<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Shooting Witches Prelude Dash Plus (Download)</title>
	<atom:link href="http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/</link>
	<description>Anime, manga and games, observed from Japan</description>
	<lastBuildDate>Tue, 14 Feb 2012 12:00:41 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-442129</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 23 Feb 2010 23:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-442129</guid>
		<description>same here
no idea why this happens
is there a way to contact the author?</description>
		<content:encoded><![CDATA[<p>same here<br />
no idea why this happens<br />
is there a way to contact the author?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zubon</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-205561</link>
		<dc:creator>zubon</dc:creator>
		<pubDate>Thu, 25 Jun 2009 11:32:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-205561</guid>
		<description>The game was completed.
http://www81.sakura.ne.jp/~morihama/game/swstgframe.html</description>
		<content:encoded><![CDATA[<p>The game was completed.<br />
http://www81.sakura.ne.jp/~morihama/game/swstgframe.html</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Videogamer</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-53320</link>
		<dc:creator>Videogamer</dc:creator>
		<pubDate>Sun, 08 Feb 2009 00:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-53320</guid>
		<description>It talks about &quot;pad&quot; versus &quot;keyboard&quot;. I&#039;m wondering what game pad they are using? What&#039;s the brand and model of the game pad? And where can I get it?</description>
		<content:encoded><![CDATA[<p>It talks about "pad" versus "keyboard". I'm wondering what game pad they are using? What's the brand and model of the game pad? And where can I get it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vetus</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-51890</link>
		<dc:creator>Vetus</dc:creator>
		<pubDate>Fri, 06 Feb 2009 01:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-51890</guid>
		<description>I know it&#039;s a stupit question, but how can I play this game with my joypad?</description>
		<content:encoded><![CDATA[<p>I know it's a stupit question, but how can I play this game with my joypad?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Foton</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-14761</link>
		<dc:creator>Foton</dc:creator>
		<pubDate>Tue, 25 Nov 2008 15:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-14761</guid>
		<description>Sorry if this has been commented, but Mio&#039;s counterattack is triggered by grazing the bullets. Some of the midbosses in stage 2 can be easily dealt with using the Graze Counter.

and, may I suggest the name for the score multiplication button &quot;Amplify Counter/ Amplify Trigger&quot;?

 Seems the best way to use it is to hit the button  once at the beginning of the stage and let it pile up as long as the mizugi keeps coming. Since the amount of renewing the counter (and increasing the multiplication factor) is limited (you&#039;re given 5 per stage, more are given instage, but not sure how), use it during bosses when the big red &quot;!&quot; mark is flashing. That way, the counter can be kept insanely high. Dying however, seem not to reduce it all the way back to 0, but divide it either by 2 or 4, depending.</description>
		<content:encoded><![CDATA[<p>Sorry if this has been commented, but Mio's counterattack is triggered by grazing the bullets. Some of the midbosses in stage 2 can be easily dealt with using the Graze Counter.</p>
<p>and, may I suggest the name for the score multiplication button "Amplify Counter/ Amplify Trigger"?</p>
<p> Seems the best way to use it is to hit the button  once at the beginning of the stage and let it pile up as long as the mizugi keeps coming. Since the amount of renewing the counter (and increasing the multiplication factor) is limited (you're given 5 per stage, more are given instage, but not sure how), use it during bosses when the big red "!" mark is flashing. That way, the counter can be kept insanely high. Dying however, seem not to reduce it all the way back to 0, but divide it either by 2 or 4, depending.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-14541</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 24 Nov 2008 22:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-14541</guid>
		<description>Whenever I try to start SB_CORE.exe it just crashes and I get the error report window 

