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	<title>Comments on: Code Geass Animation Astounds</title>
	<atom:link href="http://www.sankakucomplex.com/2008/09/07/code-geass-animation-astounds/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sankakucomplex.com/2008/09/07/code-geass-animation-astounds/</link>
	<description>Anime, manga and games, observed from Japan</description>
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	<item>
		<title>By: Naobi891</title>
		<link>http://www.sankakucomplex.com/2008/09/07/code-geass-animation-astounds/#comment-416035</link>
		<dc:creator>Naobi891</dc:creator>
		<pubDate>Sat, 23 Jan 2010 08:45:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1122#comment-416035</guid>
		<description>what a way to cut corners</description>
		<content:encoded><![CDATA[<p>what a way to cut corners</p>
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		<title>By: Anonymous</title>
		<link>http://www.sankakucomplex.com/2008/09/07/code-geass-animation-astounds/#comment-47906</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 01 Feb 2009 15:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1122#comment-47906</guid>
		<description>What genre are you talking about? Geass ain&#039;t nothing like One Piece. I mean its like comparing Death Note to Naruto...</description>
		<content:encoded><![CDATA[<p>What genre are you talking about? Geass ain't nothing like One Piece. I mean its like comparing Death Note to Naruto...</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.sankakucomplex.com/2008/09/07/code-geass-animation-astounds/#comment-26004</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 24 Dec 2008 21:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1122#comment-26004</guid>
		<description>nice catch!</description>
		<content:encoded><![CDATA[<p>nice catch!</p>
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	<item>
		<title>By: retsnom</title>
		<link>http://www.sankakucomplex.com/2008/09/07/code-geass-animation-astounds/#comment-3184</link>
		<dc:creator>retsnom</dc:creator>
		<pubDate>Tue, 09 Sep 2008 17:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1122#comment-3184</guid>
		<description>Code Geass is a shounen? News to me.</description>
		<content:encoded><![CDATA[<p>Code Geass is a shounen? News to me.</p>
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	<item>
		<title>By: Pyoro</title>
		<link>http://www.sankakucomplex.com/2008/09/07/code-geass-animation-astounds/#comment-3102</link>
		<dc:creator>Pyoro</dc:creator>
		<pubDate>Mon, 08 Sep 2008 12:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1122#comment-3102</guid>
		<description>lol trust the good old japanese to point this out.
well, the offending scenes are kinda insignificant to begin with. besides, the overall animation quality is way better than most anime in this genre... one piece comes to mind...</description>
		<content:encoded><![CDATA[<p>lol trust the good old japanese to point this out.<br />
well, the offending scenes are kinda insignificant to begin with. besides, the overall animation quality is way better than most anime in this genre... one piece comes to mind...</p>
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		<title>By: Rakugakid</title>
		<link>http://www.sankakucomplex.com/2008/09/07/code-geass-animation-astounds/#comment-3084</link>
		<dc:creator>Rakugakid</dc:creator>
		<pubDate>Mon, 08 Sep 2008 08:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1122#comment-3084</guid>
		<description>I remember in the episode where Spinzaku suggested coup d&#039;tat, Gino&#039;s eyes were very out of sync...</description>
		<content:encoded><![CDATA[<p>I remember in the episode where Spinzaku suggested coup d'tat, Gino's eyes were very out of sync...</p>
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		<title>By: karry</title>
		<link>http://www.sankakucomplex.com/2008/09/07/code-geass-animation-astounds/#comment-3074</link>
		<dc:creator>karry</dc:creator>
		<pubDate>Mon, 08 Sep 2008 05:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1122#comment-3074</guid>
		<description>Looking at this, i want to ask all the idiots again : do you people REALLY need those HD anime translations ?

