they would sell?
Tinklebell only makes eroge so no dice
They should at least consider porting the "all ages" versions available to the PC... I wouldn't mind enjoying a nice visual novel just for its story and having no ero contents. Something like Clannad. and the first Little Busters! (not Ecstasy). What I am looking at specifically is the Fate/stay-night for the PS2... voiced characters for the PS2 only... And other visual novels exclusive to PS2 would be nice, like Higurashi.
... I think i went a little off topic... Owell, it'll be a waste using the hardware of a PS3 just to run a visual novel...
If your computer is good enough, go for a ps2 emulator and enjoy your VN.
They'd still get no profit.
ef + Blu-Ray PS3 = win. This needs to be ported to PS3 and remade in to 1080p.
That would be pure win
MUST HAVE
+1
Na, yuri is just too awesome for a mere console to handle, it would explode.
inb4 I am proved wrong.
Visual Novel ≠ Eroge.
more like,
Visual Novel ≤ Eroge
more like
gtfo
me too
i lol'd
more like
{Eroge} ∩ {Visual Novels}
then?
I think you mean
{Eroge} ⊂ {Visual Novels}
which isn't even necessarily true anyway, since there are *some* eroge that aren't VNs.
4th reason: No hentai allowed in PS :p *sarcasm*
The PSPuetter anyway. It may not have quite the library of hits the larger PS consoles do here (Dumbfuckistan/USA), but it's portable! Plus, all those hard-to-find VNs over in Nippon which have been kindly cracked and prepackaged by some enterprising Anon is already out there to be picked up.
Oh, and did I fail to mention it's portability? Beats sitting around the house waiting for the Party Van to show up. Catch me if you can, Agent Smith! :P