I tried running it in japanese locale too and the same happened</description>
		<content:encoded><![CDATA[<p>Whenever I try to start SB_CORE.exe it just crashes and I get the error report window </p>
<p>I tried running it in japanese locale too and the same happened</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-14421</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 24 Nov 2008 10:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-14421</guid>
		<description>i&#039;m running vista ultimate and when i try to play the game full screen it boosts the game speed super fast. is there any way i can play it full screen without it happening?</description>
		<content:encoded><![CDATA[<p>i'm running vista ultimate and when i try to play the game full screen it boosts the game speed super fast. is there any way i can play it full screen without it happening?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tommy</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-14377</link>
		<dc:creator>Tommy</dc:creator>
		<pubDate>Mon, 24 Nov 2008 06:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-14377</guid>
		<description>It looks interesting to play. This game reminds me of playing arcade games back in the days.</description>
		<content:encoded><![CDATA[<p>It looks interesting to play. This game reminds me of playing arcade games back in the days.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Artefact</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-13031</link>
		<dc:creator>Artefact</dc:creator>
		<pubDate>Wed, 19 Nov 2008 12:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-13031</guid>
		<description>Thank you very much, I updated the article with your fine translation!</description>
		<content:encoded><![CDATA[<p>Thank you very much, I updated the article with your fine translation!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Black Waltz</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-13003</link>
		<dc:creator>Black Waltz</dc:creator>
		<pubDate>Wed, 19 Nov 2008 10:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-13003</guid>
		<description>Artefact, feel free to edit it and put it in the post as you see fit. Hope it helps someone. Here&#039;s the Kasegi part too. That should be all. =) This is such an awesomely cute game, made by unexpectedly awesome people. Pure win. And if anything, just need more stages. ;P

_______________________________________________________________________
About Bonus Points

● Normal Points
Each hit on an enemy unit gives you 10 points.

● Core Parts Bonus
When enemy crafts medium-sized and above are destroyed, their core fragments (Red) will scatter and float around. 50 bonus points are given to each attack shots at these fragments.

※ There is no judgement for attacking core fragments.

● Bonus Point Button (I couldn&#039;t come up with a cool name for it, please tell me if there&#039;s anything better) 
When invoking this (By pressing the Y button), you will score double points in that fixed period of time.
If you activate it again while it is already activated, the bonus points will multiply by 4x, and 4x will become 6x, etc..., each consecutive activation will increase the bonus point increment rate.

At the beginning of each stage, the number of enemy units which hold the Bonus Gauge Special is fixed to start with &quot;3&quot;.
Each time you get a green pantsu from enemies along the way, it will keep increasing the gauge by +1.

● Swimsuits
When destroying a medium-sized or larger enemy craft during activation of the [bonus time] by pressing the Bonus Point button, it will appear.

Each swimsuit gives you 1000 points + 300 increment to the bonus gauge.

※ Important
The MAX for the Bonus Gauge is 1200, and each frame will automatically reduce the gauge by -1.
Each time the Bonus Gauge hits MAX, the increment ratio is increased by 1.</description>
		<content:encoded><![CDATA[<p>Artefact, feel free to edit it and put it in the post as you see fit. Hope it helps someone. Here's the Kasegi part too. That should be all. =) This is such an awesomely cute game, made by unexpectedly awesome people. Pure win. And if anything, just need more stages. ;P</p>
<p>_______________________________________________________________________<br />
About Bonus Points</p>
<p>● Normal Points<br />
Each hit on an enemy unit gives you 10 points.</p>
<p>● Core Parts Bonus<br />
When enemy crafts medium-sized and above are destroyed, their core fragments (Red) will scatter and float around. 50 bonus points are given to each attack shots at these fragments.</p>
<p>※ There is no judgement for attacking core fragments.</p>
<p>● Bonus Point Button (I couldn't come up with a cool name for it, please tell me if there's anything better)<br />
When invoking this (By pressing the Y button), you will score double points in that fixed period of time.<br />
If you activate it again while it is already activated, the bonus points will multiply by 4x, and 4x will become 6x, etc..., each consecutive activation will increase the bonus point increment rate.</p>
<p>At the beginning of each stage, the number of enemy units which hold the Bonus Gauge Special is fixed to start with "3".<br />
Each time you get a green pantsu from enemies along the way, it will keep increasing the gauge by +1.</p>
<p>● Swimsuits<br />
When destroying a medium-sized or larger enemy craft during activation of the [bonus time] by pressing the Bonus Point button, it will appear.</p>
<p>Each swimsuit gives you 1000 points + 300 increment to the bonus gauge.</p>
<p>※ Important<br />
The MAX for the Bonus Gauge is 1200, and each frame will automatically reduce the gauge by -1.<br />
Each time the Bonus Gauge hits MAX, the increment ratio is increased by 1.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Black Waltz</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-12998</link>
		<dc:creator>Black Waltz</dc:creator>
		<pubDate>Wed, 19 Nov 2008 09:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-12998</guid>
		<description>Artefact, feel free to edit it and put it in the post if you see fit. You can remove my comment if it&#039;s too long too. I&#039;ll be posting up the Kasegi part up soon once I read a few more of your new posts. =)</description>
		<content:encoded><![CDATA[<p>Artefact, feel free to edit it and put it in the post if you see fit. You can remove my comment if it's too long too. I'll be posting up the Kasegi part up soon once I read a few more of your new posts. =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Black Waltz</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-12996</link>
		<dc:creator>Black Waltz</dc:creator>
		<pubDate>Wed, 19 Nov 2008 09:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-12996</guid>
		<description>Since no one posted this yet, and I&#039;ve finally found the time and motivation to do it... Here goes. (^_^)v



