Comment on Japanese Games Global Industry Share Plunges Below 20% by Zelgadis4tw:
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It is not permanently crippled because as EroKero said, turning it on it’s side or upside down the games [t]still work[/t].
Zelgadis4tw made other comments on this post:
- Japanese Games Global Industry Share Plunges Below 20%:
Also, thanks for understanding the whole post and not pointing out I contradicted myself anon, instead opting to make it sound like I’m denying logic and reasoning.
- Japanese Games Global Industry Share Plunges Below 20%:
Ahh, take that back, I forgot I left “I did indeed forget about the PS2 problem as how I never had those problems, even so, while they are design flaws, they aren’t of the level to permanently cripple and force you to have the system replaced under warranty.” wrote the way I did.
- Japanese Games Global Industry Share Plunges Below 20%:
That was partially my point, nice flames though “fanboy”. I did indeed forget about the PS2 problem as how I never had those problems, even so, while they are design flaws, they aren’t of the level to permanently cripple and force you to have the system replaced under warranty. As for the PSPs, I don’t have one, never had one, and didn’t know because I didn’t bother looking at information about a portable system I didn’t care about. The PS1′s positioning problem does not qualify for comparison …
- Japanese Games Global Industry Share Plunges Below 20%:
Indeed, you lost the game. Poor troll is poor? No excuse for region locking it. The only reason I can see for them to region lock something, especially like this where an English translation is already done, is the extra production costs to have copies readily available to the “foreign devils”. Though in this particular case I think that they don’t feel like foreigners are willing to buy the game ~again~ like the Japanese market would. This is evidenced by their price gouging Anime DVDs to …
- Japanese Games Global Industry Share Plunges Below 20%:
America (M$) still has a long way to go though, considering I have never heard of anything similar to the RRoD before Xbox. But I suppose I could acknowledge the fact that the flavor of Japanese games are too…offputting towards the non Japanese fanbase. As for 16bit and 32 bit days, there really wasn’t as much ground to make something particularly unique in styling as opposed to now. After all, the pseudo-real graphics in 16/32 bit were basically limited to usually cartoon renditions of …
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