HD Live TV is also pretty horrible, been able to see every pimple and all the badly applied make-up on the faces of the so-called &quot;stars&quot;...ugh</description>
		<content:encoded><![CDATA[<p>Looking at this, i want to ask all the idiots again : do you people REALLY need those HD anime translations ?</p>
<p>HD Live TV is also pretty horrible, been able to see every pimple and all the badly applied make-up on the faces of the so-called "stars"...ugh</p>
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		<title>By: Artefact</title>
		<link>http://www.sankakucomplex.com/2008/09/07/code-geass-animation-astounds/#comment-3049</link>
		<dc:creator>Artefact</dc:creator>
		<pubDate>Sun, 07 Sep 2008 20:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1122#comment-3049</guid>
		<description>It also seems her collar is mysteriously opening and closing from frame to frame.</description>
		<content:encoded><![CDATA[<p>It also seems her collar is mysteriously opening and closing from frame to frame.</p>
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	<item>
		<title>By: C.I.</title>
		<link>http://www.sankakucomplex.com/2008/09/07/code-geass-animation-astounds/#comment-3038</link>
		<dc:creator>C.I.</dc:creator>
		<pubDate>Sun, 07 Sep 2008 17:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1122#comment-3038</guid>
		<description>Cornelia-sama! Man that was lulzy.</description>
		<content:encoded><![CDATA[<p>Cornelia-sama! Man that was lulzy.</p>
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	<item>
		<title>By: Artefact</title>
		<link>http://www.sankakucomplex.com/2008/09/07/code-geass-animation-astounds/#comment-3037</link>
		<dc:creator>Artefact</dc:creator>
		<pubDate>Sun, 07 Sep 2008 17:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1122#comment-3037</guid>
		<description>That&#039;s very infromative, thanks for explaining!

I presume this kind of thing ceases to be an issue when the animation is done on a computer...</description>
		<content:encoded><![CDATA[<p>That's very infromative, thanks for explaining!</p>
<p>I presume this kind of thing ceases to be an issue when the animation is done on a computer...</p>
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	</item>
	<item>
		<title>By: Evi1d33d</title>
		<link>http://www.sankakucomplex.com/2008/09/07/code-geass-animation-astounds/#comment-3034</link>
		<dc:creator>Evi1d33d</dc:creator>
		<pubDate>Sun, 07 Sep 2008 16:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1122#comment-3034</guid>
		<description>I guess when you are drawing 24 frames per second you don&#039;t have time for small details. You&#039;ll always have a time budget when making a weekly show.

At least it&#039;s better than Naruto where all you get is pan and zooms on a still frame the whole episode.</description>
		<content:encoded><![CDATA[<p>I guess when you are drawing 24 frames per second you don't have time for small details. You'll always have a time budget when making a weekly show.</p>
<p>At least it's better than Naruto where all you get is pan and zooms on a still frame the whole episode.</p>
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	<item>
		<title>By: ClearTranquil</title>
		<link>http://www.sankakucomplex.com/2008/09/07/code-geass-animation-astounds/#comment-3033</link>
		<dc:creator>ClearTranquil</dc:creator>
		<pubDate>Sun, 07 Sep 2008 16:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1122#comment-3033</guid>
		<description>Hahaha oh man...that&#039;s just terrible. I&#039;m forgiving, however. We DO, after all, get an episode every week.</description>
		<content:encoded><![CDATA[<p>Hahaha oh man...that's just terrible. I'm forgiving, however. We DO, after all, get an episode every week.</p>
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		<title>By: CMWilly</title>
		<link>http://www.sankakucomplex.com/2008/09/07/code-geass-animation-astounds/#comment-3032</link>
		<dc:creator>CMWilly</dc:creator>
		<pubDate>Sun, 07 Sep 2008 16:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.sankakucomplex.com/?p=1122#comment-3032</guid>
		<description>hahahaha! maybe i can help shed some light on this issue, since i&#039;ve seen this done in person. 

since these shots are wide, the character are drawn alot smaller on the paper. in japan, animators draw on a 9 field sized paper. this is considerably smaller than their american 12 field counterpart. if the drawings are that small, there is only so much information that can be drawn and scanned in. 

some ways to solve is to draw on a bigger piece of paper. which would be hard because they would need to re-register the characters to the background and animate on a poster-size paper.</description>
		<content:encoded><![CDATA[<p>hahahaha! maybe i can help shed some light on this issue, since i've seen this done in person. </p>
<p>since these shots are wide, the character are drawn alot smaller on the paper. in japan, animators draw on a 9 field sized paper. this is considerably smaller than their american 12 field counterpart. if the drawings are that small, there is only so much information that can be drawn and scanned in. </p>
<p>some ways to solve is to draw on a bigger piece of paper. which would be hard because they would need to re-register the characters to the background and animate on a poster-size paper.</p>
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