A Team [Balance Type + Defence)

Control Unit (Yoshika)
[B button] ...Magic Shield
(Usable when gauge at MAX, gauge will auto-refill, refills faster when not shooting)
Bomber type that blocks enemy bullets/lasers

Option (Lynette)
Fires Piercing Bullets (when Reene comes into contact with enemy bullets and units)

Option (Mio)
Sword Slash (when Mossan comes into contact with enemy bullets and units)


B Team [Attack Type + Speed Attack]

Control Unit (Gertrud)
[B button] ...Steel Frame
Destroys enemy bullets, can be used to destroy enemy units too.
(Speed lever neutral + B button) ...Steel Frame will circle around Gertrud when moving
(Speed lever pressed with specific direction + B button) ...Steel Frame will be fixed at that angle

*This team cannot reduce movement speed

Option (Erika)
Storm Rush Attack (when Erika comes into contact with enemy bullets and units)

Option (Minna)
Magic Shield (when Minna comes into contact with enemy bullets and units)


C Team [Special Balance Type]

Control Unit (Charlie)
Unification...If seperated, will join with Francesca when come into contact
[B button] ...Fires Francesca if joined (Special Attack)
*When seperated, holding down the B button will pull Francesca towards Charlie

Option (Francesca)
When firing Francesca (Nullifies enemy bullets/lasers + can attack/shoot), a blue magical trail will remain on-screen. Even so, Francesca can still nullify enemy bullets/lasers and attack/shoot


D Team [Special Attack Type]

Control Unit (Mio)
[B button] ...Sword Slash
Nullifies enemy bullets/lasers, attacks (depletes gauge)
[Counter Attack] ...Auto-activate depending on Sword Slashes of enemy bullets/lasers/units

Option (Perrine)
Lightning Shock nullifies enemy bullets around Perrine (when Perrine comes into contact with enemy bullets and units)


E Team [Balance Type + Attack]

Control Unit (Eila)
Unification...If seperated, will join with Sanya when come into contact
[B button] ...Fires Sanya if joined (Special Attack)
*When seperated, holding down the B button will pull Sanya towards Eila

Option (Sanya)
When joined with Eila, missile attacks gain homing function and the ability to nullify enemy bullets

Option (Yoshika)
Magic Shield (when Yoshika comes into contact with enemy bullets and units)</description>
		<content:encoded><![CDATA[<p>Since no one posted this yet, and I've finally found the time and motivation to do it... Here goes. (^_^)v</p>
<p>A Team [Balance Type + Defence)</p>
<p>Control Unit (Yoshika)<br />
[B button] ...Magic Shield<br />
(Usable when gauge at MAX, gauge will auto-refill, refills faster when not shooting)<br />
Bomber type that blocks enemy bullets/lasers</p>
<p>Option (Lynette)<br />
Fires Piercing Bullets (when Reene comes into contact with enemy bullets and units)</p>
<p>Option (Mio)<br />
Sword Slash (when Mossan comes into contact with enemy bullets and units)</p>
<p>B Team [Attack Type + Speed Attack]</p>
<p>Control Unit (Gertrud)<br />
[B button] ...Steel Frame<br />
Destroys enemy bullets, can be used to destroy enemy units too.<br />
(Speed lever neutral + B button) ...Steel Frame will circle around Gertrud when moving<br />
(Speed lever pressed with specific direction + B button) ...Steel Frame will be fixed at that angle</p>
<p>*This team cannot reduce movement speed</p>
<p>Option (Erika)<br />
Storm Rush Attack (when Erika comes into contact with enemy bullets and units)</p>
<p>Option (Minna)<br />
Magic Shield (when Minna comes into contact with enemy bullets and units)</p>
<p>C Team [Special Balance Type]</p>
<p>Control Unit (Charlie)<br />
Unification...If seperated, will join with Francesca when come into contact<br />
[B button] ...Fires Francesca if joined (Special Attack)<br />
*When seperated, holding down the B button will pull Francesca towards Charlie</p>
<p>Option (Francesca)<br />
When firing Francesca (Nullifies enemy bullets/lasers + can attack/shoot), a blue magical trail will remain on-screen. Even so, Francesca can still nullify enemy bullets/lasers and attack/shoot</p>
<p>D Team [Special Attack Type]</p>
<p>Control Unit (Mio)<br />
[B button] ...Sword Slash<br />
Nullifies enemy bullets/lasers, attacks (depletes gauge)<br />
[Counter Attack] ...Auto-activate depending on Sword Slashes of enemy bullets/lasers/units</p>
<p>Option (Perrine)<br />
Lightning Shock nullifies enemy bullets around Perrine (when Perrine comes into contact with enemy bullets and units)</p>
<p>E Team [Balance Type + Attack]</p>
<p>Control Unit (Eila)<br />
Unification...If seperated, will join with Sanya when come into contact<br />
[B button] ...Fires Sanya if joined (Special Attack)<br />
*When seperated, holding down the B button will pull Sanya towards Eila</p>
<p>Option (Sanya)<br />
When joined with Eila, missile attacks gain homing function and the ability to nullify enemy bullets</p>
<p>Option (Yoshika)<br />
Magic Shield (when Yoshika comes into contact with enemy bullets and units)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: J</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-11841</link>
		<dc:creator>J</dc:creator>
		<pubDate>Sun, 16 Nov 2008 08:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-11841</guid>
		<description>Anyone know what Barkhorn&#039;s special is supposed to do?</description>
		<content:encoded><![CDATA[<p>Anyone know what Barkhorn's special is supposed to do?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dullahan8</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-9985</link>
		<dc:creator>Dullahan8</dc:creator>
		<pubDate>Sat, 08 Nov 2008 07:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-9985</guid>
		<description>When I used them, I forced Yoshika into the line of fire so she would put up her shield, haha. Then I used Yoshika, Lynnete, Mio and I kept hiding behind Mio when I was waiting for my Magic Power meter to fill. Have yet to try the other teams. I have one question though. On the team select page, if I press up instead of down, the Team A turns red and two kanji appear. What does this mean?</description>
		<content:encoded><![CDATA[<p>When I used them, I forced Yoshika into the line of fire so she would put up her shield, haha. Then I used Yoshika, Lynnete, Mio and I kept hiding behind Mio when I was waiting for my Magic Power meter to fill. Have yet to try the other teams. I have one question though. On the team select page, if I press up instead of down, the Team A turns red and two kanji appear. What does this mean?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kenjiharima</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-9464</link>
		<dc:creator>kenjiharima</dc:creator>
		<pubDate>Tue, 04 Nov 2008 15:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-9464</guid>
		<description>Wow! Great game. Though it&#039;s trial version it&#039;s awesome!</description>
		<content:encoded><![CDATA[<p>Wow! Great game. Though it's trial version it's awesome!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: metatron</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-9327</link>
		<dc:creator>metatron</dc:creator>
		<pubDate>Mon, 03 Nov 2008 13:59:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-9327</guid>
		<description>Thanks for the like Artefact ^^

*downloads game*</description>
		<content:encoded><![CDATA[<p>Thanks for the like Artefact ^^</p>
<p>*downloads game*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: XSportSeeker</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-9234</link>
		<dc:creator>XSportSeeker</dc:creator>
		<pubDate>Sun, 02 Nov 2008 22:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-9234</guid>
		<description>Awesome!
Thanks for bringing this to us Artefact!</description>
		<content:encoded><![CDATA[<p>Awesome!<br />
Thanks for bringing this to us Artefact!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fonzer</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-9186</link>
		<dc:creator>Fonzer</dc:creator>
		<pubDate>Sun, 02 Nov 2008 14:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-9186</guid>
		<description>Nice game,also my keyboard button z is far away becouse my keyboard isn&#039;t english.
Actualy y is there instead of z and vica versa.
So i just went into the configuration and changed to BUTTON0=89			#Y
And it works fine now</description>
		<content:encoded><![CDATA[<p>Nice game,also my keyboard button z is far away becouse my keyboard isn't english.<br />
Actualy y is there instead of z and vica versa.<br />
So i just went into the configuration and changed to BUTTON0=89			#Y<br />
And it works fine now</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Artefact</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-9178</link>
		<dc:creator>Artefact</dc:creator>
		<pubDate>Sun, 02 Nov 2008 12:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-9178</guid>
		<description>Switched back, thanks.</description>
		<content:encoded><![CDATA[<p>Switched back, thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dullahan8</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-9144</link>
		<dc:creator>Dullahan8</dc:creator>
		<pubDate>Sun, 02 Nov 2008 05:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-9144</guid>
		<description>I&#039;m not sure why no one has pointed this out yet, but aren&#039;t the first two images after the video are switched around? And I also kept getting a duplicate comment error even though I&#039;ve never posted on this page.</description>
		<content:encoded><![CDATA[<p>I'm not sure why no one has pointed this out yet, but aren't the first two images after the video are switched around? And I also kept getting a duplicate comment error even though I've never posted on this page.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dullahan8</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-9143</link>
		<dc:creator>Dullahan8</dc:creator>
		<pubDate>Sun, 02 Nov 2008 05:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-9143</guid>
		<description>I&#039;m not sure why no one has pointed this out yet, but I think that the first two images after the video are switched around.</description>
		<content:encoded><![CDATA[<p>I'm not sure why no one has pointed this out yet, but I think that the first two images after the video are switched around.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rogersick</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-9139</link>
		<dc:creator>Rogersick</dc:creator>
		<pubDate>Sun, 02 Nov 2008 05:12:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-9139</guid>
		<description>It works. thank you.</description>
		<content:encoded><![CDATA[<p>It works. thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anon</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-9136</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Sun, 02 Nov 2008 04:49:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-9136</guid>
		<description>There is another group above the Yoshika, Lynette, Mio. Hell mode? Something like that. Mio sword doesn&#039;t block projectiles in that mode.</description>
		<content:encoded><![CDATA[<p>There is another group above the Yoshika, Lynette, Mio. Hell mode? Something like that. Mio sword doesn't block projectiles in that mode.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: maru</title>
		<link>http://www.sankakucomplex.com/2008/11/02/shooting-witches-prelude-dash-plus-download/#comment-9135</link>
		<dc:creator>maru</dc:creator>
		<pubDate>Sun, 02 Nov 2008 04:21:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1663#comment-9135</guid>
		<description>Epic Win.</description>
		<content:encoded><![CDATA[<p>Epic Win.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

